richter1

42 Decks, 420 Comments, 69 Reputation

Ah, it might have been I was not checking back at the deck as much as I should have been. Okay next time we play you can call me rookie.

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Posted 21 August 2013 at 05:50 in reply to #390659 on Warrrrrrrrrrr Banner!

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Inexorable tide is good because of obvious reasons. Draining whelk would be funny, a massive flying counterspell on a stick that can get bigger. Can you add counters to permanents? If so I would say play with lots of planeswalkers. Chlorophant is interesting even though it would be better if you gave it trample. Vigor anyone, enough said. Increasing savagery another goodie. I know if I looked through the gold (multicolor) junk in my binder I would be able to give you more ideas but I do plan on making a deck similar to this using Vorosh as the general so you are just out of luck.

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Posted 21 August 2013 at 03:29 as a comment on Counting Counters

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If you just want to go ass wild I would recommend something like Bedlam. In the web of war is a great card, let those goblins swing for the fences as soon as they come into play. Goblin assault a solid card that would fit right into the already established deck. Let's see I would recommend doing a search for a card, it's a creature (might be a dragon) that devours only goblins (you look for it I am not re building this deck for you). I thought I would have had more for this one but as it is this is as good as it gets.

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Posted 21 August 2013 at 03:07 as a comment on Warrrrrrrrrrr Banner!

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This card that I will mention next is not exactly a perfect match but it could work, try twilight drover it could get really big especially if people are dumb enough to leave it alone. Mirror entity is another good one that could cause your token creatures to be huge for a short amount of time. Angelic chorus is great for gaining life as your creatures come into play (one extra life is better than none). Something like Victory's herald would be good although there might be another creature that is better than this one but with similar effect. Perhaps a card like Glorious Anthem would be down your alley. Rubblebelt raiders could get out of control rather quickly, especially if you were to give it trample or something like that. Predator dragon and Caldera hellion are both good for this because they have devour. That's about all I got for this deck, I will be making a deck with this general soon so I can't release all the secret tech I got. I hope what I have given you here is helpful, okay on to one of your other decks.

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Posted 21 August 2013 at 02:57 in reply to #390542 on Spawn n' Eat n' Grow n' Beat!

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I will just leave a quick comment that applies to all of your decks, don't forget about mana rocks (artifacts that produce mana) they are very helpful. The only reason I say that is because I see a lack of them in your decks.

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Posted 20 August 2013 at 20:08 as a comment on Growing Grave....

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Vitalizing wind is kinda expensive mana wise but it could be worth it to attack with a jesus load of massive creatures. I guess you need doubling season. Verdant force is another token producer. Beastmaster ascension would be a good add. Primordial hydra = fun times but I don't know if it matches your deck theme (counters and tokens all the same to me). What about a regular old overrun? Craterhoof behemoth would be nicey nice. I had to come back to edit this one, I just realized I only looked at green cards in my binder I suppose I will have to come back and leave another comment with some other color options.

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Posted 20 August 2013 at 17:46 as a comment on Spawn n' Eat n' Grow n' Beat!

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First thing you should know is that there are lots of decks on vault and you should take advantage of the knowledge other player's decks offer, take some time, do some research and look at other peoples decks (doing so will give you lots of ideas on what cards other people are using so you don't just have to rely on your local playgroup which has rather limited information on cards and doesn't always want to tell you all of the cards that could possibly win you games and you don't have to post decks and wait for people to post comments). Sangromancer since you are destroying so many creatures, kalitas bloodchief of ghet would be a good creature for you in here(even though it is expensive) but more destroy, ashling the exterminator another creature with something extra, bone shredder or nekrataal either or both are good cheaper cards with add ons, dread is a good creature that might stop someone from attacking you and since you seem to be a creature killing bitch then look at skirsdag high priest. Don't say that I never did anything for you because I just did.

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Posted 20 August 2013 at 17:27 as a comment on The Whispering Many

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Idk if you check on yer decks anymore but I did have a good idea for this deck (that's a first for me). I am in the middle of building a mono red deck and I was looking at jaya ballard task mage, I think it would work because you are busy changing colors. I had to edit this one because I found artifacts that will gain you life every time a spell of a certain color is cast (I was thinking about something like throne of bone).

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Posted 19 August 2013 at 19:40 in reply to #386408 on Paint The Town Red (EDH)

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The wurm + spoiling is a great idea and is one that I had not thought of before now. Jarad would be another sac outlet I could use but I feel like I have enough ways to get creatures to the grave and players will be killing my creatures so I am not sure if he is necessary. The tree is good and would be a good addition because of all the creatures in the deck and the ones that would eventually be in the grave but it doesn't do enough for me to warrant adding it to the deck. You have played enough games with me so far and you should know my decks are tuned to do certain things, sometimes it's that I want to work on a theme and sometimes it's something else so not everything that is mentioned that would be a good add to my decks will work out.

