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Update coming soon!... I plan to add four Sunpetal Groves, removing the 3 Tranquil Expanses and 1 Unclaimed Territory. We're also going to loose the Druid of the Cowl and Priest of the Wakening Sun for two more Drover of the Mighty. This deck will play very fast and it will get big things out even faster.
This fast, standard, dino ramp deck is designed to ramp out the big dinosaurs by turn three or four. Opening hand should include a Caller. My suggestion is mulligan if you don't have at least one. The next three turns, play your commune with dinos and your thunderherd migration to ramp. By turn four, you should have either a deathgorge scavenger or a sunwing. Drover's should be out by now too. Keep playing this pattern until you get your big guys. In tournaments, I get the big guys out (particularly Ghalta) by turn four or five.
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