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Early play should be alot about getting as much lands out as fast as possible (not 100% super necessary) via gatecreeper and exploration, and after that, cast either displacer or thought-knot. When they are out we can start to either fetching our basic lands, displacing gatecreeper in combination with exploration, or mill the opponents hand. (The same goes for brago as a second displacer option)Brainstorm will help us keep a steady hand (hopefully) and chandra will be a crucial Helping hand late game when we got most of the lands out so that we can fry creatures via her last ability. She also helps us resetting our hand if needed. Pia and Kiran will help us in middle game, when hopefully our mana is deployed, to get rid of creatures and "to the face" hits. Since we also can displace the parents we can also produce more thopters, both as fule and as blockers. If the combo's work as they should, we will be able to exile the opponents hand, produce fuel and blockers,Ping to "explore" for basic land's and when everything is in place we will fry and attack the opponent at the same time.
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