Stonehorn Lockdown

by slothosaurus on 12 July 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)



Enchantments (3)

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Deck Description

First of all, let me thank everyone for getting this deck to the front page. it's my 5th on the front page and you have no idea how much i appreciate the positive feedback! :D I really enjoy the deck so far, and how you enjoy it to, if you do, give it a "like" and leave a comment with suggestions, which are always welcome. :D anyways, onto the actual deck... the story goes like....................................

So i did the sealed m12 thing right, and played RUG with inferno titan, ramp, buffing cards, mind control, hunters insight, etc, aether adept, cancel, etc... blah blah

anyways, i didn't have but 7 white cards, and 3 of them just straight up sucked majorly. So I didn't look over the other ones, as I knew that none of them were ones that I'd previously seen.

Then, I got back from getting my shit rocked by being mana screwed every game and/or seeing hexproof things (i only played 10 creatures, 13 spells, so my deck wasn't exactly as effective as i'd hoped,) however, I dropped.

Upon returning home however, I was looking through the cards I didn't play and glanced over a whtie one:
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Stonehorn Dignitary.
3W
Creature - Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.
1/4
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I tend to adore cards with unique effects, and this one is just begging to put into a UW control build with venser. So I threw this together. Let me know what you think guys! :D


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Most control decks have little synergy (you new kids are used to Caw-Blade, but it wasn't always like that... where as this one has two methods of very targeted power. And both work together. Control through tapping / locking them down with exarch, frost titan, stonehorn, gideon, and then board wiping with day and the like, and/or using gideon's -2 ability to kill things i've previous tapped down, and being able to reset gideon's counters and/or tap more with venser + a titan, exarch, or stonehorn, not to mention I have killing (well, exiling) ability with vensor. I also have condemn, into the roil and journey to help with "kill / exile esque" control. Basically, I've got enough straight removal to pretend like i'm playing black too. :)

Then I can swing in with the sphinx, or colonnade or gideon.
oh, and preordain is just in there because well, CA is always nice. and fits the 1 slot nicely. (a previous build had 3x each ponder and preordain, but i found it a bit too much, so i went with 4 preordain and 2 sphinx.)

SB was originally geared very heavily towards getting rid of valakut, with 3x suntitan and 3x tec edge in each one, which was certainly a beating. i've reduced it to 2 tec edge, but kept the 3 surgical extraction that went along with valakut. the extraction was also geared towards splinter twin, with dymystify and surgical extraction. i switched it up to spellskite, and dropped a few things to how it is now, as through testing with my gauntlet i've realized that UB control basically destroys this deck. It's too creature heavy, and even shitty UB mill decks will beat me once they get a JtMA (jace the memory adept.) me stopping them front attacking is useless, so i need to keep in some negates and spellskites SB. I'm thinking about dropping the condemns MB for spellpierce.
Idk. other control decks seem too good against this. However, this is, as a friend pointed out, really similar to an ultra fog deck, which kinda blows against control. :( sadly.


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Cool Interactions:
**Exarch + venser = tapping down their lands or lots of creatures, or just getting me extra mana.
**Frost titan + venser = me play it, tap down, then me swing, then bounce mp2 so i get two tap downs every turn, throw in gideon as either an attacker for beats or as a -2 user for kill spells and i've got me something to work with.
**stonehorn + venser = they never attack again
**o-ring + venser = being able to pick and choose what i want to exile, and can exile bigger nastier things later on.
**collonade + gideon = swinging in for a lot with vig and flying.
**gideon + venser = resetting counters to keep his +2 strong, or using vensers -1 to swing in for an extra 6 unblockable, especially with a frost titan.
**gideon + day = day then gideon into a creature for awesome swining

and i'm sure there's others, basically every card either for CA or in a synergy like fog-esque lock down that shuts down any creature based deck. :)

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TL;DR
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lots and lots of board control through 2 angles, removing from field, and through tapping down. I get a lot of board control, and some serious lock-down ability, as well as a SB built against valakut and twin (plus some for tempered and vamps)




Let me know what you think! :D "likes" and comments / suggestions are always welcome and greatly appreciated! :) enjoy!


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EDIT 7/12/2011 11:42 pm: i dropped 2 condemns and 1 oblivion ring for 3 wall of omens. i know it doesn't help in the UB matchup, but oblivion ring only sort of does. xD and getting the card draw and the ability to bounce wall of omens is very nice. I'd still like to see room for spell pierce MB but i don't really see that happening. I was thinking about why i'd use condemn, and that's because i'd want to take down their inferno titan or something, but then i realized that by the time they could get one out, i should already have them locked down, or at least i should the next turn. I also realized that oblivion ring is taking up space in the 3 slot that i'd like to save for the exarch. oust and lawkeeper are still options, but iffy ones, as lawkeeper is a turn 2 play (after preordain) and thusly isn't useful until t3 when i should be playing an o-ring / exarch anyways. so a 0/4 defender that replaces himself if a much better choice. Also, i didn't keep the update up on the SB. before i had 3 sun titan, 3 tec edge, and 3 demystify. i realized I'd rather play negate and spellskite, so i dropped the 3 demystify, 1 tec edge, and 3 sun titans to go to 4 spellskite and 3 negate. by the time splinter twin or VtMP has their combo out i'll have already locked them down so it won't be a problem, and these options help me out in the UB matchup (my worst matchup by far)
EDIT 7/13/2011 8:07 am - replaced 3 revoke existence SB with 3 spell pierce SB. I have to take out the entire stonehorn venser combo against UB control. it's really just not something I can handle, which is a shame because the deck fares so well against everything else. basically as of now, my entire SB comes in for UB control. xD
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There's been a few people who've said that they'd like to try out the deck for either FNM or tourny play. for FNM keep it as is imo, but for tournament play, i'd MB the spellskites and maybe throw in another o-ring or so, or spell pierce / negate. they're awesome plays and probably better against a control matchup. :) at least, that's what i'll be doing. xD lol


