EXTREME MANA RAMP TO THE PINNA..

by rogelyosep on 29 August 2010

Main Deck (61 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (2)


Enchantments (4)

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Deck Description

Well... sort of, but not really. I'm not ramping for an Eldrazi, a Primalcrux, a large assortment of fat creatures, or anything of the like. Just one single thing: HELIX PINNACLE.

The deck has a VERY slim chance of fulfilling its true purpose, which is getting up to 100 for the Helix Pinnacle. With so many cards for mana ramp, hopefully it'll be a little easier. But if I don't make the win with the Pinnacle, I'd let my Baloths and Hydras take over... hopefully.

Not really looking for much improvement, but if something needs to be said then please don't hesitate. If this deck doesn't work out the way I hope, I'll probably convert it into a Landfall deck. :P

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,750 times.

Mana Curve

Mana Symbol Occurrence

000053

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for EXTREME MANA RAMP TO THE PINNACLE!!!

use omnath, omnath + doubling cube = l o l.

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Posted 29 August 2010 at 01:48

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going back to the omnath suggestion, if you do it run whispersilk cloak unless you wanna get hit by a doomblade unsummon or the like and feel like a jackass.

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Posted 29 August 2010 at 01:59

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I was honestly considering putting Omnath in... but I forgot the reason why I didn't put him in now. Oh well, I'll fit Omnath in somewhere.

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Posted 29 August 2010 at 02:14

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whats up playa, doubling cube is a tricky animal to play. if its a mono colored deck it becomes very difficult to use properly. with 6 green mana if you use the cube then you only get 3 more, putting you right back at 6. an easy way to correct this is with heartbeat of spring.

examine this situation, you have the cube, h of s, and 5 lands on the field. tap out for 10 green mana then use 3 for the cube, now you have 14. not bad at all

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Posted 29 August 2010 at 01:51

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-.- being monocolored has no effect on how you play doubling cube, lets say you tap 2 forests, 1 plains, 1 swamp, 1 mountain, 1 island, pay 1 blue mana 1 white mana, 1 green mana, and tap doubling cube, you still have 6 mana total, its only use in a multicolored deck is to correct your mana more than accelerate it.

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Posted 29 August 2010 at 01:57

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But see, that's only in the situation of having six green mana. Besides, with the oracle of Mul Daya, the land count should increase pretty fast, and I'll be benefitting more instead of losing some. Anyway, I like H of S, but I think I'd stick with Dawn's Reflection. I'll find a spot for it somewhere in this deck.

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Posted 29 August 2010 at 02:12

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thats what i was gettin at

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Posted 29 August 2010 at 02:00

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You Rogely are my hero :)

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Posted 17 May 2011 at 03:38

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