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EDH Commander Deck with Sliver Overlord as CommanderOptimized Sliver deck using the best of both old and new slivers
CommanderSliver Overlord: First ability used to search for other sliversSecond ability used in conjunction with Amoeboid Changeling and Unnatural Selection to take opponents creaturesThings to look for in an opening hand: Gemhide Sliver, Crystalline Sliver, Crypt Sliver, Winged Sliver, Virulent Sliver, Quick Sliver,Spined Sliver, Manaweft Sliver, Heart Sliver and Galerider SliverCard Notes:Creatures:Amoeboid Changeling: Used in conjunction with Commanders Second Ability(Important note: Crystalline Sliver will negate this effect)Belligerent Sliver: Makes slivers harder to blockBonescythe Sliver: Double StrikeBrood Sliver: Player Damage= More SliversConstricting Sliver: Slivers come in creatures get exiled (Great for Indestructible Cards)Crypt Sliver: Tap Regen SliverCrystalline Sliver: Shroud (Great card but negates your commanders Second Ability)Diffusion Sliver: Spell Counter (Works Great with Quick Sliver)Frenzy Sliver: +1 When AttackingFungus Sliver: If a sliver survives damage it gains +1+1 (Great with Indestructible or flashing in a + */* Sliver)Galerider Sliver: Flying for one manaGemhide Sliver: ManaGhostflame Sliver: Makes your slivers ColorlessHarmonic Sliver: Anti Artifact and Enchantment SliverHeart Sliver1: HasteHibernation Sliver: Use to avoid board wipes or affects that you want to avoid (Note it cost life but thats what Syphon Sliver is for)Manaweft Sliver: ManaMegantic Sliver: +3/+3Muscle Sliver: +1/+1Necrotic Sliver: Sack a sliver to destroy a permanent (Cost 3/ or 1 if you have Training Grounds in Play) Great against plain walkersOpaline Sliver: If your going to take a spell mind as well take a card tooPredatory Sliver: +1/+1Pulmonic Sliver: Flying and keeps your slivers out of the graveyardQuick Sliver: FlashRoot Sliver: Protection from Counters (Makes Blue Cry)Sentinel Sliver: VigilanceSidewinder Sliver: FlankingSinew Sliver: +1/+1Sliver Hivelord: IndestructibleSliver Legion: Coat of arms in a sliver (Better because it only affects slivers)Sliver Overlord: Deck CommanderSliver Queen: Sliver Spawner (Infinite Combo: Use Sliver Queen with Mana Echos and you get infinite slivers and with a mana sliver on the board infinite mana)Spined Sliver: Helps in the begging to keep your 1/1 slivers aliveStriking Sliver: First Strike for one manaSyphon Sliver: Life linkTelekinetic Sliver: Tap a sliver to tap a permanentTwo-Headed Sliver: Makes slivers harder to blockVenom Sliver: DeathtouchVirulent Sliver: Poison 1 (This becomes poison 2 with Bonescyth Sliver in Play)Ward Sliver: Protection from a named color (Combo in with Hibernation and Quick Slivers for instant Color Protection Switch)Winged Sliver: FlyingArtifactsChromatic Lantern: Mana DiversityCryptic Gateway: Tap small slivers to bring out big sliversDarksteel Ingot: ManaDoor of Destinies: Like coat of arms but best played early on to take full effectElixir of Immortality: Way to get your slivers back into your libraryManalith: Mana DiversitySol Ring: IT'S SOL RINGThran Turbine: Gives 2 Free mana to pay creature abilities (With Training Grounds this lets you kick off your commanders ability twice for free, or any of the other payed sliver abilities"Sliver Queen, and Necrotic Sliver")InstancesDryad's Caress: With Vigilance Sliver and a mana sliver, Lets you attack, then tap your slivers for mana to pay for more slivers, then play Dryad's Caress to heal and Untap all your slivers then use your slivers again for mana to play more sliversSorceryPatriarch's Bidding: Lets you bring all you dead slivers from the graveyard back into playDistant Melody : Card Draw based on how many slivers you have in playHarsh Mercy: Board wipe that protects your slivers and has a lessened agro affect Hive Stirrings: two slivers are better than one EnchantmentsDescendants' Path: Lets you play a sliver from your library during your upkeep for free Mana Echoes More slivers: =More mana=More SliversPrice of Glory: Stops players from using lands on other players turns (Thank goodness you can use your slivers for mana)Training Grounds: Reduces sliver activated ability cost by 2 (GREAT FOR YOU COMMANDER) Unnatural Selection: Another way for Sliver overlord to use its second ability (Negated by Crystalline Sliver)Warstorm Surge: Slivers come in and get instant player damage based on how big they are (All cards increasing slivers power will affect this damage)Example: You have A 1/1 sliver come in that gets +10/+10 from both door of destinies and Sliver Legion) that's 21 player damage from a 1/1 sliver before it attacks.Wild Pair: Lets you bring in two slivers for the cost of one with the added benefit of choosing the second sliver Hope this helps and have fun taking over the world with Slivers
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