EDIT -- I am editing i now in order to make i more viable in tournaments.
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-2 spellskite, -1 extraction, -4 day(I had meant to have 1 day SB and 4 revoke existence, but accidently had 4 day SB [3 MB] and 1 revoke existence.) and lastly, -4 revoke existence.
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Spellskite is useful, but i'd honestly much rather be playing leyline of sanctity. It's a more powerful card in my opinion, especially since there isn't much that one valakut proc will do against me, and everything I have takes 2 valakut procs to kill, exarch, stonehorn, and even wall of omens. :) i'd rather protect the beating that will come to my face once my opponent realizes that'll be his faster way to win, especially since I don't deal much damage until late game anyways.
although extraction is awesome against combo decks like splinter twin and valakut, these decks often times have other ways to win. even if i take out valakut into exile, he'll still beat my face in with primeval titans, urbrasks, and (in some builds) inferno titan. That's a lot of damage in my face, i'd rather drop down lower on the surgical extraction so i can keep in some of my tap down abilities and take care of the huge threats they dole out.t. I know removing an extraction isn't much help against splinter twin but that's okay, because i really had no way of killing the enchantment to begin with, so extraction is pointless. xD
revoke is removed because it exiles, not removes, and although i like it more of course, destroy is much better with extraction.
-4 day was obvious as i already had 3 MB.... and i didn't go back to 1 SB because after testing, I realized that there wasn't ever really a time when I needed it, with all the other lockdown I have.
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+3 leyline of sanctity. all of my creatures take 3 valakut procs to kill, so playing against VtMP decks, I'll need all of the protection for myself as I can, as they'll soon figure out they should be hiting me directly, not hitting my creatures, as it'll take me a while to win with them.
+4 demystify. honestly, just a plain awesome card. instant speed destroy target enchantment. i know that it's not artifact or enchantment, and puresteel decks can beat my face in if they connect with a feast and famine just once and i don't have a day in hand waiting, but 1 white mana for killing 3 of my biggest enemies? splinter twin, tempered steel, and worst of all, pyromancer's ascension. 100% worth it.
+3 timely reinforcements. honestly, almost every time i use this deck, I'll get the 3 tokens and the 6 life. which certainly isn't a bad tradeoff for 3 mana, it'll help a ton with blocking, and will 100% go in to help with aggro builds for bitch blocking, stalling me just long enough to stabalize. I'm really planning on testing this, i'm not 100% how well it'll work out, but we'll see. I just know that frost titan won't happen super consitantly against these aggro decks, so replacing them with reinforcements means i can stabalize and then use other methods to kill them off, day + colonnade + sphinx + gideon is still very workable, espeically if i use venser to bounce the sphinx so when I day he comes back onto the field.

----ALSO! looking very seriously into playing celestial purge. 1colorless 1white instant, exile target red or black permanent. Very useful against UB builds that run things like grave titan, and still awesome against big red and exiling at instant speed the mountain they animate with koth. :) not to mention urabrask. But choosing this card will almost 100% depend on my local meta and what sees a lot of play. I'm seriously also considering taking out the tec edge completely from SB and running something in it's place, maybe a negate or spell pierce to take care of that pesky pyromancer's deck and/or kill spells / counters from UB control. thoughts?

Deck Tags

  • Control

Deck at a Glance

Social Stats

37
Likes

This deck has been viewed 35,334 times.

Mana Curve

Mana Symbol Occurrence

2620000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stonehorn Lockdown

You sir have an absolutely brilliant mind! This deck is amazing. I can see it starting a little slow but when it get's rolling its incredible.

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Posted 12 July 2011 at 03:55

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thank you very much sir! :D

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Posted 12 July 2011 at 04:36

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this deck is really sick. maybe some gideon's lawkeeper to get some early creatures that fit in nicely with the tapdown theme. besides that, this looks incredible, thumbs up man.

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Posted 12 July 2011 at 04:11

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yeah gideon's lawkeeper has been troubling me. idk if i should play it or not. but thanks a lot on the compliment! :D
i just saw stonehorn sitting in the pile of cards i didn't play, and was like "wow. holy shit. this is godly"

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Posted 12 July 2011 at 04:34

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Awesome deck! If only I could get my hands on those planeswalkers...

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Posted 12 July 2011 at 04:56

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yeah i've got 4 vensers, but getting gideon will be a pain, lucikly he's at 19.99 at the time of this comment. i'll have to snag him now before he skyrockets! :o

it's the manlands i'm concerned about honestly, I don't have any of them, and everyone i know who played caw-blade plays extended too and are playing caw-blade there.... lol. :(

thanks for the compliment though! :D

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Posted 12 July 2011 at 05:03

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gideon is at $14.00 as of days ago and and is probably not going anywhere up. as for the deck, interesting combo. i never thought of him with vensner, only mimic vat. on another note, revoke doesn't work against twin because it's a sorcery. however, i've been thinking and i'm not sure, but could you target the deciever with apostles blessing giving it pro-red. not sure if that would work but whatever.

