my suggestion would be -4 leatherback baloth, +3 vines of vastwood, -1 eldrazi monument, +2 Joraga Treespeaker. Stay's in theme, the treespeaker is ridiculously good and gives you more mana than you'll ever have a real need for. Vines of the Vastwood is great, its like Negate and giant growth rolled together into one giant sexy ball of vine covered manliness.
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Curve seems solid. I get the feeling you're gonna finish people off long before the bigger dragons come into play but they're cool enough that I don't think anyone'll notice. You could probably afford to drop down to 22 lands considering you're single color, maybe put in a couple goblin bushwhacker's in their stead. Or perhaps searing blaze since its also a simple enough efficient burn spell. TBH Pure red burn is one of those things that you'd probably have to actively work at to screw up.
a deck with that many rares can hardly be called Cheap. Soveriegns of Lost Alara and Eldrazi conscription seem to fit right into bant these days. And attacking with Rafiq into a conscription will probably end the game right there.
no, no mana probs whatsoever, the two teramoprhic expanses basically fixed anything I needed, though the format does devolve into topdecking pretty quickly. I did get mana flooded one game but I blame bad shuffling on my part for that.
Traumatize is terrible because your other mill cards are efficient. By the time you can cast it you'll likely only get as many cards as an archive trap and without a way of making it cheaper. Also, how do you plan to deal with the eldrazi? If anyone's playing with one of the mythic eldrazi (like for example the prerelease promo card Emrakul) when it get's milled their entire graveyard goes back into their library.
Brood birthing and hatcher and two kozilek's.....words cannot describe your luck.
Joraga Treecaller is basically the solution to almost any mana issues in a deck running green.
I don't know if this is really a deck I'd elaborate on, its what I made in the sealed event.
if you are running lightning bolts there is absolutely no reason ever to not run less than four. Because its power to cost ratio is just flat out better than any of the other options. Like shock for example. Why would you run two shocks when you could just run two more lightning bolts. Flavor? Ok, I can respect that, but mathematically speaking its sorta beside the point.
-2 intruder alarm, +2 copy enchantment. The more doubling seasons the better and your saprolings aren't producing mana so its not an infinite generator like sliver queen and gemhide sliver.
In the current standard its Alright. A little slow perhaps, and definitely dependant on a good draw. What it does do well, is it makes every removal card in the opponents deck a dead card. Casting even one treasure hunt will probably draw half the deck into my hand and at that point all it does is mana ramp and start pumping out lightning bolts. Its certainly not as easy to do without scapeshift but imagine a match up versus jund. Bloodbraid elf into terminate....and the only legal target is the elf.... Blightning....and I discard three cards from my 20 card hand. Even if they do crack the mirror its really just their to stall anyways.
My issue is that the marauder has some good pretty reliable evasion. Whereas there aren't really any good fatties with a single black mana in their symbol and I'm trying to make the deck at least Sorta curve.
If you splash blue you can try and find the space for paradox haze and copy enchantment. With five upkeep phases and effectively 8 doubling seasons a thallid will get 320 fungus counters a turn. And removing those counters will equal well over thirteen thousand saprolings per turn. Other charming pump cards would include echoing courage and strength in numbers though with that many saprolings it wouldn't really be necessary either.
I second the traumatize being terrible. You've got counter covered so I'd suggest a bit more card draw to retain card advantage and dig for your other mill cards. I'm a big fan of Foresee.
This would be a great combo if you could include fastbond. Otherwise it doesn't work because the Oracle only lets you play one extra land per turn even if it is the revealed card from your library.
the slots for memory sluice are probably better spent somewhere else. Without the option to conspire its just tome scour for one less. I'd recommend some form of card draw as your cards are cheap enough that pretty soon you'll just be casting a spell any time you draw a card because you won't have anything in your hand. Conversely you are in black, and doom blade sure is cheap.....
Two problems. First if its legacy legal you really do need 60 cards minimum. Second. It's...kinda slow. I think it'd be great fun in a big multiplayer game, but in legacy where everything seems to be over in a couple of turns to the oddest combo's around it probably won't cut it.
While its a good idea there is one problem. conspire can only be used when the spell is played, and storm copies aren't played they just magically appear on the stack.
its kinda cheesy, but indestructibility or elspeth might be a good fit for the deck. Making the souls indestructible would let them recursively take a Huge amount of damage.
Yes, I was incorrect about sanity grinding.
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