Infinite 9/9's, damage, mana e..

by scorpio7777 on 24 February 2011

Main Deck (62 cards)

Sideboard (15 cards)

Creatures (2)



Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

**Standard Leagal**

I can haz infinite 9/9 Titans? SURE you can! Mana? Sure! Damage AND +1/+1 Counters? Sure thing hombre!

Imprint Soliton and Khalni Gem on the Myr Welder to get infinite Mana and untaps. Then imprint Titan forge or Lux cannon on it and pump out infinite 9/9 tokens or blow up every permanent your opponent owns. Triskelion for infinite damage with help from the Steel overseer.

I know, I know it's unlikely that the Welder will live long enough to get this off, that's why i added in other win conditions to make the deck formidable without relying on the Welder combo. Plus when this all comes together it's just too much fun watching your opponent's "OMG.." face.

Use your own Lux Cannons, Riddlesmiths and Sphinxes and Masticore to discard things you'd like to imprint on the Welder.

**Sideboard**
I have no F&@*#g clue what to use as a sideboard for this deck, aside from what's there.. maybe some Duress/Inquisition of Kozilek and more counters? Black Sun's Zenith? Go for the Throat?

**Changes**

I'd love to be able to add in White to this deck so I can use Indomitable Archangel and Tempered Steel. I could then possibly replace Tezz with Ajani and Gideon for some extra control that this deck will sorely need.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

26
Likes

This deck has been viewed 3,909 times.

Mana Curve

Mana Symbol Occurrence

018400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite 9/9's, damage, mana etc.

First, I need some help getting this down to 60 cards.

Next, as much as I love Tezzy, I'd love even more to run White if not only just for Indomitable Archangel and Tempered Steel.

Thoughts? Suggestions?

0
Posted 24 February 2011 at 15:16

Permalink

take out the triskelions and add in memnites for the riddlesmith. also take out the contagion engine and the titan forge. put in some more control, like spell pierce to help out the combo.

0
Posted 24 February 2011 at 15:17

Permalink

also take out voltaic key, the soliton is better for untapping.

0
Posted 24 February 2011 at 15:19

Permalink

Thanks for the suggestion. Seems like this will work well.

0
Posted 24 February 2011 at 15:22

Permalink

Added in 2 spell pierce.. but wouldn't Duress/Inquisition be better here?

Also, what do you think about switching Black out for White?

That way, I can add in some better control factors like the Archangel and Gideon?

0
Posted 24 February 2011 at 15:27

Permalink

Ok, so for now, i threw the titan forge in the sideboard along with the Triskelion and Contagion engine.

0
Posted 24 February 2011 at 15:24

Permalink

You can't leave have only one imprint card in this deck... perhaps put in a mimic vat or two?

0
Posted 24 February 2011 at 15:31

Permalink

I'd love to utilize the Vat, but what could I even take out to use it?

As far as I can tell, I need all the pieces I have here to make it playable.

0
Posted 24 February 2011 at 15:36

Permalink

This is awesome. Though Voltaic Key won't work for the combo, since it has to tap to active the effect........has to be Soliton.

I am wondering if there's some way to abuse Nectrotic Ooze at the same time? You're already doing some graveyard shenanigans, and it looks like the Ooze could benefit from Steel Overseer, Triskelion (if it somehow got +1/+1 counters), your mana myr, and your Myr Welder as a backup, if it happens to get destroyed.

Not sure if it's worth it, but it seems like it could work, if only for the ease of setting up Steel Overseer + Soliton.

Other ideas:
Molten Tail Masticore: enjoy both its abilities without that nasty upkeep cost -- or, play it right onto the field to discard even more stuff even faster, and fuel your combos while dealing damage!
Myr Propagator: Afraid of removal? Make a copy!! Though yes, this is better with Necrotic Ooze, it would work somewhat with Myr Welder as well.
Nantuko Shade: Again another suggestion for the Ooze, not all that effective, but good to frustrate the hell out of a red mage who wants to burn all your creatures to death. Lightning Bolt my Ooze? Lemme just buff this dude a bit....kthx

Hope those are some fun ideas, love the deck overall, and love seeing Combo in standard!

0
Posted 24 February 2011 at 15:34

Permalink

Voltaic key is gone. Soliton all the way!

Now, the Masticore is a definite yes! At least a 1 of.

I love the idea of the Ooze, but I'm not sure if there are any pieces that can be moved around.. as I'm afraid it'll lose too much of it's focus.