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Posted 12 July 2011 at 13:04

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eh, i'm not 100% sure, and honestly i think i prefer just straight up countering or locking them down, it doesn't matter how many they have if they can't attack with them, or if i tap them down or if they all attack gideon. plus, my sb is even rougher against splinter twin because of extraction, negate and spellskite.

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Posted 12 July 2011 at 18:19

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ebay has some good prices on cards. Although I don't feel safe using that site. If they are going into sleeves it doesn't matter I suppose.

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Posted 12 July 2011 at 20:57

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i use tcgplayer.com. in fact, if you click on card names when on mtgvault, scroll down to the bottom, and click (on the very bottom)," view (card name here) at magiccards.info. on the right, it will display tcgplayer's listing of cards from their many vendors. the actual site is easy to navigate, and has excellent prices.

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Posted 12 July 2011 at 23:04

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RoboRisu has deleted this comment.

Posted 12 July 2011 at 06:01

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If for some reason I ever meet you I am absolutely not playing against this deck. It's incredible! Until reading your description I had also overlooked stonehorn but with Venser that looks like a gigantic pain in the neck! I got to this deck by clicking on a comment of yours on another deck and I like the idea of a like for a like and a comment for a comment so:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=206166

Seriously though, this deck (though pricey) looks like if it isn't hit very hard very fast it's almost impossible to beat. I'm very impressed. This may be my favorite control deck I've ever looked at.

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Posted 12 July 2011 at 09:40

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thank you very very much! :D I appreciate it! :P and i'll be sure to check out your deck. :)

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Posted 12 July 2011 at 14:23

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This deck dies to control though.

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Posted 12 July 2011 at 11:33

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yeah, through my gauntlet, i'm seeing some incredibile weakness to UB control. so i'll have to switch around my SB. my MB did fine against valakut even though, so that's good. i don't need the sun titan tec edge combo. xD

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Posted 12 July 2011 at 14:17

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I like it! I might copy this and play it in a tournament. I want to insert one Mimic Vat mainboard.

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Posted 12 July 2011 at 16:35

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in tournament play where i'd expect to see a lot more control being played, i'd probably drop the roils and what not to play 4 spellskite MB - UB control is rough on this deck. :./

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Posted 12 July 2011 at 17:10

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I'm also thinking to drop Deceiver Exarch and put 4x Squadron Hawks the I'll have 3x Sword of Feast and Famine and 1x Sword of War and Peace in the sideboard.

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Posted 12 July 2011 at 21:50

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I like the concept alot! i'm currently playing a U/W control as well but it works a little differently than yours. over all I really like the idea you have here! I'm only seeing a few problems. which you actually mentioned in the deck bio already. The rhino guy is great but 4 of is unnecessary imo. He seems pretty useless against other control decks, obviously SB but maybe i just don't see his potential like you do. also you probably want to switch over to the O-ring. JtN was a great filler but O-ring is back and with a meta with some many artifacts and non-creature permanents it's too helpful to no run. something i started using in my U/W build is Gitaxian Probe. i use alot more counters than you do so it's a little more helpful but it's really nice when you don't have to pay mana to see their hand. allows you set up better for whats coming. just adding my 2 cents. i'll help you out as well by liking every comment so far(jumps your numbers lol) thanks for the help! and if you want to check out my U/W deck. any suggestions with that would be helpful too! thanks!
http://www.mtgvault.com/EditDeck.aspx?DeckID=201052&DeckCardID=4668914

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Posted 12 July 2011 at 18:05

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i completely forgot o-ring was back. thanks for that! xD haha

but no yeah, if he were 3 mana though... he would be wayyyy too powerful, and at 4 when i've got exarch and other things in the 3 drop slot, i think i'll be fine. dismember does kill him though, which is very mean. I'm just not sure how many decks will be playing it, though if there are a lot, i'll be MB'ing it for condemn.

all i'll check out your deck right away, but you put the "edit deck" link in. :P haha. xD i'll still find it though! :D

and yeah, i think it should focus from creature control to counter magic control fairly quickly post - SB, i'm just really afraid of UB control. A friend suggested grand abolisher to stop UB from becoming too powerful as they'll have to use killspells during their turn, and things can't be countered, but i'm not sure. what are your thoughts? :)

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Posted 12 July 2011 at 18:13

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Dismember is currently (arguably) the most potent form of removal available to black (in standard). I can't imagine any competent MBC that doesn't run at least a pair.

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Posted 12 July 2011 at 21:06

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whats the point of bouncing o ring with Venser? whatever you exiled last time is just gonna come back. I like using exclusion ritual for V's [+2].

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Posted 12 July 2011 at 18:49

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Bouncing for exiling priority, I know its a stretch but exiling a steel overseer is a good play, then exiling a tezz is better. :) because the aggro is rough to deal with, but tezz's ultimate something I can't deal with besides roil.

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Posted 12 July 2011 at 19:10

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It's all about tempo (or disrupting it). In slothosaurus's example, if Oblivion Ring is the only answer to Steel Overseer currently in your hand, it would disrupt your opponent's tempo (building creatures of P/T beyond mana efficiency for whichever turn they may be on); however, you may not wish to use your Oblivion Ring on Steel Overseer because you know there will be a bigger threat approaching in another few turns. The ability to exile and retarget as it enters the battlefield is critical in that regard -- as with the above example, 2-3 turns of no Steel Overseer is enough to disrupt your opponent's tempo, perhaps giving you time to destroy his otherwise cheap/weak artifacts (Memnite) in combat. The damage is already done, now you can refocus your Oblivion ring to another threat.

