Anti-Creature Armageddon Deck

by ShadeOfIhsan on 25 April 2011

Main Deck (80 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The main point of this deck is to get the Circle of Protection: Artifacts, Dingus Eggs and Armageddon combo going. It is also important to use all the anti-creature cards to prevent the opposition to attack you.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2429000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Anti-Creature Armageddon Deck

This might sound harsh, but I don't mean it to be, but....

If you're trying to get CoP:A, Dingus Egg, and Armageddon rolling, you need to really try to consolidate the deck down to 60 cards and add in a tremendous amount of acceleration.

Here is what I suggest. Obviously you need to keep those 3 cards, but consider the necessity of what else is here. Disenchant might be best in a sideboard, Lat-Nam's is pretty worthless, Reverse Damage is perhaps too expensive, and your counter count is very high.

Instead, consider removing U all together and focus on the goal at hand. Sol Ring is a necessary card with this build, it will help you accelerate a Dingus Egg onto the table and always give you a source to pay for the CoP. Pacifism will help keep you protected, as would Arrest. Consider adding in some walls to hold the line while you set up, Wall of Reverence, Wall of Glare, even Wall of Swords can help with this. And lastly, Enlightened Tutor NEEDS to be in this deck. Considering you are hinging your deck on an artifact and an enchantment, the Tutor needs to be in place to get you one or the other.

In the meantime, a couple walls and Ghostly Prison in place of AEther Storm will help stall your opponent as things get online. Keep Swords to Plowshares, and also consider Wing Shards to help stall if walls and Swords aren't enough.

Lastly, remember that if you have multiple Dingus Eggs in play, you have to pay the CoP cost for each Dingus. Each Egg is considered a different source, so having artifact tappers available to you will help you prevent most of the damage all of the time.

I welcome any comments or criticism you can offer on any of the decks that I have posted here (just click on my name to see the deck list). Thanks in advance!

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Posted 25 April 2011 at 14:19

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Thanks for your insight. I see your point with the Disenchants, Lat-Nams and Reverse Damage.
My counterspell count is that high because I didn't want to have walls in the deck (I have tried it with walls, and prefer it without).

Pacifism needs to be in the deck, and will be. I agree that Sol Ring and Enlightened Tutor belongs in this deck, but I do not currently own these cards.

And about the multiple Dingus Eggs, I love it when they kills off the opposition with a single Armageddon.

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Posted 25 April 2011 at 14:56

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