Good luck in the tournament. Isochron Scepter and Psychic Surgery are awesome cards :)
Permalink
I think the problem with this deck is that it's too reliant on the Vexing Devils. If you don't draw a Devil, those Spike Jesters and Stromkirk Nobles just won't be able to get there and win. Without an early Vexing Devil, this deck can't really do much at all. Maybe you should consider an alternate gameplan just in case, because even if you get the ideal Devil->Undying Evil start, this deck doesn't have any other ways to close out the game, no matter if the opponent starts at 10, 12, or 20 life. My suggestion is to drop the Doom Blades (you have burn for removal if needed, and if they have something that survives that you probably aren't winning regardless that late in the game) and maybe the Disentombs too in favor of some finishers like Hellrider, Falkenrath Aristocrat, or Ogre Battledriver. It's a cool combo though.
Awesome speech. You should post this on the forums too :)I agree. I see sooo many useless comments on other decks. Even in v2 all of the comments on my decks had a link in them. People have to realize that the Vault doesn't revolve around them- you have to give feedback in order to receive feedback.
Honor of the Pure is much better than Crusade.
^ Definitely this, but I would at least test going up to 22.
Well 18 Plains and 2 Emerias won't work and the fact that only 30% of your cards are lands that can help you curve out isn't helpful- it leaves you with opening hands that more often than not only contain 2 lands, while a third of the deck is above that benchmarks. 3 lands if you count your first 3 draws after, but many hands just aren't worth that risk. These odds only get worse as you mulligan.
I have another suggestion/nitpick- 8 Oblivion Rings in the sideboard doesn't really work but I'm sure it was an accident? Also, Brave the Elements I find to be situational at best, and really does nothing in a lot of games. With those 2 slots, you could bump your land count to 20- 18 is a bit too little when your deck holds 20 cards thar cost 3 or more mana. Honestly, I would probably go up to 22 lands here
Sun Titan doesn't seem right in a deck with 18 lands.
Well in all fairness, Hornet Stings hurt like a bitch :P
Well the reason I don't like Hidden Strings in this deck is because the untap effect isn't giving you any value other than vigilance- I feel locking down a creature is more important than letting your creature block the opponent- especially in the case of big guys like Thragtusk and creatures with evasion like Restoration Angel. And yeah the land count looks a bit low- Elixir of Immortality probably isn't needed?
Doom Blade is in M14. Also why Hidden Strings? Hands of Binding seems much better here. Sweet deck btw :)
^ Go fuck yourself. On the other hand, I don't think you're getting enough value out of Immortal Servitude in this deck to make it worth 2 slots. How about 2 more Lingering Souls to work with Sorin and your Blood Artists and help you make that stall into mid-late game when you can start comboing off. I also think your manabase is a bit off. Your deck is mostly black, and you need Swamps to work with Crypt Ghast. However, your deck only has 14 black mana sources, and only 8 of those are swamps. I suggest a manabase with a spread more like this-2 Vault of the Archangel 4 Godless Shrine4 Overgrown Tomb2 Sunpetal Grove2 Isolated Chapel1 Temple Garden2 Woodland Cemetery4 Swamp1 Gavony TownshipThis set of lands puts less focus on the green (you only have 8 mana symbols in your maindeck) early on and allows you to take less shockland damage. Also the Gavony Township helps with the tokens and Sorin, and the 4 extra swamps means more than half your lands activate with Crypt Ghast, so you get a good amount of extra value out of it. Sorry for the huge post, and it's a really interesting deck you have here- hope you enjoy it :)
What's with all the the downvotes? Some of these aren't bad comments. Also, this is too overdone, I didn't even chuckle. 4/10
I noticed you only have 59 cards now? Also I have to point out that a ramp deck with this kind of curve needs something like 25 lands, not just 22.
Darksteel Myr just seems kind of... useless... But I honestly think it's worth splashing red JUST for Incandescent Soulstroke. Yes, it works with Conjuror's Closet. Cool deck!
Nice deck! I suggest replacing the curve-toppers like Turntimber Ranger and Sea Gate Loremaster with Genesis Wave. I've tested this myself, and it gets really insane with the Harabaz Druids to pump out 3-4 Allies really quickly. Awesome deck though, allies are loads of fun :D
Just a little nitpick, cards like Shock aren't usually worth having in EDH- you probably won't get it early game when the 2 damage will make a difference against creatures, and very rarely will it actually secure a game in EDH. I suggest swapping it with something else, maybe just a Sol Ring?
Thanks for the feedback on both decks!
Derp, misread the card :p Yeah Goblin Pyromancer is pretty bad...
Agreed, Voracious Dragon is a must. Maybe you should consider Goblin Assault, Goblin Burrows, Quest for the Goblin Lord, Goblin Pyromancer, and Airdrops Condor? Nice deck though, props for the awesome Burn at the Stake :)
41-60 of 668 items