scottymandingo

149 Decks, 462 Comments, 56 Reputation

Ha! This is great! :) Have you thought about Pendelhaven Elder? It gives all your 1/1's +1/+2 until end of turn instead of just one of them.

Also, I made (or tried to) a Sliver/Fungus deck. Check it out and let me know what you think! http://mtgvault.com/ViewDeck.aspx?DeckID=70796

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Posted 29 June 2010 at 21:51 as a comment on Fungus, fungus, FUNGUS!!!!!!!!!

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This is awesome Purkle. I'm probably going to take your suggestions and change up my mill deck a bit. I need more countering in mine. When I'm done with it, I'll post it. Both you and Lilvietkoi should have a look! :)

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Posted 10 June 2010 at 22:19 as a comment on UB Mill v1.5

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This looks like an amazingly fun deck. Good work!

(Sidenote: Thank you for introducing me to Time of Need. I going to put it in my Sliver deck! :))

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Posted 09 June 2010 at 13:20 as a comment on Snakes EVERYWHERE

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Yeah, there are cheaper counters out there and if you are trying to keep everything around two mana, then definitely go with something else.

Good luck!

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Posted 05 June 2010 at 08:47 as a comment on UB Mill v1.5

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I forgot about Memory Sluice's conspire ability. It would depend on how many creatures you plan to have, which doesn't look like that much. It is nice that you can use blue or black mana. It's your call really.

Yeah, Fog Bank can be somewhat expensive. Depends on where you go. Star City Games has some for under $2.

Perplexes transmute is a very handy ability in a deck like this. Good to have.

In my opinion, Terramorphic Expanse and Evolving Wilds would be better than the Panorama lands. With Terramorphic Expanse and Evolving Wilds, you don't have to pay to fetch your lands, and they don't come into play tapped. If you must use a non-basic land, I would keep Jwar Isle Refuge. At least you gain a life with it.

Did you check out Induce Paranoia?

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Posted 05 June 2010 at 01:00 as a comment on UB Mill v1.5

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Very awesome mill deck. Here's my two cents:

Definitely get some fetch lands. I have a mill/control deck myself and they have come in handy more times than not. If you have one or more Hedron Crabs out... bonus! Being able to repeatedly mill your opponent, for no cost, just for dropping lands is just something you can't beat.

If you're looking to be able to block creatures to be able to survive, I use Fog Bank in my deck. It's only two mana, it's defender, flying and receives no combat damage.

If you can afford four Glimpse the Unthinkables, do it! Ten cards for two mana is just... insane.

I would put in Tome Scour. Five cards for one mana is too good to pass up in my opinion. Plus, it's basically Glimpse, just cut in half.

Mind Funeral is a must. Even if they mill four lands in a row, it's still worth it. Any other cards that get milled with it is a bonus. Most likely, you'll mill more than six cards with that one card.

Perplex is awesome because of the condition. Their spell can either be countered, or they (basically mill). The only thing is if they only have one or two cards in their hand and they don't mind discarding them, it'll be a waste. Look up Induce Paranoia and see what you think of that. It's a little expensive (two colorless and two blue mana and you'll want to use black mana for the colorless part), but the payoff can be awesome; Especially if it's a big spell with a large casting cost.

Definitely keep Mr. Circu. He's a big pain in the ass.

I never knew of Trade Secrets either. Thanks Jerod!

I hope my suggestions have been helpful!

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Posted 04 June 2010 at 23:04 as a comment on UB Mill v1.5

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Ha! This is awesome. This could easily defeat even an Elf deck. Well done, sir!

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Posted 31 May 2010 at 01:14 as a comment on Strength In Numbers

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This is an interesting deck. I'm curious to know how quick or slow it is though. It seems that a good portion of the cards are somewhat expensive.

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Posted 22 May 2010 at 21:15 as a comment on artifacts attack

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Lim-Dul's Vault is interesting. I'll keep that in mind.

Yeah, the reason Induce Paranoia is there over Counterspell is because of it's added ability; it makes them mill in addition to the spell being countered. Every time I've played this (even before it was done) I always had enough mana to play it. That's the reason I took Counterspell out. I'll probably move Counterspell to my sideboard.