Other examples would be exiling a non-land mana source, delaying a ramp deck from getting it's big beater into play, and then retargetting that big beater once it is in play. At that point they have enough mana to cast big beaters, so locking down a mana source is no longer necessary. Once again you're disrupting their tempo.

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Posted 12 July 2011 at 21:04

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I like the idea of this deck but it seems very slow sorry to say. I think you have too many high mana costing cards without anything really to back them up before you can get them out or ramping to them. Venser and Gideon are both 5 cmc since I'm not really seeing any ramping here, it will be at least turn 5 before you can get either of them out. by that time you could have lost the game or be well on your way to losing it. The concept of the deck is great and I'm sure it's a lot of fun though.


Also watch out for anyone playing Torpor orb because that card completely shuts down almost everything about this deck. :(

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Posted 12 July 2011 at 21:34

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other things that can work well with venser is master splicer and wall of omens, maybe try and fit those in your deck.

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Posted 12 July 2011 at 19:26

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yeah wall of omens is nice, but i really try to focus on board control and the prison - esque theme in this deck, so i'm running deceiver exarch instead of wall of omens, i think as a venser target, he's much better, espeically when i have to spend the first 4 turns locking down, wall of omens isn't as awesome as exarch or o-ring.

but thanks, i like it.
as for master splicer? idk, if anything i'd run wing splicer, as i can skip their combat phase then fly over them from the ground.

actually though, that could be a build. here. i'll make one right now.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=207956

something along the lines of that. better win con.
i chose not to run with precursor b/c with dismember and black running so rampant, and the love green has been getting lately, and all the anti-artifact BS, copying it for the golems would be too much of a pain in the butt.

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Posted 12 July 2011 at 20:54

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Brilliant idea! I'm not huge on the particular build you created with the combo, but everyone has different styles...10/10 :) brilliant job! :D

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Posted 12 July 2011 at 19:51

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what do you mean the particular combo i created?
i definitely think that it's a bit on the creature control side. maybe too much, but that can and will be easily switched up depending on what i see in the meta, just switching SB and MB around.

one friend told me gideon and venser + stonehorn and day was wayyyyy too much creature control, and i might agree with him, but i'm not 100% sure. it really depends, like i said, on the meta and how it plays out until october.

however, all i'm really losing is colonnade, as preordain can be replaced by ponder. condemn and into the roil can be replaced by dismember and/or other white removal / draw.


OR, as one friend sugested, with this SuperFog - esque deck, throwing in 3x of the new jace could win the me game. easy, because they can't really attack. xD lol

thanks for the compliment though, i really appreciate it! :D

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Posted 12 July 2011 at 20:58

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Awesome deck! Might copy this for FNM.

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Posted 12 July 2011 at 20:01

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awesome! if you do, or actually plan to and aren't just saying that, let me know asap and PM me or add me as a friend or whatever on mtgvault.com and we can talk about how it played out.

just realize that depending on if the meta at your local FNM is very control-esque, drop 2 condemns and 3 day for 3 spellskite and 2 negate. :) at least that's what i'd do, or any combination there of. :)

hope you enjoy! :D and i'm really glad that this was your first post (it says ThisisSparta (1 posts)) and it made my day that your first post was on my deck. Thank you so much, and thanks to every one else who has been awesome and provided constructive criticism. :) you have no idea how much i appreciate it! :D

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Posted 12 July 2011 at 21:01

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I don't think it'd hurt to include a single Sun Titan in the side board. It'll be useful against other control match ups (counter or removal) to retrieve lost Exarches and O-Rings. Would be nice with fetch lands, too, but you're not running any..

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Posted 12 July 2011 at 21:11

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yeah, fetch lands are a no-no, when i can't do anything until turn 2 or 3, i'm basically screwed if i run fetch lands (though i'd love to because i strongly believe in deck thinning.)
and sun titan is very, very cool, i think i'd love to see him, but honestly, i'm much more concerned about splinter twin that could go off on t4 and if they're on the play, i'm screwed. so i need revoke existence and roils SB instead.

at least those are my thoughts.

also, i'm a strong fan of never, ever running 1ofs unless you have an awesome tutor (like 1of sword in caw-blade or something.) so idk. originally the SB had 3 sun titans, 3 magnets, and 3 tec edges, just to absolutely destroy valakut. it also didn't run sphinx but instead ran 3x ponder and 3x preordain.

i'm also interested in gideon's lawkeeper as well as (maybe, and this one is up for debate) 2x or 3x chalice, and replace them with tec edge if i need to game2.

sun titan for o-rings and exarchs are very nice though....... very very nice... good point. and for tec edge.

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Posted 12 July 2011 at 21:18

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He can also be used to return Spellskite to the battlefield after having redirected a spell or ability that would destroy it.

By fetch land I meant a fast fetch, such as Misty Rainforest and Marsh Flats.

And I know what you mean about running one-of's, I used to be the same. I like consistency, and I cannot consistently expect to draw a single Sun Titan over something else. However, with Preordain and Into the Roil, and later Consecrated Sphinx.. I don't think it'd be too much of an issue.

Lawkeeper would make a good addition, IMO, in place of Exarch. After rereading the abilities, Venser returns a permanent to the battlefield at the beginning of your next EoT step. Almost immediately after is your opponent's untap step, with no significant need for a tapped permanent in between. Frost Titan still works, as it causes the permanent not to untap during the next untap step, but Exarch does not confer that ability.

