You can usually go to a local comic book/TCG store and ask if they have singles. If there is a local tournament center or store, but they don't sell singles you can usually ask an expierenced player and they will give you (no charge) their unwanted commons and uncommons. Whenever I get a pack from FNM or something, my friends and I give all our commons and uncommons to a noobie. But if all of those aren't possible, try abugames.com. But I would go to local stores before ordering over the internet. Card websites are only useful for buying hard to find cards, lots of rares, or gaming supplies.
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Uhhh....I didn't make this deck. It's one of the Eventide pre-con decks. I'm just helping Gary out. It should be moved off my file soon. Eventually, all the pre-con decks will be under the username mtgvault.
or Door of Destiny.
Add Coat of Arms, to help with the cat theme.
Great deck and exceptional deck name! The deck is so simple yet so effective. Have you considered adding Figure of Destiny? I think it could have a place in this deck.
I don't know why, but I really like this deck. It seems so perfect. Very nice build!
Maybe Radha, Heir to Keld? Attack, use the RR for an Incinerate?
I ran Druid for a while, but Bloom Tender is 3 times more effective. And I'm running Vivid's until I can get more Filter lands.
I really like the concept, but intrusting yourself to Still Life seems iffy at best. I would throw in one or two of the following: Mutavault, Treetop Village, and Forbidding Watchtower. The won't get wasted by your removal spells, and serve as a great offense or, if needed, defense.
Keeping it Standard legal. Thanks though.
If I read correctly, you're fairly new to MtG. I had your same problem when I was starting out. Just throwing a bunch of cards you lik together is going to haunt you. Decks (98% of the time) should have 3-4 copies of cards. Not 1 or 2. There is usually excpetions. But I won't get into that. Try to remove cards that don't help towards your "common goal". And put in 20-24 lands, and 3-4 copies of all other cards. If this seems confusing, it will all make sense eventually. Take a look at my decks, THX1183's decks, or MagicMan514's decks. We've been playing for a while and our decks should give you an idea what deck's card and mana bases look like. I'm not saying copy our decks, just look at how deck's come together.
To remove a card, go to where you edit your deck, and press the tiny "x" to the far right of that card's name.
Yeah, this deck's main problem is elves. I may have to add in Condemn, Path to Exile, or the similar. But we shall se Friday. Mais, etre pret. Je ferai mon meilluer! Je deteste francais. D'accord, j'adore elle.
Lands? I believe 20 Islands will sufice. Please comment on my 'Tron deck.
Well thought out btw.
I suggest removing the Terror(s) for Shriekmaw. You lose instant speed, but a creature with Fear will def. speed things along nicely. Please comment on my RGW Planewalkers deck
Good deck. But tell me, does the mana base suffice? It seems a little iffy.
I say drop 1 Wispmare, (never a 3 of card) 1 Goldmane, (3 main deck is plenty) and 1 of something else (sorry its not too helpful, just drop what doesn't help you) and add 3 Stillmoon Cavalier. He's great against RGW 'Walkers, Rogues, and Mirror Matches.
If you're running War-Pride and R. Assault was your main combo, you really want 4 of's or 3 of's at the least. I'd add another War-Pride and another R. Assault and remove 2 Manamorphose.
Corrupt: Ok, lets not turn Magic into more of a money competition that it already is.
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