racky54

217 Decks, 709 Comments, 134 Reputation

If Supreme Verdict is giving you a hard time you can sideboard Rootborn Defenses :)

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Posted 16 December 2012 at 19:52 in reply to #310247 on Standard FNM RWU

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This seems like a cool deck, but Nevermore seems pointless if you don't know what the opponent is playing, and Counterspell and Dissipate are much better than Cancel. Maybe you could try something like Devil's Play to badly burn your opponent in the late game.

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Posted 16 December 2012 at 19:41 as a comment on 'Murica Control

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Great deck :D All I would change is the Pithing Needles or Nevermores in the sideboard. I'm not sure which is better, but you don't need 6 sideboard cards that do almost the same thing. If UW counters is giving you trouble you can run Counterflux to ensure your spell resolves. If GoST is the problem, use Rolling Temblor or Magmaquake in the sideboard. Nice deck though, and good luck at your FNMs :)

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Posted 14 December 2012 at 04:11 as a comment on Standard FNM RWU

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The deck seems good but this is not a deck where you can just run 20 lands. You need at least 24 and you should probably cut down on the Shocklands because 20 is just suicidal either by casting them all tapped or untapped. Try some lands like Glacial Fortress instead. Great deck, it seems lots of fun :)

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Posted 12 December 2012 at 05:12 as a comment on Door to Nothingness

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Almost any other land would suffice :) Even 4 Mountains would be fine, but Reflecting Pool and Desolate Lighthouse seem like the best options since Desolate Lighthouse helps you dig and Reflecting Pool works well with your other dual lands.

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Posted 12 December 2012 at 04:45 in reply to #309303 on "GRAPE!!, GRAPE!!, GRAPE!!"

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Whoa. What an awesome EDH. I remember I had this awesome combo once with 20 Storm Crow, it won me the game right away!

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Posted 10 December 2012 at 22:53 as a comment on Turn 1 Win!

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This deck seems fine, but Spinerock Knoll doesnt really fit here. You are sacrificing tempo to cast a 2 mana spell for 1 mana, and I suppose it draw you a card, but it doesn't seem worth it here.

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Posted 10 December 2012 at 03:43 as a comment on "GRAPE!!, GRAPE!!, GRAPE!!"

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Somberwald Sage seems really useless in this deck. By the time you cast it, you can already cast every card in your deck.

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Posted 08 December 2012 at 00:33 as a comment on Parish of Lambholt *HELP

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I'll admit, I'm one of those people who hate on Vexing Devil, but his synergy with Morbid and Brimstone Volley is worth noting. This deck is really good :) I think that if possible, you should find some way to take the Devil's Play out of the sideboard. With 22 lands, you aren't likely to get any more out of it than a sorcery speed, 4 mana Searing Spear with an extra ping as flashback. If you happen to have any, Hound of Griselbrand is a great curvetopper and really just beats most decks, It's kind of surprising actually the way it kills most relevant creatures right now, save maybe Angel of Serenity. This is a good deck though. Good luck at FNM :)

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Posted 07 December 2012 at 02:46 in reply to #308718 on Red Vex Wins (FNM)

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Yeah that card would blow you out pretty badly... But that's what the Meddling Kids in the sideboard are for!

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Posted 06 December 2012 at 23:05 in reply to #308176 on PRO TOUR

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Since you said you wanted to replace the Arcbound Ravagers for cheaper options, I will recommend +1 Galvanic Blast and +2 Shrapnel Blast assuming you are replacing all 3.

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Posted 05 December 2012 at 01:05 as a comment on Affinity Modern

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You need R&D's Secret Lair in here for the synergy with Ashnod's Coupon! But this IS a pro tour deck, so I won't doubt it. ;)

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Posted 05 December 2012 at 00:58 as a comment on PRO TOUR

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Oh God, screw autocorrect! At least you knew what I meant :P

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Posted 05 December 2012 at 00:42 in reply to #307933 on Best Ally Deck

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Fair enough. I think you should run Jada Freeblade somewhere though, probably over Unwrap Raptor.

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Posted 04 December 2012 at 13:53 in reply to #307933 on Best Ally Deck

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Alright, thanks!

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Posted 04 December 2012 at 13:40 in reply to #307894 on People are strange

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Thanks for commenting :D

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Posted 04 December 2012 at 13:38 in reply to #308007 on Infinite Squirrels on Turn 3!

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Hey just wondering, any word on the forums yet?

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Posted 04 December 2012 at 02:55 as a comment on People are strange

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You really need some kind of removal in this deck, and milling with one creature doesn't count. As much as I hate to be negative, that Halimar Excavator win is never going to happen.

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Posted 04 December 2012 at 02:14 as a comment on Best Ally Deck

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Yes.

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Posted 04 December 2012 at 00:48 in reply to #307594 on Infinite Squirrels on Turn 3!

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Idk it's fully untested.

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Posted 03 December 2012 at 22:16 in reply to #307586 on Infinite Squirrels on Turn 3!

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