Legacy BW Disruption

by SkinnyWhiteStud on 03 June 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (4)

Instants (4)


Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

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Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

2002400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy BW Disruption

add Ajani's Mantra to counter phyrexian arena's lifeloss. you would receive no life but you wouldn't lose any either and you would draw two cards per turn

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Posted 04 June 2011 at 04:37

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Eh, I've never been a fan of Ajani's Mantra. It's not a creature, so it can't attack or block. Otherwise known as a dead card. Besides, the lifeloss from Phyrexian Arena is negligible. It puts me on a twenty-turn-clock. The lifegain from Jitte, Batterskull, and Vampire Nighthawk should be fine.

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Posted 04 June 2011 at 16:28

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Sword of War and Peace could be super sweet in this deck. The lifegain is actually very potentially relevant and the damage can be devastating as well. Plus pro White/Red is awesome (even if not so much against my legacy deck).

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Posted 06 June 2011 at 03:49

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Oh, Aura of Silence seems particularly week as well. Probably switch those out for some real removal and/or Sword of W&P. (Go for the Throat or Dismember seem like great choices).

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Posted 06 June 2011 at 03:52

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K, The Sword of War and Peace seems like a good idea. I'll throw that in there. I thought I had a couple GFTT"s in there, guess not. I have a better list now, though. I'll update this now.

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Posted 06 June 2011 at 22:20

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what.......what the hell is this? one batterskull and one sword? you may win the first game if your lucky but as soon as people sideboard your screwed, terrible

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Posted 08 April 2012 at 05:51

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I suppose it's too much to assume you'd notice the deck was only at 50 cards when you commented. Clearly, I was reconsidering my threats. And yes, I'm only running 3 equipment. However, I'm running 4 Stoneforge Mystic, so it's like I'm running 7 equipment. Please explain to me how I'll be screwed when people sideboard after game 1?

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Posted 10 April 2012 at 00:28

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shatter, crush, o-ring,ancient grudge,manic vandal,torch fiend

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Posted 10 April 2012 at 05:49

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I have yet to see a legacy deck run shatter, crush, manic vandal, or torch fiend. O-ring has seen one-of play, however ancient grudge actually sees play. Regardless, artifact destruction is not the bane of my deck. For instance, Batterskull can be bounced in response to the spell. Even if one of my three main-deck artifacts are destroyed, that still leaves a suite of threats such as Lingering Souls, Bob, Obliterator, or Elspeth. Of course, this is assuming that they still have their artifact removal after 11 hand disruption spells.

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Posted 11 April 2012 at 00:21

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i dont know, you've just got so many singletons... seems it would be easy to aggro you out with a fast enough deck

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Posted 11 April 2012 at 10:09

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That's true. Aggro is kind of a problem for this deck. Luckily, they aren't very prevalent in legacy. If I run up against Goblins are elves, I'll side in Perish and/or Engineered Plague.

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Posted 11 April 2012 at 19:14

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Yea and Clone, 1 ofs aren't as bad as everyone thinks especially if its a card that you can tutor i.e. the stoneforge and equipments synergy. but even then, singletons are often necessary to make your deck the best it can be, look at the top decks in any format and i assure that they all run singletons

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Posted 12 April 2012 at 17:49

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Hey man. I run a similar list. I just posted it so you can see. http://www.mtgvault.com/ViewDeck.aspx?DeckID=322216

In terms of advice, here is what I'd say:

1) Sword selection. Duh Jitte, Duh Batterskull. It's the third one that's the issue. War and Peace, imho, is the worst one. It doesn't give card or board advantage like the others do. It's really only for standard play. Remember that card and board advantage are infinitely more important than life totals (just look at Sign in Blood and Bitterblossom for obvious examples). Here's my ranking of the swords: Fire and Ice, Feast and Famine, Light and Shadow/Body and Mind (can decide for these), War and Peace. Fire and Ice is amazing. It can simultaneously give you card and board advantage by killing their creature and drawing you a card (procolors decent). Feast and Famine gives card advantage, and helps you cast stuff, but it doesn't give board advantage (procolors ok). Light and Shadow gives life and card advantage, and can help with recurring locks (procolors great). Body and Mind gives you another body (board advantage, but the mill is detrimental as often as it is good (procolors suck). War and Peace, not as great, because if it gets removed even after several turns, you're a card down. And usually it accounts for about 10 damage total in a game, which is only a little more than the others (procolors good). If you want more explanation about swords, I'll give it, but I doubt you'll need it.

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Posted 12 April 2012 at 22:24

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*swords ranked best to worst.

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Posted 12 April 2012 at 22:42

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Hey, thanks for the advice! I agree with you on the fact that SoWaP isn't as good as SoFaI, but I had it in there to compensate for the life loss. After a few rounds of playtesting (Against Esper Stoneblade fml) I realize the life loss is pretty insignificant. I'll throw in the SoFaI.

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Posted 13 April 2012 at 03:55

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2) Creatures. You're running enough. You're effectively running over 20 creatures, including token producers. I'd suggest cutting down. How about -1 Obliterator (too difficult to cast), -1 Elspeth (you have tokens and boost already, and can protect your permanents (disruption, removal, runes). She's superfluous. I'd replace them with some non-creature options. Look at point 4.

3) Land. 22 is a good number. Nice choice. I'd replace 2x Swamp with 2x Urborg, Tomb to Yawgmoth. It makes you able to produce colored mana with Wastelands and Fetchlands. One is not enough; I run 4. The last swamp, and the Godless Shrines, could be replaced with Rishadan Ports if you make this change. The ability to use them for color frees you up, and the port is the best way to screw with a player. That and Wasteland are sufficient mana denial, especially if you use Vindicate on a land, too. I've had an opponent locked at 0 usable lands, and a Mother of Runes killed him wielding a Batterskull.

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Posted 12 April 2012 at 22:39

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I really like Obliterator. In this deck, he's never difficult to cast, especially if I make the changes you suggested to my mana base. He needs to be answered by a StP immediately or I gain tremendous tempo/card advantage. You're right about Elspeth, though. Too often do I tap out for her, make a token, and have her die once I pass the turn. I'll throw in the Ports and Tombs.

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Posted 13 April 2012 at 04:00

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4) Artifacts. Use the two creature slots you dropped (Obliterator and Elspeth), along with a land or so, to put in some Mox Diamonds. It's card disadvantage, but few decks can compete with a turn one Mystic, turn two Batterskull. That's scary tempo.

Lastly, don't listen to clone002 and Progenitals. Clone is obviously a standard player who doesn't know squat about legacy, and Progenitals is probably a casual player (nothing against him; I love casual). Edna's smart, though. :)

Sorry for writing a book, and I hope my advice is useful!

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Posted 12 April 2012 at 22:41

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Honestly, I had never considered Mox Diamond, but it seems like a good fit. I really appreciate you taking the time to leave good, insightful comments.

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Posted 13 April 2012 at 04:04

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