Exarch is only really useful to tap out the opponent when you first cast it. Otherwise the only use provided with Venser is to untap one of your lands or creatures to have available during your opponent's turn. It's a tough call though, because of your mana curve that one extra land might be very useful. I'd say more often than not, though, Lawkeeper would be better.

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Posted 12 July 2011 at 21:44

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I definitely agree with it being able to bring back in spellskite, which is a HUGE plus, but as Ill tend to take a lot of damage, if they have only one or two creatures, or I need to tap down their blue mana to protect myself from counter magic. Not to mention exarch can flash in and block, which is very necesary against bloodthirst decks and early tempered steel aggro. It's just very useful,


Also, I meant the same thing by deck thinning. Marsh flats takes a card out, which is awesome. and will help me draw other things I need. Its just the math of it.

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Posted 12 July 2011 at 21:57

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Does stonehorns ability stack up for each time you blink it? If you played it(they skip their next combat) then you blink it and somehow play it in the same turn do they skip there next legal combat again, which would be a few turns later? Because it says "there NEXT combat" but because theyre skipping it, the second stonehorns ability would affect the combat after the one that has been skipped? Sorry if this is a confusing question, but if what I am saying is true and you had the ability to blink it and replay it multiple times in a turn, then they just wouldnt be able to attack basically.

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Posted 12 July 2011 at 22:12

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Also, I knew this guy was insane the second I read him in the spoilers. Im glad other people see how interesting and unique he is.

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Posted 12 July 2011 at 22:13

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I was actually kind of curious about that too. Even without it stacking, its still a solid card and a great card! :D
I didn't even look hard at him in the spoilers because I didn't think that that at 4 mana he'd be worth playing in anything. Oh boy was I mistaken though. I'm glad someone else saw him though. I figured the combo would have already been everywhere but I didn't see it anywhere... I have all the cards on preorder the day they come out, and I'm very excited to play it. I'll 100% play it in the next TCQ, but I might sworn around some of the MB and SB for different metagames. This is more FNM built where as adding spellskite and possibly tec edge MB will be better at a tcq just because I'll be seeing very different types of decks.

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Posted 12 July 2011 at 23:08

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What about Sun Titans? It's another thing to bounce with Venser, and it can help bring back O-Rings and Exarchs that were destroyed earlier in the game. At that point, add a few Tectonic Edges too for glorious value.

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Posted 12 July 2011 at 22:30

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The original SB had 3 Tec edge and 3 sun titans, but I think sun Titan might be worth playing against a control matchup (as I doubt UW control will see a ton of play but UB will see a lot more I'd say) to bring back the spellskites and tarpits that you mentioned, I just feel like is rather play more counter magic instead of after the fact retrieval when they'll have plenty of open mana to counter a sun Titan. :/ idk.

After another run against UB control I realized that I'm perfectly fine having them play inquisition t1, Its not a strong play against me

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Posted 12 July 2011 at 23:13

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I pulled some nice white stuff in my sealed as well, but didnt run it due to variety as well. Love your use of Venser; he is slowly becomign my favorite Planeswalker ever.

In terms of advice, I agree with the tons of people above me who have already stated this, but maybe consider Gideon's Lawkeeper. He's awesome :)

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Posted 13 July 2011 at 01:59

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yeah no, he was certainly in the original option of cards, but as he dies so easily, and i'd rather spend that turn 1 preordaining, he won't see use until t3 when i'd want the mana for an o-ring or an exarch. depending on my local FNM meta i'll MB him or SB him. I've already preordered a playset of lawkeepers, just for this deck.

If anything to help against aggro, I think throwing in another exarch would be my best bet, he's much more versatile as he can untap my own things, and as he can tap down their blue mana for leaks to ensure my t4 stonehorn.

I also believe venser is probably my favorite planeswalker ever, he's just so fun. chalice is also something up for debate, as is gideon's avenger (i had him in a build i tested where I took out stonehorn and just used venser's -1 with gideons avenger and ran 4 gideon and 4 magnets. He ended up being beyond godly with venser's -1 ability, but was too easily doom bladed / throated.


ya know? i had to cut some really serious stuff in this deck to keep the "lockdown" theme around. i didn't run dismember, oust, roil MB, spellskite MB, as well as some other things like friggin tumble magnet.

-------------------------------
In my final response to the lawkeeper thing though. I have 2 things to say. I will almost always stabilize at 4 mana, with day and/or stonehorn. If not, i'll get it by turn 5 (and if i'm not dead by then, then i'll have been bouncing / exiling so many things that it'll be like i've already stabalized.) i think that a much better plan would be to play 1x more exarch, as it'll help with the 3mana flash in for a tap and block. It seems more versatile, and I honestly don't think lawkeeper is that great of a card in my deck where you have to pay the mana for it every turn. where at 3 i've got o-ring and exarch, at 4 i've got day and stonehorn, at 5 i've got venser and gideon, and at 6 i've got sphinx and frost titan. I just don't see lawkeeper fitting into the curve as smoothly as one more exarch, nor do i find it as useful as i'll have to hold back my entire lockdown strategy b/c of lawkeeper. just doesn't seem worth it to me.

