Mill to Kill

by shifty321 on 13 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Planeswalkers (2)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Very primitive, welcome any suggestions/comments.

Deck Tags

  • Standard
  • Mill

Deck at a Glance

Social Stats

63
Likes

This deck has been viewed 8,648 times.

Mana Curve

Mana Symbol Occurrence

0482200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill to Kill

You need land

2
Posted 13 February 2014 at 15:53

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LOL, I was still building it, I didn't realize it posted right away

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Posted 13 February 2014 at 16:00

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LOL ok ima idiot

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Posted 13 February 2014 at 16:04

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I'd probably have couple Black Oak of Odunos because protection from blue vs you will be a pain otherwise.

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Posted 13 February 2014 at 18:09

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To stop premature posting, make sure your deck is in the Unlisted or Private catagories. When it's done, press 'Public'

Also, I'd swap out Duskmantle for wither Breaking//Entering or Psychic Strike

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Posted 13 February 2014 at 23:12

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Duskmantle Guildmage's first ability mixed with Phenax could be a very fast game ender. Espiecially if you have a Consuming Abberation on the field.

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Posted 13 February 2014 at 23:23

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phenax's ability is a game ender even without duskmantle

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Posted 14 February 2014 at 04:18

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Agree with that "omaboy". Especially if you traumatize them first :)

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Posted 14 February 2014 at 09:35

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That's actually a pretty good point. Especially in a deck that runs a lot of high toughness creatures like this.

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Posted 18 February 2014 at 09:51

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Very nice!
Please check my deck too: http://www.mtgvault.com/betogribeiro/decks/karametras-followers/

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Posted 13 February 2014 at 16:50

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Running a full four Askiok is dangerous. He's seems only marginally better than Curse of the Bloody Tome, but you can only have one of him out at a time. I'd think Ashiok would often get stranded in your hand. Additionally, he doesn't damage your opponents through Duskmantle Guildmage or boost Consuming Aberration. I would also maybe add two Dimir Guildgates just to help with mana fixing; Bile Blight costs double black, while Wall of Frost and Dissolve take double blue. More land will also help you to consistently get land drops, getting Consuming Aberration or Phenax out on turn 5 or 6, or fire off a bigger Curse of the Swine. -2 Ashiok and +2 Dimir Guildgate.

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Posted 13 February 2014 at 17:03

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Also, maybe Psychic Strike over Dissolve.

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Posted 13 February 2014 at 17:41

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I actually find 4 of him very useful even with one in your hand while one on the feild because as soon as he drops he is targeted right away so they feel relived for killing him next turn drop another and make them frustrated as you also are milling them at the same time so its a pretty quick kill i have been running mill before he was in standerd and in my matches i was breaking even at FNM after i got him i was winning far more often!

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Posted 13 February 2014 at 17:48

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Vintage, I do completely agree with you on the land situation. I may drop one Ashiok but I think I'd like to keep it at 3. I agree with Anthony in that Ashiok becomes a target pretty quickly and helps buy time, only to have another one of him come out, must he die. Psychic Strike over dissolve is an idea, I just liked the Scry from Dissolve. I'll have to think about that one for sure. Appreciate the insight!

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Posted 13 February 2014 at 21:05

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More removal in maindeck and dont run 4 of the same planeswalker.

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Posted 13 February 2014 at 17:10

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I think that seeing how this deck is intended to be played there is plenty of removal for what it is. I'm more concerned with the curve, its terrible.

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Posted 13 February 2014 at 17:14

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try Mindcrank with Duskmantle Guildmage = instant win!
you just need then to do 1 damage or make the opponent flip one card and the job is done!

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Posted 13 February 2014 at 17:40

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Not Standard.

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Posted 13 February 2014 at 17:40

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so true! did not know he intended to play in standard

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Posted 13 February 2014 at 17:45

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the "Standard" tag typically means hes going standard................

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Posted 18 February 2014 at 13:50

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Ok i have been running mill as you can see in a reply i actually run 4 ashiok and 3 jace i would considered dropping 3 curse of the swine and and find a spot for 4 mind grind and also triton tactics with phenax is deadly play triton tactics on two of your walls make them mill for about +14 and then jace for another ten then ashiok for an extra 3 exiled! put your 3 hero's downfalls in mainboard as well drop three guildmages just because hes a 2/2 and maybe find another place for psychic strike very food because counter target spell and mill 3 or dimir charm its actually really good also you could kill a 2/2 maybe good agains a weenie deck and maybe add that new wall thats a 0/6 from Born of the gods its for 3 colorless so thats good just my input ive made very succesful mill decks for my meta that i play in but good deck ill leave it a like! ((:

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Posted 13 February 2014 at 17:58

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I felt with the amount of walls, the Curse of Swine + Bile Blight combo would help in a ton of situations. Once the creatures lose their abilities and become 2/2 boars it limits their ability to penetrate the walls, then the Bile Blight wipes the board. I do like the idea of adding Triton Tactics. I do agree that finding a spot for a 4th Mind Grind isn't a bad idea at all.

