I have actually and Leovold is great.With what I've seen so far he's well on his way to becoming a legacy staple.I tried this version of the deck cutting 1 Baleful Strix and 1 Hymn to Tourach for 2 Leovolds and he's won me more than a few games.My personal likes about him:1. Shuts down Jace/Brainstorm/ any cantrip your opponent might be playing2. Drawing an extra card whenever they point a spell (or ability!) at you or one of your permanents is ludicrously powerful.He adds quite some psychological value aswell as you're playing a card advantage deck and it makes opponents think twice before they give you more gas. If you're on the opposite side of Leovold it makes you wonder if it's worth playing a removal spell at all as they're 2 for 1-ing themselves while possibly giving you the answer you needed.Finally: If you have Leovold in play vs. ANT or TES you basically shut down their ability to go off, I've had a situation where my opponent put a Tendrils of Agony with 10 storm triggers on the stack while I had no cards in hand. It let me draw 11 cards to fight it off with.#inb4 dies to lightning bolt but yes I'm quite enthousiastic about him and in Shardless BUG or just any BUG midrange deck I feel he's found a good home.
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How about Diplomatic Immunity in the sideboard? :P
Yeah very true, I agree completely. I think it's just the "idea" that you have a land that "could in theory" hit their basic land "if you so choose" is something they care about too much =p (I'm making my playgroup sound far less relaxed than they really are LOL)Side note: I checked out your Zada deck.. Absolutely love it :Pp.s. We play legacy, so wastelands are not in short supply. Strip mine is a card I don't think any of us actually own either :P
Yeah I know ;) Sad fact is though that my playgroup is very, VERY against land destruction in general.Wasteland is basically agreed upon as the only 1 for 1 land destruction that can be run as a 1 off in each casual deck :P
Thanks for that list, I've added them to my "maybe-board" ;) I cut back on all the ramp as it made the deck simply too fast for a "kitchen table game". I made some adjustments based partially on your feedback and on some RL feedback. Also cut down the artifact heresy down to just 1 ;)I'm still updating this list quite often so it'll keep getting hit with some minor changes based on the feedback I'm getting. I also need to fit in a wasteland somewhere.....
Thanks for that one, don't understand how I missed it!And indeed, the blasphemy I've commited is atrocious. :DCurrently looking for some enchantments that provide the same benefits as land destructions is pretty taboo in my playgroup some big land enchantments could do the trick!
Unfortunately it's a completely dead card against the other 30%, hence they're in the sideboard ;)