Infinity Deck

by reaverOfCheesecake on 17 September 2012

Main Deck (70 cards)

Sideboard (3 cards)

Creatures (1)

Instants (1)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Infinite mana, infinite tutor, infinite life, infinite damage to players, infinite tokens, entire army on battlefield with infinite +1 counters, destroy all opponents (lands / artifacts / enchantments), destroy all opponents creatures and self mill proof in a single turn possible by turn 4 (usually kicks off around turn 6-7).

There are a lot of odd cards, but the deck is approximately 15% tutor, with a high mana generating engine as its core, so use this to pull the specific cards needed. "Eight-And-A-Half-Tails" is a great defender which is able to protect your permanents against sniping and pings. The mana loops should evolve naturally as this deck is designed to take advantage of all game zones including exile. The myrs can generate a mana loop on their own but don't be afraid to use them as a disposable steel wall...they don't stay in the graveyard for long anyway with "Elixir Of Immortality" in the deck.

Mana loops are achieved using:

(2 x colour Myr + 2 x Galvanizer Myr) OR (1 x Palladium Myr + 2 x Galvanizer Myr);
(1 x Composite Golem + 1 x Nim Deathmantle);
(1 x Magus of the Candelabra + 1 x Umbral Mantle + ((4 x Double Mana Land) OR (1 x Double Land + 1 x Land + 1 x Dawns Reflection)));
1 x Necrotic Ooze + 1 x Palladium Myr (graveyard) + 1 x Pila-Pala (graveyard);

Necrotic Ooze can also act a a replacement for any creature that is required for the loop which has been placed in the graveyard.

Infinite tutor requires infinite black mana.

DR = Diabolic Revelation.
EoI = Elixir of Immortality.
IA = Increasing Ambition.
DT = Diabolic Tutor.
PfE = Pull From Eternity.

Primary Tutor Loop:
1: hand.cast("DR") = gaveyard.add("DR") & hand.add("DR") & hand.add("EoI") & hand.add(X) [& hand.add(y)...];
2: hand.cast("EoI") & hand.cast(X) = library.add("EoL") & library.add("DR") & life.add(5) [& library.add(Y)];

Secondary Tutor Loop: (requires 2 x "PfE")
1: hand.cast("IA") = gaveyard.add("IA") & hand.add("IA");
2: hand.cast("IA") = graveyard.add("IA") & hand.add("DT");
3: graveyard.get("IA").flash(1) = exile.add("IA") & hand.add("PfE") & hand.add("PfE").
4: graveyard.get("IA").flash(1) = exile.add("IA") & hand.add("EoI") & hand.add(X);
5: hand.cast("PfE") & hand.cast("PfE") [& hand.cast(X)] = graveyard.add("PfE") & graveyard.add("PfE") & graveyard.add("IA") & graveyard.add("IA") [& (battlefield/graveyard/exile).add(X)];
6: hand.cast("EoI") = library.add("EoL") & library.add("IA") & library.add("IA") & library.add("PfE") & library.add("PfE") & life.add(5) [& library.add(Y)];
7: hand.cast("DT") = graveyard.add("DT") & hand.add("IA");

With each completed cycle of one of the above tutor loops, you gain (at least) one extra card of your choice and gain 5 life. If you tutor for "Sanguine Bond" and play it on the first cycle then from that point forward every life you gain deals one damage to an opponent of your choice.

Because you have infinite mana and infinite tutor at this point you are also able to bring out all your creatures which are ready to attack on your next turn (handy for when someone has a "cannot loose game this turn" card).

Infinite +1/+1 counters requires infinite white and green mana and is executed using:

1 x Gavony Township + 1 x Magus of the Candelabra + Umbral Mantle;

Infinite Tokens requires infinite black mana and a tutor loop and is executed using:

1 x Kalitas, Bloodchief of Ghet + Umbral Mantle + any creature you own;

There you have it, all the loops have been tried and tested in real games and the deck has been heavily scrutinized (normally by bewildered opponents) in order to make sure that it complies with the rules.

Very interesting to play... quirky and complex in 1 v 1.

Evaluation through trial:

Weak vs very fast aggressive decks (balanced against standard aggressive decks).
Weak in 1 v All multiplayer but great for team play as you will be the paladin (all opponents have no choice but to target you first allowing your team to buff)
Weak vs pinging (myrs aren't tough enough for one off pings before attackers are declared. Eight-and-a-Half-Tails is there for support though)
Weak vs counter spells (once key cards are lost then tutor loop breaks (there is some redundancy however and it might be possible to get exiled cards back using "pull from eternity" but weak spot is "elixir of immortality". "Bringer of the white dawn" can recover "elixir of Immortality" if needed))

Once infinite mana is achieved and a tutor is in the hand, very little can stop an instant win on current turn regardless of number of opponents.

