Life Gain/Drain

by s0ldierofortune on 08 June 2009

Main Deck (60 cards)

Artifacts (4)



Land (20)

Sideboard (16 cards)

Sorceries (4)


Instants (12)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A Black/White Lifegain and Drain deck.

Deck is good for 1v1 and multiplayer, sideboard depending on what your playing.
Souls of the Faultless is an excellent deterrent in multiplayer games, and a great blocker in 1v1.
Once Cradle of Vitality is out your creatures can become huge very quickly. Use Mourning Thrull to continually pump itself or other creatures.
Circle of Affliction for preservation.
Test of Endurance for quick wins, especially deadly in multiplayer.

Biggest disadvantage is that the deck is slower, but healing salve and life burst should be able to keep you going through the first few turns.

Deck Tags

  • Life Gain

Deck at a Glance

Social Stats

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This deck has been viewed 2,194 times.

Mana Curve

Mana Symbol Occurrence

4905200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Life Gain/Drain

A very good deck.

Other creatures worth looking into are Wall of Essence, Wall of Hope and Wall of Reverence.

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Posted 08 June 2009 at 11:53

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nice deck. please rate my Orzhov deck
http://mtgvault.com/ViewDeck.aspx?DeckID=16140

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Posted 08 June 2009 at 13:24

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Que? You still have to pay the X mana for bond of agony right? Not just X lives for X damage, that would never be legal, anywhere..

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Posted 08 June 2009 at 14:46

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Good call, read the card wrong. You can still pump out good damage with it though.

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Posted 08 June 2009 at 15:48

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Where are the "divinity of pride"s? especially since it's a black/white hybrid for 5 mana with an ability to become a 8/8 flying lifelinker if you have 25 or more life...

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Posted 08 June 2009 at 15:48

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Anyone know if there is a card, preferably a sorcery or an instant with "you gain life equal to the damage dealt this turn"?

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Posted 08 June 2009 at 15:53

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Divinity of Prides are good, but I don't own any so I didn't put them in. If I pick any up they would definitely want to put them in, most likely take out the agent of masks.

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Posted 08 June 2009 at 15:56

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the problem with bond of agony is not even the developers can decide on how to rule on this, it's technically an exception to the rules. it's worded poorly as a 1st turn victory, however as soon as you get 10 mana into play game over. a couple dark rituals would help this happen faster, not sure of a white cards that would help.

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Posted 08 June 2009 at 21:34

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i'm definitely going to make this one.

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Posted 08 June 2009 at 21:47

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The wording isn't THAT poor. The life you pay is in ADDITION to the mana (casting) cost.

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Posted 09 June 2009 at 09:00

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true. i was thinking of the effects of cascadeing into bond of agony.

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Posted 09 June 2009 at 09:05

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soldier>> there is "Tainted Sigil", it works both for damage and loss of life.

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Posted 09 June 2009 at 09:16

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Yeah, cascading is a possibility.

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Posted 09 June 2009 at 09:17

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@Arcmage- Tainted sigil is awesome, I am definitely going to pick some up. Thanks.

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Posted 09 June 2009 at 20:55

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@Arcmage- Tainted sigil is awesome, I am definitely going to pick some up. Thanks.

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Posted 09 June 2009 at 21:10

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Edited deck a little bit.

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Posted 11 June 2009 at 18:37

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Edited deck a little bit.

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Posted 11 June 2009 at 18:38

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Edited deck a little bit.

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Posted 11 June 2009 at 18:41

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Edited deck a little bit.

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Posted 11 June 2009 at 18:41

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I still don't really see the point of Bond of Agony, why not use Consume Spirit or Death Grasp? Sure, damage can be prevented, but if you play a prevention deck, then sideboard the bonds. There are a lot of cards that give you great benefits from a high life total, although most of them are quite expensive to play (something I dislike very much), Serra Avtar with lifelink is funny of course. Celestial Convergence and Æther Snap makes for a nine mana instant (well, almost) win.

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Posted 11 June 2009 at 21:09

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Or just put at least one more Test of Endurance into the deck..

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Posted 11 June 2009 at 21:11

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Bond with sigil is great. I play mostly free for all multiplayer games so I am often facing 3-4 opponents. Use that with a sigil and cradle and I can pump creatures by ridiculous amounts. In straight 1v1 games they would be sideboarded.

Also, done know why I am getting the multiple posts.

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Posted 12 June 2009 at 13:13

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Bond with sigil is great. I play mostly free for all multiplayer games so I am often facing 3-4 opponents. Use that with a sigil and cradle and I can pump creatures by ridiculous amounts. In straight 1v1 games they would be sideboarded.

Also, done know why I am getting the multiple posts.

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Posted 12 June 2009 at 13:17

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looks decent........drain life would work well here...heroes remembered is sweet for a first turn drop, but it looks like you would live long enough to play it either way. Ajani Goldmane would kick ass here, boon reflection is fun... and please for the sake of the world drop the stupid test of enurance......anything that says you win the game other than you spitting in your opponents face is just silly.

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Posted 18 June 2009 at 06:49

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