Marchesa EDH

by raizieldragon on 15 January 2015

Command Zone (0 cards)

No sideboard found.

The owner of this deck hasn't added any commanders, they probably should...

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Tags

  • Commander
  • EDH
  • Marchesa

Deck at a Glance

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This deck has been viewed 1,695 times.

Mana Curve

Mana Symbol Occurrence

0113560

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Marchesa EDH

To start thank you for introducing me to Planar Gate, please lock your home and car forever...for people will be hunting you down when I abuse that card in commander, the artifact side of the deck is pretty solid, please take it with a grain of salt when I say this deck is far from competitive in group or single matches. Without instants or sorceries, sufficient draw power, counter magic or general answer cards you are just begging to be shut down. What could you do against my artifact deck that prides itself on board wiping every 2-3 turns, what could you do with spot removal and grave hate? What is Marchesa was shuffled into your deck? There are no answers for any of the innumerous things that people do during the course of a 4-way game or aggressive dual match, for that reason this deck should be revised drastically.

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Posted 29 January 2015 at 00:29

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Your point about lack of instants and sorceries seems pointless without specifying what instants and sorceries, and what capabilities they provide. I prefer permanents with repeatable abilities over one-off instants/sorceries, though certain instants/sorceries, if powerful enough, are of course worth the inclusion.

I don't have many draw engines, but the ones I do have are repeatable and abusable.

As for counter magic, it's really just not my style I guess is the only thing I can say. For every counter spell I DONT include, there's another potential bomb for my opponents to worry about.

Getting rid of Marchesa would, of course, slow this deck down a bit, but in my local meta, tuck spells like Hinder aren't very common. The worst you usually have to worry about is a normal counter or near-immediate destruction. Countering would of course require me to re-cast Marchesa, but I have ways of dealing with destruction once she is in by ensuring I can get a +1/+1 counter on her as soon as possible.

As for your board-wipes every 2-3 turns, the whole point of this deck is to be able to recover from board wipes (assuming Marchesa is out). Many of the creatures come in with their own +1/+1 counters, and I have ways of getting them on the ones that don't. The same would be true for spot removal.

Graveyard hate is also a potential problem. Once board-wiped, all the creatures have to spend the rest of the turn in the graveyard before coming back, so obviously any way of clearing a graveyard would clear my potential of getting those creatures back. This assumes that the opponent is saving their board wipes for when they ALSO have a graveyard wipe handy.

I'm not trying to insinuate that the deck is perfect in any way, but my meta consists of casual EDH players, most of which tend to use either the pre-made EDH decks or only make "good stuff" decks with things they have on hand, rather than building focused decks by cherry-picking specific cards.

If you have any specific recommendations for additions of cards that would work better than existing ones, or for cards that don't quite synergise with the theme of the deck, I would love to hear about them.

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Posted 29 January 2015 at 02:52

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Rather then do specifics I'll do one better, I'm making my wife's marchesa, I'll post the link, ignore the creatures since my theme is different, but look at the instants/sorceries and supporting card draw mana stuff.

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Posted 01 February 2015 at 23:19

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