Also, just to note that prototype portal allows artifacts to be duplicated. This is useful for "Myr Galvinizer" or "Pila-Pala" in order to continue buffing the myrs or to provide multiple flying defense. Use "Gavony Township" in order to buff the "Pila-Pala" so that heavy flying can be countered.

PS
Throw in "temporal Extortion" in order to clear all opponents if range rules are active. Once a player reaches zero life then they can't choose to have half their life taken due to "state rules". Turn ends and new players slot into range but its your turn again so restart the loop to wipe them out. Continue until the entire table is empty leaving you as the victor.

This is one of my proudest experimental decks b(^.^)d ... but feel free to throw any suggestions this way.

Comments welcome.

Deck Tags

  • Experimental
  • Combo
  • Infinite
  • Loop
  • Tutor
  • Mana

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 9,962 times.

Mana Curve

Mana Symbol Occurrence

702507

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinity Deck

All that, at that price? Im seriously fucking impressed. WOW.

2
Posted 19 September 2012 at 10:31

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Thanks, it took a while to balance survivability and synergy but i now believe this deck has been built with a nice equilibrium between the two.

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Posted 20 September 2012 at 20:08

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If by "Nice Equilibrium" you mean "Infinite Anal Rape", then yes, you are correct. ;)

0
Posted 21 September 2012 at 03:19

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Hmmm... maybe I should write a warning on the pack stating that all opponents might feel some discomfort during play :D

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Posted 21 September 2012 at 08:49

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I have just realized that "diabolic revelation" exists... This could replace "Increasing Ambition" and allow the deck to remove "Pull from Eternity". I believe that "Upwelling" and "Exquisite Blood" can then be put in their place.

It will remove the ability to remove a card from exile however which is a nice ability for a combo deck.

0
Posted 03 October 2012 at 13:55

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Pili-Pala + Grand Architect = Infinite mana of any color.
Gravecrawler + any sac engine + Blood Artist + Carnival of Souls = Infinite life loss/gain.

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Posted 26 October 2012 at 13:58

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Thanks for the info. I am trying to keep the majority of the deck black but have made use of white and green on a very small scale. I cannot use blue I'm afraid but your info will help others so please don't feel that your advise is wasted. The second combo is an interesting synergy though.

1
Posted 30 October 2012 at 20:33

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This is undoubtedly the most impressive deck I have seen on here. Awesome work man. Especially for the price of the deck

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Posted 27 October 2012 at 01:30

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made a kinda of my own version of it

http://www.mtgvault.com/ViewDeck.aspx?DeckID=399967

still looking for suggestions

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Posted 29 October 2012 at 01:59

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Cheers for the comments so far. I have edited the description to demonstrate how best to protect against flying creatures.

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Posted 29 October 2012 at 19:02

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blue would be good for grand architect , with mutli lands
Check this deck out if you have a moment , thanks
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=400742

0
Posted 31 October 2012 at 12:30

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I recently turned this into a 70 card deck and removed the sideboard as it wasn't getting used (although "Temporal Extortion" can still be thrown in when needed). The reason for this is because I found that i was getting starved for swamp cards on the first hand more often than i would like. Also, "murder" only works on creatures which i found to be slightly irritating when the need arose to remove a key enchantment or artifact. "Rain of Thorns" was added to allow the "Oblivion Ring" to cycle and aid in controlling the game flow.

I am still debating whether keep "Exquisite Blood" but it really shouldn't be needed. I will test how the deck plays over the next few weeks but i suspect that it will get traded out for another land card.

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Posted 01 November 2012 at 14:37

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removed "Exquisite Blood" lol

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Posted 05 November 2012 at 14:47

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Murder was added back in... "Rain of Thorns" can still be used to terminate enchantments and artifacts. Murder is better used as an instant anyway i have found due to that fact that everyone plays aggressively against this deck.

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Posted 06 November 2012 at 14:53

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Exchanged murder for "Kalitas, Bloodchief of Ghet". This effectively allows multiple murders while boosting the defensive line. Usually able to get this card out by turn 5 :) "Necrotic Ooze" can use the ability from the graveyard so the fact that it is likely to be sniped isn't too much of a problem.

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Posted 20 November 2012 at 20:40

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I'm impressed by the deck price, too. Anyone can build crazy combo decks if they have tons of money to drop, being able to put something like this together under $100 is pretty creative.

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Posted 13 November 2012 at 18:50

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