I thought about putting some kind of creature destroyer in. I'll probably have some in my sideboard for decks with a lot and/or annoying creatures.

Sadistic Sacrament was in the original draft of this deck. I had it in there because of the reason you mentioned. I would be able to see what I'm up against and remove the best cards in their deck. I removed them in favor of Eradicate and Haunting Echoes. I do like Sadistic Sacrament, but I think Eradicate and Haunting Echoes fits better in this particular deck. Eradicate with Wind Zendikon is pretty much a game-ender and Haunting Echoes with any mill card is nasty as well. I believe I can get rid of more cards that way. And, the Kicker cost for Sadistic Sacrament is ridiculously high.

Great suggestions though. If you have more, shoot 'em at me!

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Posted 21 May 2010 at 23:36 as a comment on First mill attempt.

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Twincast... wow, I don't know why I didn't think of that. That combined with Tome Scour would be 10 cards for three mana. That with Mind Funeral would be devastating as well.

Yeah, I pretty much have the Hedron Crab in there to combo. with my fetch lands.

The only reason I don't have more Glimpse the Unthinkables in here is because of how expensive the card is. If I could afford four, or even two, of them, they would definitely be in this deck.

Thanks for the suggestions!

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Posted 21 May 2010 at 23:04 as a comment on First mill attempt.

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Thanks for the suggestions guys!

I thought about Memory Erosion. I may throw one or two of them in. It would definitely be a pain in the fanny.

By Hair Strung I'm guessing you mean Hair-Strung Koto. Tapping my creatures for one card just doesn't seem worth it. I'm going to have very few creatures as it is and I don't believe this will help. Plus, it costs six mana to play. By the time I get six mana, it wouldn't really be worth it at that point as I could play any of my other mill cards that will do a lot more. Especially Traumatize.

I would love to put Grindstone in this deck, but everywhere I look, the card is about $20. That's a little too much for my wallet for just one card.

I really appreciate everyone's feedback. You all have some awesome suggestions! Keep 'em comin'!

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Posted 21 May 2010 at 16:45 as a comment on First mill attempt.

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Thanks a lot of your comments.

I thought about Traumatize and with the fetch lands I do get a good amount of mana quickly, but it still just seems like it would be too expensive. But, that played with Haunting Echoes would basically end the game right there. Maybe I'll throw one in.

Yeah, I think I will take out two Wind Zendikons and two Eradicates.

I will probably take out the Counterspells and just use Induce Paranoia.

When I first made this deck, I had two Psychic Drains, but I decided against them. Again, it had to do with the mana cost. I don't think I would be able to get X high enough to really do much with it.

I'm pretty sure I'm going to take Consult the Necrosages out. It just doesn't do enough for three mana. To me, paying three mana to draw two cards isn't worth it. And, if I decided to make an opponent discard two, it's definitely not worth it as Tome Scour only costs one mana and makes them discard five.

Thanks again for your comments and I checked out your mill deck and it's pretty rad!

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Posted 21 May 2010 at 15:47 as a comment on First mill attempt.

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How are you supposed to play Goblin Bushwhacker kicked when you've sac'ed your lands to the Devastating Summons?

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Posted 10 May 2010 at 06:04 as a comment on 3 turn :)

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Which creatures would you recommend removing?

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Posted 29 April 2010 at 18:24 in reply to #61035 on U/W Merfolk

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What? Mass Hysteria gives haste to all creatures. Fervor gives haste to just your creatures. Fervor is better.

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Posted 27 April 2010 at 18:51 in reply to #62944 on Goblin Thunderstorm

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This is pretty good. I don't quite understand why you have the "Wheels" in this deck, though.

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Posted 20 April 2010 at 20:35 as a comment on Burn!

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How would bringing out one Reejerey make you untap 4 lands? Would you mind telling us how this deck would work for a rush?

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Posted 31 March 2010 at 18:18 as a comment on merfolk rush beatdown

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