racky54

217 Decks, 709 Comments, 134 Reputation

Good luck in the tournament. Isochron Scepter and Psychic Surgery are awesome cards :)

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Posted 01 August 2013 at 03:05 as a comment on Asylum

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I think the problem with this deck is that it's too reliant on the Vexing Devils. If you don't draw a Devil, those Spike Jesters and Stromkirk Nobles just won't be able to get there and win. Without an early Vexing Devil, this deck can't really do much at all. Maybe you should consider an alternate gameplan just in case, because even if you get the ideal Devil->Undying Evil start, this deck doesn't have any other ways to close out the game, no matter if the opponent starts at 10, 12, or 20 life. My suggestion is to drop the Doom Blades (you have burn for removal if needed, and if they have something that survives that you probably aren't winning regardless that late in the game) and maybe the Disentombs too in favor of some finishers like Hellrider, Falkenrath Aristocrat, or Ogre Battledriver. It's a cool combo though.

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Posted 26 July 2013 at 20:48 as a comment on Undying Devil From Hell

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Awesome speech. You should post this on the forums too :)

I agree. I see sooo many useless comments on other decks. Even in v2 all of the comments on my decks had a link in them. People have to realize that the Vault doesn't revolve around them- you have to give feedback in order to receive feedback.

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Posted 25 July 2013 at 18:17 as a comment on How to Comment on a Deck

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Honor of the Pure is much better than Crusade.

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Posted 20 July 2013 at 00:18 in reply to #380290 on Cavalaria

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^ Definitely this, but I would at least test going up to 22.

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Posted 12 July 2013 at 13:33 in reply to #376882 on Cavalaria

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Well 18 Plains and 2 Emerias won't work and the fact that only 30% of your cards are lands that can help you curve out isn't helpful- it leaves you with opening hands that more often than not only contain 2 lands, while a third of the deck is above that benchmarks. 3 lands if you count your first 3 draws after, but many hands just aren't worth that risk. These odds only get worse as you mulligan.

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Posted 12 July 2013 at 04:33 in reply to #376882 on Cavalaria

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I have another suggestion/nitpick- 8 Oblivion Rings in the sideboard doesn't really work but I'm sure it was an accident? Also, Brave the Elements I find to be situational at best, and really does nothing in a lot of games. With those 2 slots, you could bump your land count to 20- 18 is a bit too little when your deck holds 20 cards thar cost 3 or more mana. Honestly, I would probably go up to 22 lands here

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Posted 12 July 2013 at 03:58 as a comment on Cavalaria

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Sun Titan doesn't seem right in a deck with 18 lands.

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Posted 11 July 2013 at 13:31 as a comment on Cavalaria

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Well in all fairness, Hornet Stings hurt like a bitch :P

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Posted 11 July 2013 at 02:28 in reply to #376445 on Unblockable Cruelty Grixis

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Well the reason I don't like Hidden Strings in this deck is because the untap effect isn't giving you any value other than vigilance- I feel locking down a creature is more important than letting your creature block the opponent- especially in the case of big guys like Thragtusk and creatures with evasion like Restoration Angel. And yeah the land count looks a bit low- Elixir of Immortality probably isn't needed?

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Posted 10 July 2013 at 18:37 in reply to #376067 on Unblockable Cruelty Grixis

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Doom Blade is in M14. Also why Hidden Strings? Hands of Binding seems much better here. Sweet deck btw :)

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Posted 10 July 2013 at 02:04 in reply to #376067 on Unblockable Cruelty Grixis

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^ Go fuck yourself.

On the other hand, I don't think you're getting enough value out of Immortal Servitude in this deck to make it worth 2 slots. How about 2 more Lingering Souls to work with Sorin and your Blood Artists and help you make that stall into mid-late game when you can start comboing off. I also think your manabase is a bit off. Your deck is mostly black, and you need Swamps to work with Crypt Ghast. However, your deck only has 14 black mana sources, and only 8 of those are swamps. I suggest a manabase with a spread more like this-
2 Vault of the Archangel
4 Godless Shrine
4 Overgrown Tomb
2 Sunpetal Grove
2 Isolated Chapel
1 Temple Garden
2 Woodland Cemetery
4 Swamp
1 Gavony Township

This set of lands puts less focus on the green (you only have 8 mana symbols in your maindeck) early on and allows you to take less shockland damage. Also the Gavony Township helps with the tokens and Sorin, and the 4 extra swamps means more than half your lands activate with Crypt Ghast, so you get a good amount of extra value out of it. Sorry for the huge post, and it's a really interesting deck you have here- hope you enjoy it :)

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Posted 09 July 2013 at 22:16 in reply to #375506 on Mutiple Conditions...

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What's with all the the downvotes? Some of these aren't bad comments. Also, this is too overdone, I didn't even chuckle. 4/10

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Posted 09 July 2013 at 18:52 as a comment on Thats right i went there!

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I noticed you only have 59 cards now? Also I have to point out that a ramp deck with this kind of curve needs something like 25 lands, not just 22.

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Posted 09 July 2013 at 13:03 as a comment on Insects and Yummy Tokens

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Darksteel Myr just seems kind of... useless... But I honestly think it's worth splashing red JUST for Incandescent Soulstroke. Yes, it works with Conjuror's Closet. Cool deck!

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Posted 08 July 2013 at 22:59 as a comment on Insects and Yummy Tokens

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Nice deck! I suggest replacing the curve-toppers like Turntimber Ranger and Sea Gate Loremaster with Genesis Wave. I've tested this myself, and it gets really insane with the Harabaz Druids to pump out 3-4 Allies really quickly. Awesome deck though, allies are loads of fun :D

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Posted 06 July 2013 at 03:37 as a comment on ALLIES

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Just a little nitpick, cards like Shock aren't usually worth having in EDH- you probably won't get it early game when the 2 damage will make a difference against creatures, and very rarely will it actually secure a game in EDH. I suggest swapping it with something else, maybe just a Sol Ring?

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Posted 03 July 2013 at 13:39 in reply to #373527 on Wild Krenko Fun EDH

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Thanks for the feedback on both decks!

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Posted 03 July 2013 at 13:37 in reply to #373306 on Rakdos vs Azorius Duel Deck- Azorius

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Derp, misread the card :p Yeah Goblin Pyromancer is pretty bad...

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Posted 03 July 2013 at 05:00 in reply to #373527 on Wild Krenko Fun EDH

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Agreed, Voracious Dragon is a must. Maybe you should consider Goblin Assault, Goblin Burrows, Quest for the Goblin Lord, Goblin Pyromancer, and Airdrops Condor? Nice deck though, props for the awesome Burn at the Stake :)

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Posted 03 July 2013 at 03:18 in reply to #373527 on Wild Krenko Fun EDH

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