SilverTabby

68 Decks, 26 Comments, 1 Reputation

I'm going to second this^

I would
-2/3 Nightbird's
-1/0 Brimstone
-1 Disperse

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Posted 02 October 2011 at 09:15 in reply to #204021 on Red amd Blue Aggro

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I really love the idea of using Laboratory Maniac as your win condition, but doing so only works if you have enough copies of him to actually find him.

As a general rule of thumb, you should have at least 6 cards in your deck that if you draw them, you are guaranteed to get your win condition on the board.

2x Laboratory Maniac = 2/6 cards that get Lab Maniac on the field

Where are the other 4?
(card control like ponder does not count toward this number -- they help, but don't guarantee anything)

Also invisible Stalker and Quicksilver Amulet are completely out of place here

Other than that, I like this deck.

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Posted 28 September 2011 at 05:10 as a comment on Mill Me

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There is no order specified in mass polymorph, therefore they all enter the battlefield at the same time.

Once they have entered the battlefield, all of their abilities are activated. You may place them on the stack in any order.

It does work.

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Posted 23 September 2011 at 09:14 in reply to #202122 on Massacre Elephant?

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Paragraphs. They help.

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Posted 03 August 2011 at 03:55 in reply to #185689 on Crateresque Inferno..

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For some reason, I was reading the surge node without the {1} in front of the {T} >.<

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Posted 05 July 2011 at 02:59 in reply to #177483 on Budget Titan Farm

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Unfortunately, the Pentavus + shirei combo does not work because the creatures are tokens, and as such they cease to exist as a state-based action before Shirei's ability can activate.

I really like the ideas in the rest of the deck, though

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Posted 20 June 2011 at 21:08 as a comment on artifact sexualness

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I would

+4 Kilen Fiend (win.)
+4 Pyromancer Ascension (double the fun!)
-2 mountain (24 is used by control decks w/ 6 drops, but you're only using a 5 drop)
-2 Lava axe (lame.)
-4 blood crazed goblin (see above)

and for the side board, try
+4 Ricochet Trap (kills counter happy control decks)
+? Punishing Fire (Anti lifegain && synergy with pyro)
+? Leyline of Punishment (Anti lifegain)

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Posted 28 February 2011 at 05:03 as a comment on Multiple Burns

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I would drop/sideboard the Slagwurm Armor in order and pick up 4x spreading seas:
-it mana screws multi color decks,
-makes a fully leveled Halimar Wavewatch unblockable,
-you draw a card
-and Slagwurm Armor is the only nonstandard card in this deck


Also consider dropping spider silk net for journey to nowhere or a spell pierce

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Posted 17 February 2011 at 15:47 as a comment on Level Proliferation

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You should add Mystic Speculation or crystal ball to this deck so that every turn you can scry an expensive card to the top for your next turn

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Posted 17 January 2011 at 20:01 as a comment on My Turn

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Nihil DOES work against the Eldrazi because the graveyard shuffling is an ability that uses the stack just like everything else.

In response to the ability being activated, tap sac the spell bomb to exile the grave yard before the shuffle ability resolves.

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Posted 10 January 2011 at 19:29 in reply to #113516 on millin like a villan

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I would recommend adding Nihil Spellbomb because You can't Eldrazi shuffle a graveyard that doesn't exist:

Eldrazi titan enters graveyard, his ability is placed on the stack
in response, tap sac the spellbomb, exile the entire graveyard

This is just a personal preference, but I would drop either unsummon or into the roil and replace it with Aether Tradewinds so that you can recast one of your allies to mill another X

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Posted 28 December 2010 at 02:56 as a comment on Halimill Excavator (Standard)

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where is sprout swarm? a sapling deck without sprout swarm has to be some kind of blasphemy

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Posted 27 December 2010 at 05:23 as a comment on The Saproling Wars

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I made this deck for a deck challenge that specifically said "NO CREATURES" and didn't say if it should be in standard or not

but either way I put your changes in the sideboard so that it can quickly switch out into a standard deck

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Posted 27 December 2010 at 02:52 in reply to #109632 on Creatureless Discard

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Because You can only use Voltaic key once per turn. Filgree Sages + training grounds does the same thing as voltaic key for the same cost except you don't have to tap in order to use it, allowing you to repeat the process infinitely many times.

also because I was over 60 cards and couldn't fit it in >_> The mana ramp and draw power/card control is more important than a 1 shot boost because of the number of cards needed to start the combos

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Posted 27 December 2010 at 02:30 in reply to #109142 on Pinnacle win

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Niv-Mizzet has to be my favorite card ever

Tell your friend to check out curiosity. It's the exact same thing as Ophidian Eye except it costs 2 less :)

And just to confuse your opponents, I also like to splash mana conversion to run Snake Umbra because of totem armor; while your at it Swing with a 40/40 Lorescale Coatl after drawing your deck

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Posted 25 December 2010 at 06:02 in reply to #109158 on Draw Izzet

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I'm trying to play at a tournament O.o?! when did this happen?

I just found the first land that had both U and R on it and added it

I like call to mind but search for instants/artifacts and a reliable win condition is more important

also, the deck is now correctly labeled "fun"

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Posted 15 December 2010 at 18:16 in reply to #105801 on Not So Final Fortune

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^ this.

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Posted 11 December 2010 at 02:11 in reply to #104681 on Please Read

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Last I checked, the most recent ruling is that for all sources with deathtouch, 1 is considered lethal damage to a creature.

It effectively sets the toughness of all creatures facing a source with deathtouch to 1.

example: a 4/4 trample with deathtouch blocked by 3 8/8 creatures will deal 1 to each and 1 to the player, destroying all of the creatures.

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Posted 11 December 2010 at 02:10 in reply to #104933 on Please Read

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The problem with that logic is that he doesn't take damage then dies, he sacs himself then deals damage from beyond the grave killing the second guy:

-damage is placed on the stack
-in response I sac my creature to deal 2 damage. My guy dies and his ability is placed on the stack.

the stack resolves starting with the most recently activated ability:

-My creature deals 2 direct damage to you in a fiery explosion, killing the adjacent guy
-My creature's dead arm hits your creature for 2 damage, killing him from beyond the grave

also, in the above scenario, your guy dies, and then the time bomb strapped to his already dead chest explodes: a on enters the graveyard trigger, not a sac trigger

Damage + the stack = random bull s--- from beyond the grave
DOES NOT MAKE SENSE

I am a U/R player and I believe most/all of these changes are for the better.

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Posted 11 December 2010 at 02:05 in reply to #104612 on Please Read

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I took everyone's feedback and did my best to make some improvements

Did I miss something (other than Training Grounds)?

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Posted 02 December 2010 at 20:14 as a comment on Sire of wits

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