BG Fauna Combo-Aggro

by raggedjoe on 07 July 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (3)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Many lines of play... What do you guys think?

Deck Tags

  • Graveyard

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,066 times.

Mana Curve

Mana Symbol Occurrence

0024023

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for BG Fauna Combo-Aggro

You crazy SOB. This cracks me up. I worry about a lack of overall protection for the more "fragile" parts of the deck, but I suppose Therapy and TS do their job? =/

I also wonder if some speed boosters would do well in this. Dark Ritual sure, but LED might not be half bad for this either TBH...

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Posted 07 July 2011 at 08:33

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Therapy and TS does the job and then some. Calling it fragile is kinda funny though, as I can go off without warning in a single turn in several ways :)

They also have the surprise benefit of being sick with Reanimate.... as in, I stole a Reanimator deck's Iona turn 2. They are also great with goyf.... I'll make you discard that JTMS. Oh, and since you countered my turn 2 fauna shaman, this turn 3 goyf is now a 5/6. Enjoy!

The truth is that your bst protection is your diversity. Ooze, or Vengevine, or goyf, or bloodghast? All are options basically right up until the moment your fauna shaman's tutor ability/buried alive asks for a target. This diversity gets even more pronounced with the options of Bob and NO on the sb... this deck is very hard to hate for the obvious reasons and I'm liking it a lot.

I have had little to no trouble with explosiveness, and right now I'm thinking extra ramp is more trouble than its worth, since it kinda sucks after turn 2-ish

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Posted 07 July 2011 at 09:21

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Hmmm, definitely something to tinker around with. I like it, it's an aggro counterpart for my usually control based Reanimators. I AM going to start toying with this kind of thing over the week.

It's versatile like control Reanimator, it's explosive like it, and it's pimptacularly based off of graveyard shenanigans like it for a kicker. I simply love it, it's hilarious! Also, cheaper to build... Dear God, I may be able to use Reanimator tactics at the casual table yet!

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Posted 07 July 2011 at 09:48

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So, what have your testing results been like?

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Posted 12 July 2011 at 02:42

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Pretty damned good actually. I've Replaced Birds with Arbor Elf due to personal preference, then some sideboard changes, and it's been doing pretty great.

Bad combo MU hurts me a little bit, so I've been considering sneaking in a third GSZ, and a Teeg.

Dredge is a joke, especially if you run blue splash for Wonder, and a few counters like in Survival. It's laughable even.

Reanimator is an interesting match because they think of you as straight aggro, so they'll probably go for Blazing Archon first, usually leaving you enough time to safely combo.

And then fish is just fish, it's survival all over again there.

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Posted 13 July 2011 at 06:09

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Yea, that analysis is mostly inline with what I'm thinking. I'm having trouble with aggro, specifically Affinity and Zoo. A third GSZ sounds nice but where do you put it? And I guess a Teeg over an Extraction SB makes sense

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Posted 13 July 2011 at 18:28

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I don't run any gravehate, but I do run a similar SB to you. I run two Powder Kegs, a third GSZ now, and Teeg over Surgical Extraction.
I also took out the fourth NO, as I found it overbearing usually, and replaced it with Blazing Archon.

For Affinity and Zoo, Blazing Archon is really the best for it, we run reanimation tactics, we don't have to always play for the combo. Our aggro is recursive unlike theirs, and against affinity all we have to do is make sure Tezz doesn't live.

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Posted 13 July 2011 at 19:23

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Hmmm... Archon is a very nice move. Didn't occur to me to pretend to be reanimator.

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Posted 14 July 2011 at 05:05

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Think survival near the end of its brief span, specifically the ones with loyal retainers. This is essentially the evolution of that deck, by taking its last great innovation to the next level.

I've just been kind of looking at this deck as a better version of survival since the beginning, as I find it more resilient, and it has better reanimation capabilities.

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Posted 14 July 2011 at 08:23

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Updated. Thoughts?

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Posted 14 July 2011 at 08:59

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Looks pretty sick man, should shore up the aggro MU's quite nicely. Especially the Null Rods against affinity, it's just funny as hell.

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Posted 14 July 2011 at 09:05

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Thanks! This deck has a name now.... Jericho. Don't ask why, wasn't my idea. Check out the preprime at MTGS

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Posted 14 July 2011 at 09:39

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http://forums.mtgsalvation.com/showthread.php?t=338074

W00t! Above post was post 900

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Posted 14 July 2011 at 09:42

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