0
Posted 24 February 2011 at 15:38

Permalink

Ok, made some changes. Moved IN Molten-Tail Masticore, -1 Sphinx.

This is shaping up really well so far guys! Any other suggestions?

0
Posted 24 February 2011 at 15:45

Permalink

I'm gonna port this over to a U/W version as well and playtest them both to see which, if any, can be even remotely competitive. I'll post up that version too when I get it built.

0
Posted 24 February 2011 at 15:47

Permalink

Ok, I have a sideboard up.. any thoughts? Should I keep at least 1 titan forge and/or Triskelion involved in the deck idea at all? They are pretty awsome but I'm pretty sure they will just bog it down too much.

I'm not sure.

0
Posted 24 February 2011 at 15:58

Permalink

I think you should try for Green instead of white and use Fauna Shaman to find and pitch the Soliton, Overseer, etc. Idk. Looks like a fun deck for sure! Black also lets you use Necrotic Ooze which is like another Myr Welder once one has died.

0
Posted 24 February 2011 at 16:40

Permalink

Nvm... Necrotic Ooze doesn't work like that on the welder...:( Still looks sweet though.

0
Posted 24 February 2011 at 16:43

Permalink

Hmm.. green? It MAY make things a little easier but i dunno.. I'm looking for more control and protection and I think white would be better, but I'm just about to test this current version.. so I'll let u guys know how it goes.

0
Posted 24 February 2011 at 22:07

Permalink

What does everyone think of Signal Pest instead of Memnite??

0
Posted 24 February 2011 at 22:11

Permalink

Forget it.. actually Ornithopter is probably the wiser idea to block those pesky Squadron Hawks that I'll surely face.

0
Posted 24 February 2011 at 23:49

Permalink

TEST 1 -vs- Boros Landfall

My Boros Landfall deck is fast and has the Squad Hawk/Stoneforge mystic equip package in it. I figured, in terms of speed and raw power, this deck would be the best to start testing with.

Played best of 5 games. Boros won 3-2.

I have to say, that this deck is resilient tho, and each game lasted at least 9 turns. Lost the last one only because my Boros deck uses Journey to Nowhere and popped that on my nearly completed Myr Welder.

Anyway, in each game it was mainly the damn Squadron Hawks that took the win for Boros. Since I didn't have anything that flew in my deck, they just swarmed me, even without the swords equipped it was enough to take down my awesome new combo deck.

So, in turn, I threw in the Ornithopters instead of the Signal Pests. With tezz on the field, they become 5/5's and can eat little sword wielding birds alive!

Next test: Caw-Blade. I don't expect this one to go very well, but we shall see.. I'll try to post up the results tonight if I get the chance to play against it.

0
Posted 25 February 2011 at 08:25

Permalink

Okay, I changed a few things around. Maindeck, I removed both Spell Pierce. Any game I've played with them so far, I'd much rather have had Inquisition of Kozilek, so I swapped them in.

Sideboard, I took out 2 Duress and added in another Mana Leak and a Spell Pierce.

0
Posted 25 February 2011 at 11:43

Permalink

Test 2 -vs- Caw-Blade

My Caw-Blade deck is a mix of different incarnations of the deck. It's fast, it's control, it's just plain good. In a total of 5 games, I have to say that I'm again impressed by this rogue combo deck. It sure puts the fight to anything I've thrown at it so far and doesn't let it forget about it.

3-2 was the final record in games.

The hardest thing to get over was obviously in the late game, Gideon Jura and/or Day of Judgment. Gideon made it so hard to beat Caw-Blade because of his +2 ability, all my guys had to attack and he swung for the win. That happened TWICE!

I had my board set up nicely with Steel Overseers and Ornithopters pumped up. Tezz on the field drawing me cards, Jace bouncing things and controlling their draws. I had him on the defense the entire game. Then Gideon showed up and, well... that's that.

Nothing much I could do once he hit the field. it gave the Caw-Blade deck that one extra attack, landing the Sword of Feast and Famine, untapping and playing Day of Judgment to reset everything to then cast into a Bonehoard and then equipped the sword to it... it was a long hard battle, but Caw-Blade won fair and square.

Next test: New Red Deck Wins.

0
Posted 25 February 2011 at 14:03

Permalink

Staff of domination would make this deck the dogs danglies. Infinite life, the power to tap and untap any card, and draw as many cards as you want? This allows you to get to that indomitable angel before they get the chance to blast the living **** out of your Myr.

