Prospective Rith Token EDH

by RaysonK on 14 March 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Okay, so tried running a Teysa token deck, and that turned out to be crap, so I'm trying a different approach - that is, phasing out black altogether and bringing green and red into the mix. This list is for both cards I own that I'm adding in and potential cards that I can use, but there's way too many nonland cards to make a sensible deck, so I need to make some cuts. Suggestions on what I should cut would be great

How to Play

Win conditions for this deck mostly involve Storm Herd or a big amount of tokens in general. After that, ensure haste (with anger or mass hysteria), whip out Crusader of Odric or the like, and swing with both tokens and the bruisers. Hand to hand and Silence are in there for the sake of keeping opponents from throwing a shielding spell or an instant wrath.

Deck Tags

  • Token
  • Red
  • White
  • Green
  • EDH
  • Rith

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

46003821

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Prospective Rith Token EDH

Yeah, you need a ton of cuts, but you're also missing some really powerful token staples:
Essence Warden, Emeria Angel, Luminarch Ascension, parallel lives, Doubling season, Entreat the Angels, Eternal Witness etc etc etc
You're really lean on artifacts, too.

Decide what you want to do, then decide the most efficient way to do it.
If you want to use tokens, then drop a ton of deadweight creatures and enchantments. You don't need Hand to hand, emblem, fervor, sphere of safety, Mongoose, Angelic Renewal, Proper Burial, and those are just the enchants.

Decide what you want, then remove everything that does not EXPLICITLY help you reach that goal. THEN you can add back in 'fun' or 'possibly helpful' things.

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Posted 14 March 2013 at 07:44

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Yeah, I see what you're saying here.

I'm pretty much loaded when it comes to life gain with soul warden, soul's attendant and Healer of the pride, so I don't think Essence Warden is necessary (though what I have may be a bit too much...). Can't argue with parallel lives or doubling season, though.

I definitely have a specific P.O.A. in mind, but I feel like Hand to hand should stay in, since my win conditions are involving beatdowns from stuff like Crusader of Odric (unless it doesn't stop stuff like Maze of Ith?)

I'll go ahead and rewrite the how to play to make it a little clearer. Thanks for the feedback

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Posted 14 March 2013 at 09:05

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