Sisters of Stone Death EDH

by rudeboy on 22 March 2011

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Deck list is finally where it should be (I think anyways), but it is by no means final. Let me know what you think! =D

Deck Tags

  • EDH

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 7,174 times.

Mana Curve

Mana Symbol Occurrence

0032054

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sisters of Stone Death EDH

Any advice on what to add/drop would be greatly appreciated =)

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Posted 23 March 2011 at 15:47

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Damn there is so much stuff to look over! I would start by taking out any inefficient land producers, like kodamas reach and explosive vegetation, also take out the black manland whose name I have forgotten, and that green creature that costs three and when it comes into play you return a card in your graveyard to your hand. take out syphon mind, sylvan scrying, promise of power... You know what? I'll just keep looking and comment again tomorrow

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Posted 23 March 2011 at 16:37

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i agree on explosive vegetation: it has been cut ;D
i disagree on kodama’s reach: do you realize it is the same exact thing as cultivate?
manlands are always handy: plus i want to keep the land base as close to 40 as possible
eternal witness is ridiculous: no way am i cutting her
sylvan scrying let me toolbox ANY land
promise of power/syphon mind are bosses for drawing

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Posted 23 March 2011 at 19:15

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well, cultivate isn't even that good anyways, but whatever. Try for zuran orb or squandered resources to make crucible of worlds just a bit useful.Oh! I know! Primeval Titan! or is it already in there? I wouldn't know I didn't bother to look to thoroughly enough

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Posted 23 March 2011 at 19:41

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Cultivate and Kodama's Reach are two of the best land searches. Rampant plus a Sylvan Ranger land search for 3 mana? Heck yes.

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Posted 26 March 2011 at 23:03

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On a slightly similar note, I made a new deck that I think is brilliant. Please look at it, as I think you will be impressed. It is the one that is White, Black and Green (Junk, I believe) Any comments or suggestions you have would be appreciated.

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Posted 23 March 2011 at 16:39

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P.S. loving the Eventide stuff! You know that is still my favorite set ever.

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Posted 23 March 2011 at 16:40

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and don’t you just LOVE panglacial wurm? that thing is ballin'

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Posted 23 March 2011 at 19:24

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Yeah, I know. My stepbrother made a deck alls abouts da wurm man, and it was sweets

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Posted 23 March 2011 at 19:31

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if you put phage the untouchable in here.... well think about it. You could have all of your opponents creatures block the sisters and leave phage untouched.

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Posted 23 March 2011 at 19:04

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true, or just use shizo =D

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Posted 23 March 2011 at 19:22

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See what I did there =)

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Posted 23 March 2011 at 19:06

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It was very punny.

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Posted 23 March 2011 at 19:07

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slightlyless.. has deleted this comment.

Posted 23 March 2011 at 19:37

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slightlyless.. has deleted this comment.

Posted 23 March 2011 at 19:42

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You might want to look at some more mana ramping spells since your commander cost 8 to get out.
I used a lot of them in my edh deck so im just going to post it up and let you take a look for yourself instead of listing them all.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=139163

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Posted 23 March 2011 at 20:17

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take out yavimaya dryad, reap and sow, cruel edict, chainers edict, dabolic edict, greater good, withered wretch,
the rest is on your own

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Posted 24 March 2011 at 23:08

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What is the win condition here?

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Posted 25 March 2011 at 00:32

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Hey Levi, your deck is on the upcoming front-pagers list, but its probably because of all of the stupid comments I have been leaving=D. I figured out that a deck gets on the front page by getting liked 50 times and every time someone that doesn't own the deck comments on it it adds two likes.
Well, congrats sir.

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Posted 25 March 2011 at 01:08

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lol, wow ur right

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Posted 25 March 2011 at 03:59

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I'm gonna make you a star!!

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Posted 25 March 2011 at 20:51

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Will you please tell me what your favorite card is? http://www.mtgvault.com/ViewDeck.aspx?DeckID=164531

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Posted 25 March 2011 at 01:21

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There is a LOT of single target creature removal try just removing a few of the single target stuff...

