randomryan99

25 Decks, 444 Comments, 2 Reputation

No Dark Confident? I'm newish to Extended but I though we was the staple in Zoo decks?

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Posted 10 March 2009 at 18:52 as a comment on Extended Zoo

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Yeah, with sideboard, the deck goes from a 5 win percentage to about a 50. The above %'s were based off of 1 game matches I've recorded in my life tracking notebook.

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Posted 10 March 2009 at 18:50 as a comment on RGW Planeswalkers

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We can't delete decks off profiles yet, so its here waiting to be deleted when we gain the ability to do so.

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Posted 10 March 2009 at 18:48 as a comment on delete

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Note: Please don;t turn this into a way to "advertise yourself" refrain from saying "check out my decks" or please comment on ______". I haven't illustrated this before, so mtglord, you're of the hook, but anyone and everyone, please don't do it, thats not why this "deck" is here. Thats what commenting on someone's deck and guilting them into or asking for commenting is for.

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Posted 10 March 2009 at 18:47 as a comment on Member Database

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Replace Incinerate with global, or better targeted destruction, like Banefire or Volcanic Fallout.

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Posted 09 March 2009 at 20:17 as a comment on Red White Burns

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Yeah I've played it. Here's the basic matchups. The %'s are a guess.

Faeries: Wins 5%-10% (loses a lot)
Rogues Wins 75%-80% (pretty normal win)
Mirror-Aggro: Wins 90% (against an aggroish version, it owns)
Mirror-Rings: Wins 50% (against Fellowship o the Rings, it does well, but its usually 50/50)
BW Tokens: Wins 40%-45% (real struggle, depends on the deck)
Domain: Wins 95% (does domain ever do good?)
5 CC: Wins 35%-40% (depends greatly on opponent's deck, doesn't do too well)

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Posted 09 March 2009 at 20:13 as a comment on RGW Planeswalkers

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Another MagicMan classic. Very nice, well balanced. But tell me, I know you consider Ajani Vengeant the best planeswalker, but I've ceased to see his effectiveness. You can keep a threat tapped, good. You can kill a moderately big threat, good. Or you can wipe you opponent's lands, very good. But his costs to use these seem very diseffective. His +1 ability is really really good. -2 sorcery speed Helix is okay, if not good. But -7 for Armeggedon? He never, in the 4 months I've been playing RGW 'Walkers, have I played that unless my opponent was already screwed. So short question turned long rant, how does Vengeant work for you?

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Posted 09 March 2009 at 17:52 as a comment on 1

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^ Excpet for being modest ^

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Posted 07 March 2009 at 17:41 as a comment on Member Database

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At least your one of the few who rate this badly and leave a comment why. The ability to control 2 or 3 Planewalkers, wipe the board and pwn is all too much fun. And the deck cost me around $150. I traded 2 foil Figures from the Eventide Release for 4 non-foil Figures. I had 3 Garruk(s) from Lorwyn's introduction, which I got for $5 each on ebay. The only things I really had to pay over $10 was Elspeth and Sarkhan, and there is only 3 total of the two. So I made a deck that WOULD cost $300. Most decks of mine have a budget of $80-$100, but I made a slight excpetion for this deck. I've been playing it since Shards intro, and its still fun to me.

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Posted 05 March 2009 at 15:00 as a comment on RGW Planeswalkers

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This deck looks really fun and extremely fast. The only problem is relying on 1 of 4 cards, of 60 being in a hand of 7. Its really risky, and you shouldn't mulligan down to less than 4, but if it pays off, it could be effective.

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Posted 04 March 2009 at 15:09 as a comment on Artificier's Delight

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Post #100, yeah

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Posted 02 March 2009 at 19:56 as a comment on Member Database

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Teferi's Box isn't going to help too much, replace those with Goblin Legionnare.

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Posted 01 March 2009 at 19:36 as a comment on Red/White Creature Based

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This was made before the crash. It would be awesome if half these people knew the site was back up.

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Posted 28 February 2009 at 17:33 as a comment on Member Database

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What about adding Ooze Garden? If you sacrifice a 3/3 that has, say, 5 +1/+1 counters on it and gets +2/+2for whatever reason (Echoing Courage posssibly) than you sac it, now you get a 10/10 from a 3/3, which will gain bonuses from your other pumper stuff, like Coat of Arms.

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Posted 28 February 2009 at 11:00 as a comment on Ooze Tribe. (Prototype)

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Really straight forward, but very effective. Nice build. Can't think of anything it needs, very good job!

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Posted 28 February 2009 at 08:04 as a comment on Red White Burns

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If your banefire's can't make it into play, try out adding Wurmcalling as a 1/2 of in the deck.

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Posted 27 February 2009 at 15:26 as a comment on Du Weldenvarden

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Ahahaha, this deck is evil to the point its funny! It looks solid, how does it run?

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Posted 27 February 2009 at 15:22 as a comment on vivid

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Try Rings of Brightheart (sp?). For 2, you get 2x the effect of your walkers. Druid is simply a bad card. I'd replace him for Kitchen Finks.

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Posted 27 February 2009 at 15:21 as a comment on plains walkaer def

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Oh, haha my bad, thanks.

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Posted 27 February 2009 at 15:02 as a comment on See The Forest Through The Trees

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I'll def. consider adding Bringer of the White Dawn, he seems very goo dfor the deck. And I'm working on the sideboard. This is supposed to be extended legal, so I have to drop the Library of Lat-Nam (prolly replaced by Gifts Ungiven and/or Fact or Fiction)

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Posted 24 February 2009 at 18:50 as a comment on 'Tron

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