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Posted 17 August 2013 at 15:27 in reply to #389790 on teneb

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I think I might have deleted your other comment not on purpose but I thought you somehow copied this (the first one) comment and posted the same one twice. If you can remember what the other comment was repost it, I am sorry but I just woke up and don't have the wherewithall to be doing anything right now. You were not exactly supposed to find this deck until after I had played it, I wanted it to be a secret but it's all good.

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Posted 17 August 2013 at 14:50 in reply to #389790 on teneb

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Trade secrets is banned as well, I would have mentioned it earlier but I noticed it just now.

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Posted 15 August 2013 at 18:07 in reply to #388144 on Mono Blue Combos EDH

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Phyrexian Tower is not legal in your deck, your general is mono blue that means you can't have any cards in the deck that have a mana symbol that is not blue (of course you can have colorless mana symbol cards in the deck). Also Panoptic Mirror is banned in EDH, unless you have consulted your local playgroup about it and they said it's okay to use.

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Posted 15 August 2013 at 17:07 in reply to #388144 on Mono Blue Combos EDH

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The only thing I can say about it right now is to put a tag on it. I know you have it named commander but the tag will make it easier for people to find it. I have been working on something new so I am kinda done looking at cards right now.

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Posted 14 August 2013 at 22:01 as a comment on The Whispering Many

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congrats for reaching the century mark on comments, also check out the new brew I have concocted.

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Posted 13 August 2013 at 04:56 in reply to #386408 on Paint The Town Red (EDH)

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Trying to make up for any bad karma left on this page when I last made a comment on this deck. What about rotlung reanimator ?

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Posted 13 August 2013 at 04:51 in reply to #385230 on Shadowborn EDH

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Look up bruna if you like enchantments and retether.

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Posted 12 August 2013 at 16:23 in reply to #387869 on For Lack of Another Option

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Look at dissipation field as well. Glad I could help, this deck has me wanting to re work my ruhan deck (it's so bad I will not post it) but my next deck in the works is a grixis colors build.

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Posted 12 August 2013 at 14:47 in reply to #387869 on For Lack of Another Option

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Looking at white in my binder right now. Karmic justice would be good so that you can trade with a player that wants to destroy your stuff. Going back to what I was saying earlier about mass wipe, I forgot about mass enchantment wipe you could do something like that and then retether. Daybreak coronet, sigil of the empty throne, angelic destiny and cathedral of war.

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Posted 10 August 2013 at 18:24 in reply to #387869 on For Lack of Another Option

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Silent Arbiter might be good for this deck, it might not work though because you don't want to run any more creatures. You could add mass wipe like Supreme Verdict to keep the hoards back if you are working on your second time casting ruhan. Maybe render silent, silence, orim's chant just to keep players off balance for the in between time of having the field prepped for ruhan's arrival and the casting of ruhan. But I think most of what I say will be shot down by you because the main goal of the deck is to beat face. Master warcraft would be fun. In the web of war works with what you are trying to accomplish. This deck is challenging to find cards to add to in order to make it better due to the limitation of a card type.

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Posted 10 August 2013 at 16:31 as a comment on For Lack of Another Option

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Yeah I did like your use of the Shade's form, it does double duty using mana and returning a creature from the yard to play. I would have used reaping the graves but that one I don't have, it is on my list though. I agree more protection for volrath would be good to have but I had a hard time making the initial cuts for artifacts in the deck so I did go lite on more hexproof equip. I had sword of vengeance in at first but I was actually trying to get mana costs down a little and decided that a flying volrath was better than the trample, vigilant volrath. As for the sphere, I kind of like it in the deck it really just equals more mana and like you said more ramp. I thought the hedron added the ability to draw which the deck is lite on and adds 3 colorless, even if it is a pain to have to get out there (the 6 cost to cast is kind of prohibitive). I think the reason for the use of the imp in the deck was just to try to keep up with all the sources of return to the hand you were running in your deck (since I don't have access to everything you do). Yeah I was looking at of the dark realms but decided to let her sit on the sidelines this time. The deck only has 3 sources of reanimation and I think that is plenty. Agreed buried alive would be another to consider, I ran out of room there were lots of goodies that I had to keep out of this one. There is also a small demon sub theme in the deck (wish I had shadowborn). Thanks for the comment and for liking the deck so much.

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Posted 10 August 2013 at 15:21 in reply to #387811 on volrath

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