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Posted 25 March 2011 at 21:42

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I agree with that

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Posted 25 March 2011 at 21:56

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Hmm... only three more comments until youre on the front page. Oh, Wait! two actually.

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Posted 25 March 2011 at 21:55

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Get rid of altar of dementia. Oh and you should be on the front page now!!

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Posted 25 March 2011 at 21:58

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Woot! =D nice work

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Posted 26 March 2011 at 03:07

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Cut alter of dementia, expedition map, and mimic vat.
skullclamp is banned.
add nihil spellbomb

Yavimaya dryad --> yavimaya elder
Panglacial wurm --> plated slagwurm
cut Joraga Treespeaker, Mul Daya Channelers, Fauna shaman,
add royal assassin

replace Asceticism with Thrun, the last troll
Defense of the Heart is going to be a dead card more often then not, cut it
Necropotence is banned
replace Bear Umbra with Sword of Feast and Famine

marsh flats is illegal if your deck doesn't contain white
same goes for misty rainforest.

cut Chord of Calling, overwhelming stampede, promise of power,
replace back to nature with seal of primordium
replace crop rotation with harmonize
repace terror with barter in blood
replace nature's lore with rampant growth
replace sylvan scrying with life from the loam
add praetors councel
add living death

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Posted 25 March 2011 at 23:49

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Um. Skull Clamp isn't banned. Neither is Necropotence (unless your group uses an alternative banlist, but otherwise they're not on the "official" banlist). And Marsh Flats and Verdant Catacombs do not have a color identity (in that they do not produce mana of an illegal color), nor are they plains / islands respectively. They are perfectly legal. For reference:

"Lands whose type includes swamp, island, plains, forest and/or mountain (e.g.: basic lands, shocklands, dual lands, Shadowmoor special-basics, etc) DO contain the corresponding mana symbol(s) as per CR 305.6. As such, while they are "colourless" they do have a colour identity and may not appear in a deck unless the Commander is of the appropriate identity.

Basic land words (swamp, forest, etc) in the text box of a card do NOT represent a coloured mana symbol. They are not restricted to Commander of the same colour identity." (http://mtgcommander.net/rules.php)

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Posted 26 March 2011 at 01:07

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Hey Levi! I put my ally deck online and I want to get it some fame, so say some things on it.

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Posted 26 March 2011 at 03:10

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gotcha covered

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Posted 26 March 2011 at 03:16

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Thanks a bundles =D

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Posted 26 March 2011 at 03:21

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Oh, Levi, did you know that you have another follower?

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Posted 26 March 2011 at 03:40

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i was not aware, that bird is the word

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Posted 26 March 2011 at 03:44

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almost there guys! 13 more to go

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Posted 26 March 2011 at 03:45

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Altar of Demensia isn't really doing anything here. You don't have a mill win con going on, and if you were just looking for a sac mechanic Viscera Seer would provide better card advantage.

Also Sorin Markov is a bit retarded in EDH. He essentially reads "3BBB: If Sorin Markov survives the stack, target player loses 3/4 his or her life, and there's nothing they can do about it." That by itself is not terribly OP, but it is one of those one-card plays that completely circumvents the back-and-forth power struggle that make games enjoyable.

I also agree with the earlier suggestion, replacing Bear Umbra with Sword of Feast and Famine. It's colorless, provides the same land advantage, has the added advantage of forcing a discard, provides protection from 2x colors but does not provide a pseudo regeneration shield, and persists even if the creature it equips is destroyed. Only advantage Bear Umbra really has is that it does not need to deal combat damage.

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Posted 26 March 2011 at 05:31

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yeah the reason i like the umbra better is because as she attacks it opens all my mana for her exiling abilities, otherwise I would agree that feast and famine is better

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Posted 26 March 2011 at 17:56

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sisters is my favorite legand card of all time!!!!

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Posted 26 March 2011 at 16:02

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yeah, they’re pretty sweet. plus black/green is really strong in edh

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Posted 26 March 2011 at 18:03

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Why haven't you taken out altar of dementia yet?

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Posted 26 March 2011 at 17:58

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just did fool

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Posted 26 March 2011 at 18:00

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Avatar of WOAH!