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Posted 13 July 2011 at 02:49

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like it was previously stated, it does start rather slowly, i have no doubt that after turn 4 this deck majorly screws a lot of decks over, and i personally dont play standard (legacy is so much more fun and theres much more chaos and diversity of decks) so i dont know how fast other standard decks take to start out, but against some quick decks like kuldotha red, elf, and my personal creation (graveyard demigod) -link below
i dont think it would get to bask in its superior glory very often, but i give you thumbs up for finding new combos with special effect cards :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=207005

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Posted 13 July 2011 at 03:47

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thumbs up are always awesome! but yeah, kred can kill me turn 2 with a perfect hand, i just have to make sure i too have a perfect hand. xD or a SB. i mean. glistner elf buff is wicked against me, as is kred and goblin tribal. UB control is mean too.

i just don't exactly know how to make the deck faster without sacrificing the integrity of the deck's lockdown post t4.

thanks, i was actually really shocked that i didn't see the combo anywhere else, and most of the faster decks right now that aren't red rely on attacking creatures (primeval titan [for valakut the molten pinnacle] and exarch + splintertwin combo.) they both go off turn 4 and i have answers for both of them, very solid answers.

maybe throw some spellskite in MB? idk... the lawkeeper just doesn't seem like he'd be active enough...

idk though, think how aweful it would be to throw in silence for my deck? :D hahaha, t1 silence, t2 silence, t3 exarch block, t4 begin the lockdown. i don't know how any deck could survive that...

well, killspells obviously, but that's besides the point. xD

or maybe i could throw in wall of omens MB? for the draw and the defender? it would certainly help out against a lot of decks... idk, i'll throw together another version of it and see how it runs.

thanks again for the compliment, i really appreciate it. I'm certainly no genius magic player, i just happened to be the first one to post the combo onto a website and get it some attention. I'm sure a thousand other people saw it before me. :) i mean, idk, i could be the first, but i highly, HIGHLY doubt that.

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Posted 13 July 2011 at 04:25

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THIS DECK IS AWESOMEEEEEE !!! +1 LIKE OBVIOUSLY
http://www.mtgvault.com/ViewDeck.aspx?DeckID=208159
Here based on your awesomeness and intelligence I make this deck which I hope to build =)
It's almost invincible thank you for this awesome idea.

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Posted 13 July 2011 at 05:36

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hahaha, yeah, far from invincible. you need a lot of counter magic to stop black's killspells, and there doesn't seem to be enough room in the deck to fit it all. :/ which is very, very, VERY sad. leyline and augrey owl was an awesome idea, and so was halimar depths, i'll have to check into those! :D
really though, it's the doom blade / throat / dismember thing that i'm so concerned about, honestly, i might have to end up running 4x MB just b/c i see black everywhere these days.

i'm not 100% sure how you'll fair against heavy aggro though to be honest, with no gideon and no day, idk how you'll deal with glistner infect, infect in general, BB vamps, BR vamps, and tempered steel. :/

haha and yeah, i'm glad to have the idea get some exposure. I'm not a skilled enough player to perfect it, but that's why i'm so glad it's on the front page of mtgvault.com. It means that someone will come along and fix it. I definitely need spell pierce and spellskite MB though, maybe even negate (probably negate)

right not after testing for the past hour against different UB control decks, i realized that dropping 3 wall of omens for 3 spellskites and dropping 2 roils for spellskite and negate MB might be 100% worth it. the deck is just too weak without it.


Honestly though, it makes my day when people leave comments like that! :D I'm really proud of being the first person that i know of on mtgvault or on mtgsalvation to have figured it out and gotten publicity for it, and i hope if you ever do play anything like it at a tcq, just name is stonehorn lockdown. it seems like a really suiting name for the deck. :) lol

also - like i said in previous comments, i have all the cards for my build coming in the mail / trades in the next few days, so next atlanta TCQ i'll be playing it up! :D and at my next FNMs. :P lol

anyways, thanks again for making my day, i loved the comment. and i love the augrey owl and halimar depths idea, in case you don't have out a stonehorn, it really helps.

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Posted 13 July 2011 at 06:33

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Precursor Golem is awesome in these venser decks, also you might want to think about glimmerpoint stag becasue with that and venser you can make venser invisible during their turn

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Posted 14 July 2011 at 14:14

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i'm already weak enough to UB control as it is, and doom blade or dismember on that guy is just aweful, as for the second one, i thought about it, but i'd rather play frost titan, as i already have my spell count tied up and i don't run enough win-cons as it.

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Posted 15 July 2011 at 02:25

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nice deck, but i think that i can beat it with my illusion's deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=208365

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Posted 14 July 2011 at 15:58

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Very nice deck! I actually just made a similar deck not realizing this was a front page deck lol.
I love the concept of Stonehorn Dignitary!

If you wanna take a look at mine it might give ya a few ideas! I know your deck has helped me improve mine.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=208644

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Posted 14 July 2011 at 16:16

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i really like it, and wurmcoil is an awesome plan, great card. mimic vat MB is a bit awkward, but it depends on your meta. i'd run more gideon and day over that. day is really powerful, i also don't know if you'll have enough to take out splinter twin consistently. 4 wall of omen might also be overkill, and probably pre-SB instead of real MB, but it depends mostly on your meta i suppose.

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Posted 15 July 2011 at 02:30

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SwnkyPenguin has deleted this comment.

Posted 14 July 2011 at 16:18

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I like the deck a lot, the only issue I can see is that Torpor Orb shuts this deck down completely. maybe side some Divine Offering?

