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Blightsteel Colossus on turn 4, swing anyone?*** This deck is still in the works ***Ramp using your 1 CMC blue creatures and Grand Architect and urza lands, cast greeves, cast blightsteel, eqip greeves, win (well most likely anyway)Breakdown: Realmwright: counters Bloodmoon and ensures that you always have some blue by allowing the urza lands to tap for blue.Cursecatcher & Mausoleum Wanderer: Play these with grand architect on the field in order to later tap them for 2 colorless, the nice thing is that they will also receive the added +1/+1 from architect. Additionally they allow you to get your blightsteel past counterspells and maybe past creature removal (say in response to you equipping the blightsteel with greeves). For example, you tap your twelve mana from lands and blue creatures you cast blightsteel and they play a counterspell so in response you simply sac as many cursecatchers/wanderers as you like.Spellskites: necessary to protect the architects/blightsteel against creature removal Vendillion Clique: gets rid of the opponent's answers/is a 3/1 flyer that gets pumped by architectFabricate: tutor a greeves/spellskite/blightsteelCounterspells: Protect your stuff.Any input/feedback/etc is greatly appreciated! :)
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NOTE: Set by owner when deck was made.