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Posted 26 March 2011 at 19:40

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slightlyless.. has deleted this comment.

Posted 26 March 2011 at 19:49

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Only 11 more cards to drop :) Let's see if I can't pick through a few more.. All of your artifacts, creatures, and lands should stay.. so that means enchantments and spells..

Asceticism is good, but when you're trying to trim a deck down I'd say this is less important than your others.

Defense of the Heart. You're running more spells than creatures, so it's conceivable that an opponent would cast more creatures than you. But a lot of those spells and a lot of your creature abilities are creature removal. While you might be running fewer creatures than an opponent, you're unlikely to have fewer on the battlefield. DotH is an AMAZING card, but it isn't allowed to work to its fullest potential in this deck. Still, it provides a back up plan if things don't go your way, and I always like having a few tricks up my sleeve. I'd say this should be kept until there's absolutely nothing else to remove, then this would be one of the cards to go.

Lurking Predators. This card is amazing with Cream of the Crop. Not suggesting you remove it, just saying that's an awesome pair :P The rest of your enchantments provide some amazing card advantage, they all stay.

The two planeswalkers are good, they should stay for now.

Might want to consider replacing Back to Nature with Tranquil Grove or Serene Heart. The former can be activated multiple times, the latter will destroy auras but keep any of your other enchantments safe. Any of the three would work, though.

I'd say choose one, Chord of Calling or Green Sun's Zenith. You have enough tutoring and card draw otherwise, and that'd eliminate another card depending upon which one you like better.

Nature's Lore, Far Wanderings, Kodoma's Reach and Cultivate are less important than your other spells. Again, you have plenty of card draw, and your land selection is also solid. You shouldn't have any trouble building up a solid mana base. Reap and Sow, Hunting Wilds, and Crop Rotation are all good cards though.

That's seven cards... you could also possibly choose 2 destruction creatures / spells and replace them with Basilisk Collar or Wurmcoil Engine. That'd make 8 cuts and leave you with only 3 more to go if you agree with everything above :)



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Posted 26 March 2011 at 20:37

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thanks a lot for the input, this was helpful =)

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Posted 27 March 2011 at 03:23

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alliance66 has deleted this comment.

Posted 27 March 2011 at 21:10

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Crop Rotation, why do you have it in there?

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Posted 27 March 2011 at 21:18

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tap and sac a forest, play either bayou or another non-basic

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Posted 27 March 2011 at 22:38

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Take out ant queen. It is too inefficient and slow, and the tokens won't do much

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Posted 28 March 2011 at 21:19

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Hey. Levi I got a Facebook. umm... how does this thing work?

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Posted 28 March 2011 at 21:47

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you click buttons and shit happens ;D ... post a link to ur profile, i tried to find it but I can’t

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Posted 29 March 2011 at 03:19

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Well, now I know, and knowing is half the battle!

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Posted 29 March 2011 at 23:22

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This deck gets a +1 from me just from using Forgotten Ancient <- One of my absolute favorite cards EVER.

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Posted 29 March 2011 at 01:57

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You should cut these cards to make this deck a 100 card (including your general):

1) Lightning Greaves because it just doesn't go with the deck,
2) Withered Wretch because it just wastes your mana (your general's last ability isn't affected by it),
3) Forgotten Ancient because it just doesn't give you anything but getting targeted in multiplayer,
4) Necropotence because it just wastes your life and your draw step,
5) Phyrexian Arena becuase it won't work for you when your opponent is constantly putting stuff down and hurting you; you don't want to lose more life.

Good luck!!!

:P

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Posted 30 March 2011 at 00:05

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thanks for the input, not sure if I agree on necropotence and the arena but I’m gonna cut the greaves and ancient ;D

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Posted 30 March 2011 at 02:04

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Hey Levi, you are soon to be booted off of the front page. Kinda sucks for you

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Posted 30 March 2011 at 21:19

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I’d like to throw in Kamahl, Fist of Krosa and Primal Rage. Any ideas what to take out?

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Posted 06 April 2011 at 00:35

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no

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Posted 06 April 2011 at 20:19

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