sk8planb333

17 Decks, 115 Comments, 1 Reputation

i love planeswalkers and if i had the assets id build this deck, however it has had huge problems against bushwacker and blightning burn at the higher levels of play, both of which are alot cheaper to make and therefore are alot more common =/

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Posted 13 May 2010 at 20:31 as a comment on R/W/U Planeswalkers

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^^ i agree the borderposts would be made much better a choice with the bant and/or naya guys
and oh wow i didnt realize you lived somewhere that would require so much for shipping costs, my bad =/

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Posted 13 May 2010 at 19:38 as a comment on GW Knights

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why? they come in tapped sure but this isnt a big deal, just a less expensive way to put double lands in a deck

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Posted 12 May 2010 at 22:42 in reply to #65362 on GW Knights

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yeaaaa.... how do u plan to survive long enough to play all of those cards?

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Posted 12 May 2010 at 22:39 as a comment on High mana costs

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the knotvines are cheap, i just got 4 of them for $4.50 w/ free shipping on ebay just the other day to make a fun gw deck i built and i understand u wanting to keep them all knights but if ur willing to change that at some point yea the bant sureblades are fun

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Posted 12 May 2010 at 17:32 as a comment on GW Knights

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this isnt really that budget, i mean yea you dont have maelstrom pulse but thats about it? and i agree, jund charm ftw =] ^^^

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Posted 12 May 2010 at 17:19 as a comment on Classic Budget Jund

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excommunicate < oust

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Posted 11 May 2010 at 23:02 as a comment on Blue/white Artifact

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nahh im pretty dead set on my wurms, im a cascade whore at heart lol
and ehh lifegain really wasnt a priority when i built the deck but ill look into it

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Posted 11 May 2010 at 19:23 as a comment on GW fun

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drop the teetering peaks for arid mesa if you can find them and you may want to look into searing blaze

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Posted 11 May 2010 at 18:47 as a comment on red deck might win

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mind funeral is brutallllllllll, good update

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Posted 11 May 2010 at 18:24 as a comment on Head Trauma

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use knotvine paladin and maybe bant sureblade to speed the deck up
but knotvine for sureee hes too beast to not be in here
id suggest freeing up on the congregation at dawns and juniper orders to get the slots open
and i realize that bant sureblade isnt a knight but hes still pretty good in the set up

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Posted 11 May 2010 at 18:22 as a comment on GW Knights

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lightmine field needs to find a way in this deck
and i think if you could get it in as a 2-of or more, drop the vengeants to get the playset of gideon, that gives u a turn 5 day of judgment on their side of the field (usually) you can repeat again and again =]

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Posted 09 May 2010 at 20:13 as a comment on Fort Knox

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been extensively play tested, aggro decks can not beat this... at all, it is nearly impossible for aggro to beat this but the deck doesnt have any planeswalker control or mono red burn answers =/

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Posted 09 May 2010 at 14:35 as a comment on Eldrazi Fog

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drop doom blade to the sideboard and add tendrills of corruption then drop mind sludge for consuming vapors and lastly that kalastria is needed

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Posted 09 May 2010 at 14:00 as a comment on vampires (needs helps)

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np and i envy you i wish i could get some ulamogs!!!

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Posted 08 May 2010 at 22:01 as a comment on Eldrazi spawn

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no problem =]

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Posted 07 May 2010 at 16:46 as a comment on jund(help needed)

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the jund deck is currently one of the most efficient decks in standard
each card in the deck plays a specific purpose, most of which generate what is know as card advantage
card advantage is as simple as it sounds, having more cards than your opponent
this is why the decks revolve around cards like bloodbraid elf bituminous blast and blightning
the first two have cascade, which effectively allows you to cast two spells for the cost of one, this means two things, a you are able to play at a faster pace and b you get to keep cards in hand for wen you need them
blightning costs you 1 card while taking 2 from your opponent, this nets you +1 cards over your opponent
all the while these cards are very powerful and can take your opponents down
further examples of card advantage: broodmate dragon, seige gang commander, sprouting thrinax
the deck plays out very quickly generating card advantage with each turn, then around turn 5 it puts the opponent in "top deck mode" - basically playing the game with no cards in hand and praying their top card is the right one, at this point jund still has all the right cards in hand to finish their opponent off
they utilize many cards to stall early game as to generate all of this advantage, terminate, lightning boly, malestrom pulse etc
this explains why jund is so dominant, each card may not be the best strongest card for the cost but it provides a system by which one can slowly gain card advantage over the opponent then use the advantage to steer the game in their favor, using all of the kill cards to carve out a path for their creatures

hope this helped you to better understand jund =]
(jund also can refer to the colors red black and green being played together)

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Posted 06 May 2010 at 20:54 as a comment on jund(help needed)

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i think master of the wild hunt would be a good addition to this deck if you can find them

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Posted 05 May 2010 at 23:12 as a comment on Wolf beatdown (yeah, it works)

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i love this deck, and id totally build it if i had that much extra $$$ lyin around
and its 59 cards? slap another land on there and youre good to go

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Posted 05 May 2010 at 22:22 as a comment on Vengevine - Naya

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to valkrimlis
i i run bloodwitch in my sideboard for my vampire deck, it simply is invaluable in white match ups sorry if i gave the impression of dropping it all together, it is a vampire sideboard staple in my opinion

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Posted 05 May 2010 at 21:52 as a comment on Agro Vampires

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