smalrebelion

4 Decks, 29 Comments, 0 Reputation

i think you guys missed the point. I never actually draw with this deck.

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Posted 06 April 2010 at 23:44 as a comment on Dredge amalgamation

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in agreement with tyler

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Posted 13 January 2010 at 01:25 as a comment on Rowling Mine

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I take it white is in there so you can punish ignorance for the bloodchief? I think you'd be better off dropping it for red and pyroclasm. Check out my traumatic ascension deck on here for another take on a similar win condition

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Posted 13 January 2010 at 01:23 as a comment on Bloodchief's Memory Grinder

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it's too bad scapeshift isn't standard since it makes landfall epic.

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Posted 21 December 2009 at 05:08 as a comment on As The Land Falls

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fun deck. Where is nova chaser? also, I made an elemental deck like this and found soulbright flamekin to be pretty nice once you've got 6 mana. Banneret couldn't hurt either. also, lightning with a few less creatures and a few more burn spells hostility is good enough for any deck. vigor would be great too.

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Posted 21 December 2009 at 05:01 as a comment on Elemental Assault

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doubling season would also be beastly here. Not sure why that wasn't my first suggestion.

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Posted 20 December 2009 at 04:39 as a comment on Saporling Fungus Damage

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door of destinies does not pump your saprolings because they are not spells. A good deck just slightly weaker because of this detail. You should for sure put fecundity in this deck for card draw and i'm not sure why utopia mycon and thelon of havenwood aren't involved in this. The first thing i'd take out for them is vitaspore as it sucks.

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Posted 20 December 2009 at 04:33 as a comment on Saporling Fungus Damage

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very cool combo. Not enough protection for it. You'll win the first game 100% of the time because nobody will have any idea what you're doing but you'll never win again after that if you can't defend your combo.

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Posted 20 December 2009 at 04:26 as a comment on Infinite Charnelhoard Vigor - Thanks RyoUnleashed

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Interesting take on blue. I think a jund deck would tear this apart but it's still a good deck if you don't consider the metagame. your theme seems to be aggro but you have no removal. aggro always has removal. I think this deck would benefit alot from splashing a color (white or green). It would benefit even more from an unsummon. Basically what I think is that even though your idea is to play a noncontrol blue deck you'd be better off playing some form of removal. This is a monocolor (meaning none of your lands come into play tapped) very aggro deck and you only have 4 one drops. Cosi's trickster is an order of magnitude better if you have path.

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Posted 20 December 2009 at 04:23 as a comment on B Beatdown

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I like the idea although i think there might be bigs that could contribute more in standard. Also, summoners bane is week in this. I think cancel/spell pierce and one or two goblin assaults would serve you better.

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Posted 20 December 2009 at 04:09 as a comment on getting out a fast big dude. take 2 help still needed.

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holy crap I did not read the rulings. that makes pyro and twincast so much better.

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Posted 18 December 2009 at 14:52 as a comment on Pyromancer Ascension

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you're gonna need some removal for when they start top decking.

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Posted 18 December 2009 at 01:05 as a comment on Bitterblossom

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guile might not be as good in there as you thought:

10/1/2007: A spell exiled this way was never actually countered.

still great but not gonna synergize with your lullmage.

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Posted 18 December 2009 at 00:39 as a comment on UW TOKENS

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I solved that problem for you. Eternal witness is definitely necessary here and dread return would be great if you decide to put more dredge in here.

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Posted 17 December 2009 at 23:36 as a comment on Haakon, Aluren Scourge

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very interesting indeed. how do you find aluren and ashes?

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Posted 17 December 2009 at 23:32 as a comment on Haakon, Aluren Scourge

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Extractor demon is a must.

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Posted 16 December 2009 at 18:49 as a comment on unearth budget standard help

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looks pretty brutal, I't go for terminate in place of doom blade and at least put puncture blast in side board. Also, since you're in the right colors might as well put 4 demigod of revenge in the sideboard. Not too on theme but they make any red black deck better. Always.

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Posted 16 December 2009 at 18:45 as a comment on pain and suffering

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Also, I'd side in 4 brave the elements and take out all your lost truths being that they get eaten by scourglass and just generally kinda suck unless you have sharuum in hand

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Posted 16 December 2009 at 18:40 as a comment on Standard Espers

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Cards in: Ethersworn canonist, Master Transmuter, Tidehollow sculler

out: tidehollow strix, glassdust hulk, architects of will


thats just my opinion. That lowers mana curve and allows you to interact with your opponents more. Also, with transmuter in the deck you could maindeck steel wind and i'd go so far as to say you should four of steel wind, transmuter, and scourglass.

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Posted 16 December 2009 at 18:37 as a comment on Standard Espers

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might be worth adding some instant speed draw. Acts as combat trick with lorescale and lets you put counters on archmage during an opponents turn.

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Posted 16 December 2009 at 14:11 as a comment on Brainstorm (Standard)

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