akroma

by richter1 on 20 August 2013

Main Deck (99 cards)

Sideboard (3 cards)

Sorceries (1)

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Deck Description

I think this is a fair mono red hybrid deck.
If anyone has any comments on how to make the deck better please do leave them, I will thank those that do in advance.

How to Play

I don't know, it's simple steal creatures beat face with said creatures 2nd main phase sac said creatures. Create an ass ton of mana play a spell with X in it's casting cost burn someone out. Attack with your own hasty creatures that either die at end of turn or return to your hand, if it's possible save them with erratic portal. Do lots of damage with direct damage spells, what else do you want to know? (that might not be the correct thing to ask, now I will have lots of questions like what is the meaning of life? or what is your favorite color? I hope that does not happen).

Deck Tags

  • EDH

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000760

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for akroma

Hmn....lets see. First off, I would highly recommend throwing that guttersnipe into the deck, what with 31 instants and sorcerys, and each one doing 2 damage to each opponent? That can get stupid quick. Battle Hymn would help with mana ramp. I would recommend Hostility. With it you could Bonfire them, get a mass of 3/1 elementals, kill all there creatures in the process, and then swing for three times the damage you would have done with Bonfire to begin with. Also works with any damage spell. Hostility can also help with milling, since it goes back to the library every time. And it is a six mana 6/6 with haste, so not a bad creature in and of itself. Massive Raid could have potential, since you can pay 3 mana and potentialy do 6 or 7 damage, not a bad trade off. Paired with hostility it can get pretty ridiculous.

1
Posted 22 August 2013 at 00:43

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Yeah I need to get off my ass and add the guttersniper. I am not feeling the hymn o battle or the massive raid since I am not running that many creatures and plus my creatures have a bad habit of dying at end of turn or end up back in my hand (unless you were saying to add the 2 cards I just got through dissing because they would work after gaining tokens off of the hostility, in that case both cards would be great adds). I was rofl about the hostility, that is some crazy good junk right there. I will have to look into getting that one in here as well. Thank you for the comment, as it turns out you are good for something.
Oh yeah and before I forget I have started working on the vorosh build.

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Posted 22 August 2013 at 01:29

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