Please take a look at some of mine
http://www.mtgvault.com/Profile.aspx?UserID=38811

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Posted 14 July 2011 at 22:51

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your UB control looks solid aside from the fact that it lacks real consistency, running less than 3of that you can't tutor for generally aren't an awesome idea. at least from my experience. (though 2 of dismember is often a good plan, and it's okay to 2 of's if you have lots of draw and you'll only use the card late game)

but yeah, torpor orb does shut it down, luckily, torpor orb is generally an aweful card against everything besides this deck. xD and it certainly won't be MB material, and a good SB against me would be more kill spells, not torpor orb, at least imo (aggro decks won't be afraid enough to use torpor orb of anything)

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Posted 15 July 2011 at 02:28

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I like your idea. But you are missing some even bigger combos with Venser.

Check out my deck Venser's Sundial (You will want to read this)

here is the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=208959

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Posted 15 July 2011 at 06:43

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ehhh--- As cool as sundial is, I honeslty don't think the card is half as good as people make it out to be. Although there are brutally awesome combos with it, I agree, the decks with it, I feel, lack consistency.

as far as your deck goes, here's what I think of each card and it's interaction w/ others.

sundial + venser + card_name_here ==> exile your own shit to death, no good. but cool with a few cards in here such as exarch. which can be exiled with venser, brought back at the end of their turn, letting you tap down something to swing in with and not be blocked by gideon (but that's a stretch, and you're missing gideon. which seems awful. xD he's too good to pass up, and has too much synergy with venser.) Also. glimmerpoint is with venser only imo, no need for sundial. it seems like sundial and venser aren't meant to worth together with any other 3 card combos, which is nice.

sundial + x. ==> Cool for protecting a lot of your cards, like colonnade, and cool against their tricks like giant growth or something on a blocker maybe? or something like that. also, well, obviously godteir with mimic vat.

venser + x ==> cool to rest counters on... on wait. :( fun with glimmerpoint stag though. :D and to bounce a sun titan then be able to day then bring back your spellskite or something maybe? cool with o-ring too, to bring it back, or to exile something else. :)


Idk. I feel like the deck is trying to do a few too many different things at once and spreads itself a bit too thin. I on the other hand focused too much on attacking lockdown with a variety of cards which all work very well together and provide lots of consistency, but in doing so, opened myself up to a few cards that will wreck me.
If i were to make suggestions, I'd say to either run gideon, drop the spellskites, and play either mangnets or into the roil, possibly stonehorn. which i obviously really dig. xD lol.
Also no manlands seems odd. I just don't see many win-cons here besides after a very very long time, exiling everything they have and then swinging with sun titan...
Also maybe it might not be a bad idea to throw out or less of mana leak? I find that in my stonehorn lockdown deck, mana leak shows up too inconsistently for me to make the most of it. I ran up to 4 just recently, aka, today, to see if that helped and it did a little, but as this isn't a counter-magic control like UB or UW or UU (haha) normally is, leak is just too little counter magic to rely on it, it'd be better imo to just have something awesome and hold onto in your hand bluffing it as a counter. XD

also - i guess i didn't notice this before, but being able to end your turn is awesome alone in a control deck. honestly. they go to cast something EOT or whatever, and you're just like no. but abolisher would be more useful than sundial for that, or honestly, you could just run didmember. xD or baneslayer or something... idk...


All in all though, I like the deck, I just think it's spreading itself too thin. I'd focus it down to one form of control with a minor splash of another, and add a few more reliable win cons and even out the curve of your control. where as mine starts at 3, and is very slow (though we've had to get used t3 4/4 LL Vig lately... control hasn't always been like that, btw...)

So basically.
1. Focus things down. :)
2. Ways to protect your focus while hurting them at the same time. (sometimes best D is a good O, remember that [aka, sometimes dismember is better D than leak]) :D
3. add more win cons. xD

like i said though, just my personal tips, i really do dig the deck though. :D

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Posted 15 July 2011 at 09:14

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also, when talking about speed up there, remember for some of your combos to work you'll have to pay for sundial every turn.... :( making it even worse. xD

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Posted 15 July 2011 at 09:15

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i think the deck is fun i test played with it against my friends i had 2 proxy the planeswalkers but i rly do like the deck just a question why r 4 day of judgement in the sideboard when 3 are maindeck?

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Posted 15 July 2011 at 14:38

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because day'ing away a primeval and a lotus cobra is the worst (good matchup) targets for day. other than that, i've still got taking out 4 vamps, 4 artifacts from tempered steel, a hero of bladehold and some other white weenies, etc. etc. etc...

other than that, I adore the day + gideon combo as it's so versatile and generally just a very very powerful combo, not to mention it lets me swing in with my colonnade, frost titan, and what untroubled by blockers. day + gideon + all attack + frost titan to tap down a land to hold back bigger threats, then swing in for 6 with gideon, swing again next turn with gideon and with frost titan tapping down his new creature, rinse and repeat for the win. Day is a big part of those gameplanes.

honestly though, I really would love to drop a few things to try to run anti-artifact/enchantment mainboard.


As i'm sure you noticed testing it out, UB control is my worst matchup, probably followed by pyromancer's ascension, then UW control with a low creature base, then BB control (not BB aggro) then splinter twin, then valakut, then creature heavy decks just the shit living shit rocked out of them.

However, just because those are the list of my worst matchups, besides pyromancer's ascension, these decks still run creatures, and that's their win-con. I can still very quickly and efficiently remove that win-con from the game, and slowly win the game.

