Ragnarok359

35 Decks, 36 Comments, 4 Reputation

Genesis Chamber as a 2 of? I don't do much of the eternal formats, but it seems like it might be good once Mycosynth is online. Again, if you're trying to avoid manadorks and such, it's probably not as effective as I'm thinking.

0
Posted 12 November 2014 at 00:55 as a comment on No Mana Artifact Beatdown

Permalink

Okay, makes sense. +1 from me.

0
Posted 16 September 2014 at 23:16 in reply to #503714 on Saltai Superfriends

Permalink

Maybe you noticed this already, but Simic Charm is rotating out. I assume it's a placeholder for the Sultai Charm?

0
Posted 16 September 2014 at 22:41 as a comment on Saltai Superfriends

Permalink

Trying to branch out from Soul Sisters in Modern, so any suggestions welcome. Trying to determine whether or not this is viable for a deck.

0
Posted 23 July 2014 at 00:38 as a comment on Cratermorph Polyhoof-Behemoth

Permalink

Wanted to create a modern deck that would be effective at removing combo's and threats early in the game, enabling annoying flyers to get through. Issues I have:
blockers already on the board: (The only board removal I have is Path to Exile, and while I can Snapcaster it back, I can't easily take out a whole bunch of 1-drops, or even a bunch of 0-mana artifacts (ornithopter), which means that my guys can't get through. what would you suggest to make that happen) originally i splashed red, but 4 colors was just too hard on the mana-fixing and life.
board sweeps, or LOTS of removal (enough removal that I can't get rid of it all with discard effects. )
This deck is great at dealing with problems early on, but it needs a more solid win condition, as it can't win by merely removing threats. it needs to deal 20 as well. suggestions welcome.

0
Posted 22 July 2014 at 21:58 as a comment on You wanted to combo off? No.

Permalink

Okay, I can see that; I missed the Courser-Pridemate bonus, was thinking the Courser said, 'whenever you play a land spell' in which case it wouldn't trigger.

1
Posted 14 July 2014 at 04:42 in reply to #482552 on m15 g/w midrange

Permalink

Interesting take on M15! The only things I am questioning is Karametra, God of Harvests. I'm just not sure how useful she can be in this deck, asides from being indestructible and thinning out your deck a bit. Still, just my opinion.

1
Posted 14 July 2014 at 04:28 as a comment on m15 g/w midrange

Permalink

Okay.. I tried to build this to be a bit slower, but remembering the group I play with, there was a lot of mass removal, board sweeps and the like. What would you recommend to combat that, that fits with this theme? I have ways to remove my own creatures from situations like that, but I'd like it a bit more consistent.

0
Posted 12 June 2014 at 23:05 in reply to #471903 on Flicker EDH

Permalink

Darn. I stopped playing EDH for a while, just now getting back into it. Didn't know about Primeval Titan, and I see your point with the Soul Sisters... I keep looking at the one or two creatures that make them excel, and that doesn't work. They're both in there now. What do you think of the idea of the deck as a whole?

0
Posted 12 June 2014 at 22:50 in reply to #471903 on Flicker EDH

Permalink

I originally had both in there, but other creatures offered tempting abilities. What would you take out to place those in?

0
Posted 12 June 2014 at 22:24 in reply to #471903 on Flicker EDH

Permalink

Comments welcome! Let me know what you guys think, or if you have seen this before. Trying to introduce a new deck, so forgive me if it's been done before, and I haven't noticed.

0
Posted 12 June 2014 at 05:26 as a comment on Flicker EDH

Permalink

This is my first attempt at a modern, mostly mono-red deck. Any suggestions and tips on what to put in or what to take out are appreciated.

0
Posted 01 May 2014 at 03:55 as a comment on Red/Green Aggro Modern

Permalink

All comments welcome! Any ideas on how to improve it are much appreciated.

0
Posted 11 April 2014 at 03:28 as a comment on Knight's, Unite!

Permalink