Esper Caw-Blade

by raggedjoe on 22 February 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Some fun with the new Caw-Blade strategy. Trying it out in Esper

Deck Tags

  • Control

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 776 times.

Mana Curve

Mana Symbol Occurrence

1622700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper Caw-Blade

why 4 stoneforge and only 2 equipment?
after you get your 2 equips, aren't they dead draws?
i'd take out a stoneforge for a sword of body and mind. that way you have protection from black, blue and green. and the extra wolf token of the sword of b/m is a nice little bonus... not to mention the 10 mill

0
Posted 23 February 2011 at 19:10

Permalink

4 Stoneforge for 2 Equips hasn't been a problem for me actually, and its what most Caw-Blade is running. In the origonal draft of this deck I had the Sword mb and the staff sb... dunno why I changed that.

0
Posted 23 February 2011 at 20:46

Permalink

ahh, I see I see.
gotta say, though, not a fan of the cawblade. doesn't seem all that fun. D:

0
Posted 23 February 2011 at 21:28

Permalink

Really? I think the traditional list is a blast. UW Control, plus 4 Fliers with a Sword of Feast and Famine. That card's untap lands is SICK in a control deck!

0
Posted 24 February 2011 at 06:12

Permalink

Oh i agree the card is sick, but the deck seems boring. after playing against one before (not even know wtf cawgo was) it just wasn't fun.
playing against a deck getting everything countered isn't exactly fun, it's a good deck, but not my definition of fun. :/

0
Posted 24 February 2011 at 14:17

Permalink

... That's the point of control :P This deck is more interesting than a traditional control deck though, I have cut down to only two hard counters, and pick up the slack with hand disruption. The goal of this deck isn't to strait up counter everything, but rather deny the opponent an advantage, using soft counters to force them to pay more for spells and hand disruption to force them to cast spells or lose them. I have always found this type of control deck more interesting to both use and play against. It also requires more skill to pilot, but can be noticeably better than a traditional deck, because of the massive mana advantage you gain.

0
Posted 25 February 2011 at 06:06

Permalink

lol I know that's the point of control, but after you play against a swarm of control decks, they lose their authenticity. :P

I'm not saying this deck is bad in any way, lol. it looks really solid, and seems to have a bit of virtual card advantage going on.
i do like the deck, but I wouldn't find it amusing to play against. :P

0
Posted 26 February 2011 at 12:18

Permalink

Ahhhhh. That's chill dude.

0
Posted 26 February 2011 at 13:49

Permalink