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Posted 13 February 2014 at 21:02

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well that is good but with triton tactics tap two to mill then triton tactics to untap two and give two walls +0/3 then tap again for atleast +14 cards from them if jace is out another 10 so +24 almost half the deck off of one turn but that combo is also pretty good its best to go with what your comfy using

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Posted 13 February 2014 at 22:00

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To me, the point of a mill is to mill with a splash of control... not control with a splash of mill... Everything I am doing should be milling or giving me the opportunity to mill. I would put returned centaur in for your defenders... I would consider Mirko Vosk, and the Mindeye Drake. Good deck I will give you a like... Whats your game plan against a sliver deck or an aggro deck that gets rolling immediately?

Here is mine... http://www.mtgvault.com/rendamere/decks/blue-black-mill-std/
My only loss has come to a very well built Sliver deck.. but with weight of precinct six and nighthowler in your sideboard you can adjust... the second match went much better against the sliver deck.

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Posted 13 February 2014 at 18:07

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I'll be honest Rend, I really haven't seen hardly ANY Sliver Decks in Standard. When it comes to an aggro, the walls are pretty low mana and can protect for a bit (realizing I'll take a few hits in the beginning). Then I can follow-up with Swine to really mitigate the damage and to potentially clear their board with the Bile Blight. usually on Aggro decks (at least Red) once they lose most if not all creatures by turn 4 or 5, it gets slow b/c they are usually out of cards. ;)

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Posted 13 February 2014 at 21:07

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Breaking // Entering... Tome Scoure I still go back to Mill Mill Mill

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Posted 13 February 2014 at 22:19

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Triton tactics. It's amazing in defender mill. Imagine a situation where you have a wall of frost, hover-barrier, and phenax. You mill for a total of twenty, which is good. Then, for one mana, you untap them all, they gain +0/+3, and you mill again for 29. That is a grand total of 49 cards in a single turn for one mana.

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Posted 13 February 2014 at 19:16

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Agree Zenosia, I think I'll add some of those for sure!

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Posted 13 February 2014 at 21:08

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I would actually advise agaisnt using triton tactic; it tends to be either a win-more or a dead card. imagine the same scenario that Zenosia stated; with phenax, you can tap to mill for 13 before your next turn, and your next turn would be for a total of 26 (you need 7 total devotion, so another creature is needed). since you commonly start with 7 (excluding mill), that leaves only 27 cards. In combination with ashiok and jace, those two should easily reduce your opponent to 0, without the tactics. to have a safe measure of effectively milling, you need 3 breaking at least. Even one breaking hurts your opponent early game with all the scrying.

The main issue I see with this deck is that it's really slow and you don't interact to much with your opponent; you essentially put up as many walls as you can and hope that can't go around it.

I would also replace duskmantle with Wight instead; it's easier to cast, synergizes with phenax, and damage is redundant since your deck is meant to mill them in one-2 turns.

Here's my variant of Standard mill for other ideas. http://www.mtgvault.com/dobledanger/decks/standard-mill/

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Posted 22 February 2014 at 22:27

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I hate mills decks with a passion but here is my advise for this,

Whip of Erebos is a huge threat in standard, I run 1 main board and 2 sideboard in my Devotion Black Deck because of the Mill Decks at my FNM. You are way too focused on Phenax here, every deck out there is going to have ways to get rid/dealing with him, Green has Unravel Aether, Blue will Bounce/Counter, Black will kill everything, etc. I would make a choice between "Wall of Front" and "Hovering Barrier" and put in some tome Scours for Turn 1. Agree with above comment on taking dissolve out for Psychic Strike.

The Good, Ashiok is a beast, aggravates the crap out of me every time i play it, Consuming is super scary, if you can get a large enough one out against green decks you win.

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Posted 13 February 2014 at 19:28

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I would drop a phenax and a a ashiok and to add 2 far//away. They are both legendary and drawing the second one is bad.

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Posted 13 February 2014 at 20:01

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Thoughts on adding a couple of Thassa, God of the Seas to make Consuming unblockable???

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Posted 13 February 2014 at 21:16

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you need more land to hit your 5 mana consistantly., at least 23-24.

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Posted 13 February 2014 at 21:40

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i just posted a deck similar to this! check it out http://www.mtgvault.com/ljcovert/decks/mill-and-kill/

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Posted 13 February 2014 at 22:17

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swap murmuring phantasm for Doorkeeper.
You need to add in tome scour somehow. I dont see this deck milling until turn 11+.

try to add in Fate Unraveler. It deals 1 damage to your opponent whenever he or she draws a card. Combo this with Jace's -7 for 20-80 damage depending on how many of em u got.

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Posted 14 February 2014 at 03:27

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agreed on tome scour

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Posted 14 February 2014 at 04:13

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Ya beat me to mentioning Doorkeeper. I've been meaning to get a milling deck together based around him.

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Posted 17 February 2014 at 17:49

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I wouldn't run more than 2 ashiok, his ability doesn't help consuming aberration, which I'd -2 and run 2 nighthowlers instead. A nighthowler bestowed on a consuming aberration is nice. Aqueous form for unlockable. I'd get some breaking, mind grind, tome scour, balustrade spy, and Mirko Vosk and Lazav can help a lot.