0
Posted 25 February 2011 at 16:00

Permalink

Also Enlightened Tutor and Tower of Eons.

0
Posted 25 February 2011 at 16:10

Permalink

Sorry to break your deck idea in half but if the rules state this the way I think they do than this deck doesn't work.

Myr Welder
Imprint -- {T}: Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it.

Soliton
{U}: Untap Soliton.

So wouldn't the Myr Welder have the activated ability that says exactly "{U}: Untap Soliton." and not "{U}: Untap this creature."

All the Myr welder would do would untap a Soliton permanent on the field rather than give an infinite combo.

Nice idea for the Myr welder though. Gave me some ideas.

1
Posted 25 February 2011 at 17:57

Permalink

If you're going to try and be a rules lawyer........try and understand the rules and rulings first, mmmmkay?

There aren't any ruling on Myr Welder yet as it's still a fairly new card but this is from Nectoric Ooze when it interacts with abilities in exactly the same way:

If an activated ability of a card in a graveyard references the card it's printed on by name, treat Necrotic Ooze's version of that ability as though it referenced Necrotic Ooze by name instead. For example, if Cudgel Troll (which says "{G}: Regenerate Cudgel Troll") is in a graveyard, Necrotic Ooze has the ability "{G}: Regenerate Necrotic Ooze."

0
Posted 26 February 2011 at 00:27

Permalink

I'm glad that I could be wrong because I like the deck but it seemed too good to be true. My point was that the little wording could screw up a deck or make a deck. For example if a card creature has protection from black and someone plays Black Sun Zenith then the creature is unaffected because Black Sun says "each" rather than "all". Each implies that the creatures get -1/-1 counters individually at the same time rather than Damnation which creates a blanket effect.

0
Posted 26 February 2011 at 13:23

Permalink

protection will still die to black sun, sorry bra

0
Posted 26 February 2011 at 14:51

Permalink

I was told by a judge different.

0
Posted 26 February 2011 at 17:14

Permalink

Protection means they can't be targeted or dealt damage by a source with the chosen color. i.e. kor firewalker cant die to pyroclasm because it's dealing damage. but black sun isnt dealing damage, it's distributing -1/-1 counters. therefore it would still die once it's toughness reaches 0.

0
Posted 26 February 2011 at 18:47

Permalink

Ethan's correct here. Even a Progenitus equipped with Darksteel Plate will die to Black Sun's Zenith, provided X > 9.

Note -- unless I'm mistaken, Black Sun's Zenith is the only card in the game that can boast of this. Cards like Humility can cripple Progenitus, but not kill kim all on their lonesome; cards like Damnation or Perish will usually kill Progenitus, but not if he's equipped with Darksteel Plate. But the BS Zenith evades all forms of creature defense that exist in the game. Provided that it resolves successfully and the X paid is sufficiently large, Black Sun's Zenith will kill every creature, regardless of the circumstances, and regardless of what's on the battlefield.

Awesome.

1
Posted 27 February 2011 at 01:28

Permalink

Yah, BSZ will not treat this deck well, but that's a chance I'll have to take.

Again, I'm not expecting to win any tournaments with this deck, but it would at least make going to a tourney fun if I'm playing it!

0
Posted 28 February 2011 at 08:25

Permalink

@ Salient. Progenitus cannot be equipped by Darksteel Plate (protection from artifacts), though the concept still holds true. If you can put an equipment or aura onto something and then give it protection from say artifacts and/or enchantments, the auras and equipment will unattach. Just some extra random rules in there, for everyone.:)

If we decide to pretend Progenitus could somehow become equipped by a Darksteel Plate, he could still "die" to Final Judgement, which incidentally is actually one of the best ways to truly and permanately eliminate any threat of Progenitus. Also, there are cards such as Gatekeeper of Malakir that can still actually deal with an indestructible Progenitus.

@Leafrunner: Even though a judge may have told you this, it is possible that the judge was wrong, particularly if it was simply something like at FNM. I once had a judge state that Gaea's Revenge could not be targeted by Maelstrom Pulse because the Pulse is black (which is of course, non-green). However, this card is still green, which means it can, in fact, still target the Gaea's Revenge.:/

0
Posted 28 February 2011 at 21:24

Permalink

Oh, and one more thing to note...

@EthanLewis: Protection also means it cannot be blocked by it either. In other words, protection from black means that black creatures also cannot block it.