Looking at the scg open this weekend (16 + 17th) all but 2 of the decks in the top 16 had creatures as their win-con. one being a heavy planeswalker UW control and the other being pyro twin. day of judgement is often a very, very powerful choice. even if it only hits 1 big target and 2 weak targets, that's still 100% worth it. Also - the build here is more FNM based, and I expect to see a lot of heavy creature decks at my FNM. (though I do have plans to develop the deck competitively too, switching a few things here and there)

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Posted 17 July 2011 at 20:34

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Well after I played a very similar deck at FNM on the release I'm starting to see the matchups and how this deck does really well, and what it struggles with. Control, Valakut, and Pyromancer Asc. are your biggest worries most likely while any creature based deck gets crushed.

I would highly suggest adding 4 Leylines of Sanctity into the SB for Valakut/Pyromancer. And Celestial Purge for Splinter Twin. It all depends on your meta i guess. Also imo I'm thinking Sea Gate Oracle might be a better 3 drop for this deck than Deceiver Exarch if you hadn't already considered it.

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Posted 17 July 2011 at 08:48

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yeah, i've tested against valakut and MB I actually seem to be able to hold him off through stall long enough to take care of him and keep the lock down high enough, though often times on game 2 or 3 they'll get 2 valakuts and then harrow + rampant growth for game... Also, I played once against a guy playing valakut with genesis wave who waved in 5 mountains and another primeval... that was a big loose. :( leyline might see some play, but looking at the SCG open results from this weekend, valakut only made 12th and 13th of the top 16... idk.

also, i do agree that pyromancer's ascension is aweful and horrible and no good for me, but seeing as the top 16 at scg open this weekend had quite a few artifacts and enchantments that many decks were built around, I'm not sure that playing instant speed destroy/exile artifact/enchantment MB would be an aweful idea.

sea gate oracle is cool I guess, but I really need exarch's tap-down ability against splinter twin and hero of bladehold.

I'm developing the deck for competitive play, and the SB and MB will generally switch up greatly depending of i'm at playing seriously or at an FNM.

----

Out of curiosity though, how did you do? And what did people say about the deck?

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Posted 17 July 2011 at 20:22

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I did pretty good, made a few crucial mistakes with the deck because I'm still learning how to play it well but I ended up 4-1. I played against a Valakut and beat it with lockdown/leylines and I lost against a very control heavy U/W with no creatures. I played against a Pyromancer just for fun and got the crap kicked out of me lol.

And it was the most fun I've had playing a deck in a while. People saw the lockdown and just laughed and one dude who had a creature based deck just said "Well... fuck" and scooped lol.

And theres a LOT of Valakut where I play so I guess I'm biased when I made this. And I just use Celestial Purges and counters against Twin.

I gotta say.. I'm absolutely lovin the deck though!

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Posted 18 July 2011 at 04:00

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oh shit man, so yoiu actually did that well?!? :D
Yeah, the cards for me come in tuesday, and there's free standards around me on thursday nights, friday nights, and sunday afternoons. I'll be going to all of them to play test the deck.

I'm not sure how I feel about leyline SB, or really what i'd take out, but i'm 100% sure that i need to drop some crap SB to run more anti-enchantment mainboard. ascension and tempered steel can just be too much of a beating, and if it's instant speed it will help with the twin matchup too. very versatile.

and yeah, it's really fun to see people just scoop after they see one of the combos going and the synergy created mid-late game. my friend plays vamps and was super excited to have a pulsetracker, kalstria highborn, and 2 nighthawks with 3 lands in his opening hand. then after game 4, so on game 5, i exarched him t3 with flash in and blocked and he said "you know what man. fuck it. i'm not playing you anymore."

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Posted 18 July 2011 at 06:29

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Hahaha yeah I kinda love this deck and it's ability to piss people off. Creature based decks are just done for. I played my buddies b/g landfall/ramp deck and beat him 7 games in a row with this. It's actually a really good deck, he just can't do much if he can't attack.

And yeah I was surprised how well I did even though I was just learning it. I also played against a Tempered Steel deck for fun and it went alright. If they can't get a good start and kill me by turn 4, its all downhill for that deck. But sometimes it was just too fast.

You'll have to let me know how you do once your cards come in. It's a blast to play!

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Posted 18 July 2011 at 22:34

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Right on this is awesome I just buil a similar deck and then found this but mine is mainly mill control with walkers venser Gideon and jace 3.O I really enjoy it so far check it out man here's the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=210888 Plus 1 to yours

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Posted 19 July 2011 at 09:24

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nice deck!

Aether Adept or Contagion Clasp would have better synergy than the Sphinxs IMO but other than that this would be alot of fun, Vensor is my favorite Plainswalker and I've used him in several decks recently

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Posted 20 July 2011 at 22:24

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thanks, i've put a good bit of time into refining it, but it's only really refined for what i expect to see based on the Cincinnati results, and hasn't taken into account rouge decks i might see like grand architect or UB control (which as it didn't make it in the top 16 of cincinatti, i guess it's still a slightly rouge deck).

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Posted 21 July 2011 at 02:55

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just played at a 58 man tournament, got 3rd. would have tied as i played the match for 1st, but made a play mistake, forgetting that garruk 1.0's ability was +3/+3 AND trample.... otherwise turn was over, and if i would have said everybody attacks gideon, instead of attacking with him, i would have tied... :/ bad move. :(

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Posted 22 July 2011 at 04:55

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