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Posted 14 February 2014 at 04:06

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I would try to fit a couple of lazav, dimir mastermind in and have 3 ashiok and 3 jace

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Posted 14 February 2014 at 04:08

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Agreed with the planeswalkers there

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Posted 14 February 2014 at 04:10

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In the mill I used to run I used two mind grinds and 4 breaking//entering and maybe lazav or mirko

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Posted 14 February 2014 at 04:25

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Totally agree.... constant cheap mill.

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Posted 14 February 2014 at 04:27

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Jace, Architect of Thought?

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Posted 14 February 2014 at 04:26

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No.. Jace, Memory Adept

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Posted 14 February 2014 at 04:28

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i was suggesting him but now that i think of it i dont think hes needed

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Posted 14 February 2014 at 04:30

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Architect of Thought is more a control planeswalker

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Posted 16 February 2014 at 21:25

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So is there a particular reason that Traumatize isn't in here?

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Posted 14 February 2014 at 17:49

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So many better five-drops: Consuming Aberration, Phenax, Jace.

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Posted 14 February 2014 at 18:01

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Which are already in there. If Aberration and Phenax are already on the field, Traumatize and then tap Aberration and then you win.

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Posted 14 February 2014 at 18:05

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If mana is a concern with all these 5 drops, Lilliana of the Dark Realm is the answer.

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Posted 14 February 2014 at 18:10

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mirko vosk the mind drinker

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Posted 14 February 2014 at 19:42

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And him. Definitely him.

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Posted 14 February 2014 at 22:18

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Lots of great Ideas here... What about focusing on a Mill deck that has survivability and control and doesn't rely on 5 drops... I played a land killer deck recently and won with my mill deck and had no more then 4 mana the entire time.... 5 drops are great... I definitely have them in my deck but the way to win with mill is lots of low mana cards in my opinion.

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Posted 15 February 2014 at 16:35

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Good way to build mana w/out many lands is to use Hidden Strings on Flitterstep Eidolon or Siren of the Silent Song (or something that can get through defenses) and untap lands, then re-tap for 2 more mana ;D and that's if you have only one Hidden Strings Out

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Posted 15 February 2014 at 17:40

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Someone may have already suggested this (idrk cause I didn't read too many of the comments), but Doorkeeper would get some early game milling in there

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Posted 15 February 2014 at 17:42

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Good set up, but have a few recommendations as too focused on Phenax.
Tome Scour
Breaking (from Breaking // Entering)
Mirko Vosk, Mind Drinker
Mind Grind
Traumatize
Mill Stone

Also, if you don't want to change the set up too much, run 4 Triton Tactics and 4 Elite Arcanists for perfect mill as explained here.
Play Wall of Frost, Play Phenax, Play Elite Arcanist, Exile Triton Tactics with Elite Arcanist, Tap Wall of Frost, they mill 7, pay 1 mana & tap Elite Arcanist to cast a copy of Triton Tactics target Wall of Frost, it Untaps and gains 3 toughness, tap it they mill 10, next turn do it again to make them mill 13 and then 16 and so on and so forth, you win.
:)

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Posted 16 February 2014 at 23:13

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That could work. Provided that you are able to get out all of the cards for the combo
You are also restricted by the amount of mana you have and the earliest I see you playing that is about turn 6. That's uninterupted though.

All things said though, it is a great combo

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Posted 16 February 2014 at 23:45

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Yeah. i mean Phenax is 5 mana Arcanist is 4, Wall of Frost is 3 so depending what you play and when you play it, turn 5 is as early as that combo goes

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Posted 16 February 2014 at 23:52

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Turn 6.....
You would be tapped out from playing Phenax

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Posted 17 February 2014 at 00:02

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My bad, but on turn 6 you could carry out the combo 6 times and win the game

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Posted 17 February 2014 at 18:10

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Hey! I have a new mill deck that I'd like some feedback on
http://www.mtgvault.com/s0rinmark0v/decks/path-to-exile/

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Posted 17 February 2014 at 00:03

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I am loving all the mill decks that are cropping up latley, I have made a combo Mill deck that has the potential to mill and entire library in one turn. Please have a look and see what you think :)
http://www.mtgvault.com/womblejim/decks/standard-entire-library-mill/

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Posted 17 February 2014 at 10:18

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Nice! I have a similar deck to this. You might think about Psychic Strike. It's 2 more cards milled and a counter.

Wanna check out my Modern Dimir Burn deck?
http://www.mtgvault.com/greatmasterz/decks/dimir-burn/

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Posted 17 February 2014 at 23:30

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http://www.mtgvault.com/sporkle2/decks/dimir-mill/ can somebody help me with this deck?

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Posted 18 February 2014 at 09:47

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For your answer please direct yourself to the following image: http://mgx.com/blogs/wp-content/uploads/2013/11/no.jpeg

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Posted 18 February 2014 at 09:52

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Along with some of the other recommendations here I would add a Rogue's Passageway. It's mana and can make a creature unblockable.

Off topic.... please check out my deck if you wish.
http://www.mtgvault.com/djbigj/decks/rampaging-honey-badger/

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Posted 20 February 2014 at 06:55

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