Treefolk - Damn near final cut..

by RoughneckBarbarian on 21 December 2009

Main Deck (80 cards)

Sideboard (3 cards)

Sorceries (1)

Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Before you laugh at how huge this deck is, please consider a few things. First and foremost, this is a multiplayer deck. Second, Senei's Divining Top and Greed allow me to pick and choose what I get. Third, and most importantly, I have tested this deck against every conceivable deck type. My only losses were to counterspells, creature removal, and fast burn (and those were only during 3-on1 games). I'm willing to trim it down if you can find anything to get rid of and give me a compelling reason to do so.

If you have any questions as to why I have included what I have, feel free to ask. I have a lot of playtime with this deck and have tweaked it hundreds of times. There's a reason for everything.

That being said, my friend and I are considering entering a local Two-Headed Giant tournament, and he'll either be running counterspells or a nearly-creatureless variation of my infinite turn control deck (link below). I provide the defense (and eventually aggro), and he provides creature protection/board control. This deck as easily held off 4 other decks before on its own, so I think I can do it. Any ideas you have for a sideboard would be great.

Infinite Turn Bant Control
http://www.mtgvault.com/ViewDeck.aspx?DeckID=37259

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

9015047

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Treefolk - Damn near final cut. (help requested)

i would replace the temple gardens with gray pelt refuges, they are easier on the wallet and you gain life when it comes into play, not loose life. take out the fogs you have such a high defense you shouldn't need them. i would throw in tutors of some sort to complete it all, it's late and i'm too tired to put this together in my head and figure out more things you should cut, but +1

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Posted 22 December 2009 at 00:05

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I thought the same thing about the Fogs, but horde decks absolutely DESTROY me until I can get the Memorial out. I can honestly say the Fog has won me the game at least half the time. Temple Garden is in there because they are forests, so I can search for them with Treefolk Harbinger, they're indestructible with Timber Protector, and they pump up Dauntless Dourbark. Plus, I already have 4 of them.

I might take out one copy each of Doran and Unstoppable Ash and put in 2 Diabolic Tutors, though. I'll play test it tomorrow for I am also tired.

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Posted 22 December 2009 at 00:14

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Oh, and paying life isn't that big of a deal. I usually gain enough life that I could draw my deck out with Yawgmoth's Bargain. I pretty much just draw cards until I have 7 cards in hand or like what I see for my upkeep via the Divining Top and still have close to triple digits.

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Posted 22 December 2009 at 00:25

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In my opinion...

Ghostly prison > fog in terms of stopping weeny decks since it'll hold enemies back consistently

Heartwood Storyteller is mildly redundant since if you are aiming for a much smaller deck it combined with leaf crowned elder will cause you to run out of deck remarkably fast. Also the story teller helps opponents.

Cut sanguine bond and yawgmoth's bargain to 2 of each you can find them easily enough with the top anyhow.

Cut root grapple entirely, I don't think it is worth it, you can use it to destroy a land, artifact, enchantment or planeswalker... instead use Wickerbough Elder, 2 uses per play and is a treefolk kept in play which is better for your dauntless dourbark and can dispose of 2 of the 3 (3 if you include attacking the planeswalker) and by the time you can cast root grapple (even with the bosk banneretts) destroying a land is not all that worth it.

enough from me, I hope I have given you some things to consider

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Posted 22 December 2009 at 10:03

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Fog is out. Ghostly Prison is in.

Heartwood Storyteller was fun in the one or two test games I played, and found myself missing him when he wasn't out. But that was before I had Yawgmoth's Bargain. He'll probably go.

Actually, I tried running two and never saw them. What I will do, however, is play test with 2 again and replace them with Cream of the Crop. The thought of dropping a 12/12 Dourbark while it's out makes me happy.

Rootgrapple is also iffy for me. It's not that is costs too much, it's just that I'll sit with one in my hand for eternity waiting for a decent target. The cost isn't an issue: I can keep it in the top three cards of my library for days with the Top, then, when the time is right, reveal it for Leaf-Crowned, destroy an artifact, land, enchantment, or (my favorite) Planeswalker AND draw a card. For free. Wickerbough, though, you only get one use, draw no card, and have a 4/4 with a useless ability (I have also decided to get rid of Indomitable Ancients for this very reason). I will at least try a proxy with him in place of Grapple.

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Posted 22 December 2009 at 14:29

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Play test versus my Fungus deck (the only deck I own that can make this one look foolish) with the following changes commencing shortly:

-3 Heartwood Storyteller
-3 Indomitable Ancients
-1 Sanguine Bond
-1 Yawgmoth's Bargain
-3 Fog
-3 Root Grapple

+3 Wickerbough Elder
+3 Cream of the Crop
+3 Diabolic Tutor
+3 Ghostly Prison
+2 Enlightened Tutor

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Posted 22 December 2009 at 14:35

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Yeah... Uh, the was an entirely different deck than it was last night. Have you ever had a deck where you felt that you could play whatever was in your library whenever you wanted to? That's what it was like. What I'm going to officially change:
-3 Heartwood Storyteller
-3 Indomitable Ancients
-3 Fog
-3 Root Grapple
-1 Doran
-1 Unstoppable Ash
+3 Wickerbough Elder
+3 Cream of the Crop
+3 Ghostly Prison
+1 Dauntless Dourbark

Making a new deck for it.

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Posted 22 December 2009 at 15:20

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Sweet. Trimmed it down even more and now it's at 70 cards. Maybe now my hands won't get tired when I shuffle.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=37762

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Posted 22 December 2009 at 15:39

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