0
Posted 28 February 2011 at 21:27

Permalink

Crap, Edna's right of course. I was thinking Stonehewer Giant could attach the Equipment (since it doesn't target), but forgot about rule 502.7d, which says that cards with characteristic X can't be attached to a creature with protection from X.

Thanks for the catch on that.

0
Posted 01 March 2011 at 11:44

Permalink

Oh Edna, believe me I know. I've won many games via sword of body and mind blowing past overgrown battlements.

0
Posted 01 March 2011 at 20:54

Permalink

Haha, nice. I figured you knew but just thought I'd point it out, since you hadn't already added that portion yet. Figured if we're going to talk about rulings, we should make sure they're complete, right?;)

0
Posted 01 March 2011 at 22:03

Permalink

haha, well might as well ;P

0
Posted 02 March 2011 at 15:27

Permalink

Leafrunner has deleted this comment.

Posted 25 February 2011 at 18:02

Permalink

dodgeaj02 has deleted this comment.

Posted 25 February 2011 at 19:41

Permalink

dodgeaj02 has deleted this comment.

Posted 25 February 2011 at 19:46

Permalink

^^ I was just gonna say the same thing. It wouldn't work.

0
Posted 25 February 2011 at 19:48

Permalink

nope- this guy's right. If a card's ability references itself in an ability, then say, Clone or Welder comes along and copies/steals/imprints that ability, then the ability gets rewritten by the rules to match the card using it, because what it REALLY says isnt 'untap Soliton' but 'untap (cardname)' --only it looks better on the cards to print the card's name instead of untap (cardname) or untap this card.

and here's my source:
an article using this exact engine posted on the official website:
Myr Welder + Solition + Khalni Gem = Infinite Mana.

http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ftl/131

0
Posted 25 February 2011 at 21:47

Permalink

The above post pointed out something that you NEED. Whispersilk cloak will prevent everything except board sweeping spells, which nothing can prevent as far as I know.

0
Posted 26 February 2011 at 07:30

Permalink

Good call! And that was a very enlightening read as well.. I'll have to find a way to fit in Whispersilk Cloak.. hmmm.. but what to take out!?

0
Posted 28 February 2011 at 08:27

Permalink

Cool, but use titan forge in the deck

0
Posted 26 February 2011 at 13:50

Permalink

Titan Forge is in the sideboard. I'd love to mainboard it, but I think that Lux Cannon is more important.

0
Posted 28 February 2011 at 08:28

Permalink

Holy comments! Wow, this was busy while I was gone! lol

Unfortunately, I didn't get any testing done this weekend.. was sick all weekend so I just laid around playin Assassins Creed Brotherhood lol

0
Posted 28 February 2011 at 08:22

Permalink

I'm almost sure I'm wrong here, but imprinting solition would give Myr Welder "U: Untap Solition". Since It's name isn't Solition, wouldn't that not work?

0
Posted 28 February 2011 at 09:43

Permalink

See the above posts. Situations like that work just like Necrotic Ooze does.

It rewrites the card so it would say, U: Untap "card name"

0
Posted 28 February 2011 at 10:06

Permalink

Maybe consider adding in a few/4 Energy Chambers, means you could churn out a titan forge activation every turn if you got them all out/use Myr Welder on top of that if they get destroyed.

Just a thought

0
Posted 01 March 2011 at 04:24

Permalink

I'm trying to keep this deck Type 2 Standard format, or else I'd definitely use Energy Chamber =D

0
Posted 01 March 2011 at 08:42

Permalink

Test 3 -vs- Red Deck Wins

After being sick for the last 3 days, I finally decided to pick this deck back up and test it against another deck. Red Deck Wins.

First off, my RDW is heavily based off of a 4 turn win. It has 15 burn spells and Koth if things need to go late game. Most of the time, the deck has already won by then.

So, the record was 4-1 out of 5 games.. in favor of RDW!!

I'll just say that the Red deck was just too fast and had too much removal for my poor little combo deck. All of my threats were swiftly turned to ash and no game lasted longer than 5 turns.

Needless to say, this was an epic fail and my friend playing my RDW deck must have felt like Sephiroth after burning down Nebilheim in FFVII, only this time he'd be holding the corpse of a Myr Welder or two on the end of his blade..

0
Posted 01 March 2011 at 12:32

Permalink

It seems like you need some fetching to get the myr.

0
Posted 06 April 2011 at 20:10

Permalink

maybe throw in some reshapes or some a standard card that is similar.

0
Posted 06 April 2011 at 20:12

Permalink