The Most Important Meal

by Splooge on 08 January 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


Instants (6)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Combo

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 2,031 times.

Mana Curve

Mana Symbol Occurrence

1416000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The Most Important Meal

I think you need something else going on in this deck; you could easily lose to aggro or control. I drew 10 sample hands (w/o mul.) and they were all hard to work.

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Posted 08 January 2014 at 06:05

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Well I run silence against control and the deck is really consistent. Also I can combo off on turn 3 so taking some aggro damage is okay :)

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Posted 08 January 2014 at 06:32

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"Can" combo off at turn 3. Have you run the stats on that working out? You say "the deck is really consistent," but the numbers don't agree with that.

Also x4 Silence doesn't stop a control deck.

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Posted 08 January 2014 at 06:37

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I run 2x silence and with all the draw I get I easily stumble upon them. And do you know this deck won pro tour return to ravnica modern or no? Also I ment to say turn 2 lol

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Posted 08 January 2014 at 06:41

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I don't undertand how your combo is complete on turn two, please explain.

Also, even with draw, just silence isn't enough vs a control deck... So you begin round two and on turn one, your opponent drops Pithing Needle (Pyrite Spellbomb) on turn one. It's a very common control card, after all.

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Posted 08 January 2014 at 06:59

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This is a long established deck called Eggs. The algorithm for sample hands on this site is actually kinda bad (no offense vault, love your site), but the deck can, and does, win pretty consistently on turn 3. That's why a key card, second sunrise, is banned in modern.
Look up some old videos of this deck a few months ago spudshaver. There was a GP i believe where the finals was Eggs versus USA control, and the control deck played maybe 3 spells the entire match. Easy win for Eggs.

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Posted 08 January 2014 at 17:06

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all you need is reshape to search for lotus bloom and you can start from there. Also that's why grapeshot is sideboarded, to help deal with pithing needle's and other assortments.

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Posted 08 January 2014 at 18:37

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So this is another deck someone else created without credit given?

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Posted 08 January 2014 at 19:47

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I want to understand the turn two win; this is how I see it (please correct me if I am wrong):

Turn 1) Land, (any Bauble) - I would say you'd drop Pyrite Spellbomb, but your plan can't be to expect it in your opening hand, right?
Turn 2) Land, Reshape (for lotus) - with three mana available and no more than five cards in hand, how are you getting the combo off?

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Posted 08 January 2014 at 21:59

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I apologize and I feel a bit dumb for saying this but how exactly does this deck win? I saw the grapeshot in the sideboard but aside from that the only thing I can see as a possibility is using the Pyrite Spellbomb in conjuncture with your return-card instants.

If there is something I am missing please do not hesitate to educate me.

I will say though that I do have a soft spot for the Pyrite Spellbomb. One of my first cards.

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Posted 08 January 2014 at 06:17

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You are not dumb; you are correct.

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Posted 08 January 2014 at 06:21

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It's a bit old but here was my take on those old cantriping artifact cards. http://www.mtgvault.com/lobstermobster/decks/bubble-bauble/ I think that red would be a better focus of this deck for the direct burn. Though I am biased since that is essentially all I did with mine.

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Posted 08 January 2014 at 06:33

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Thats how you win yes :) its really consistent at keeping draw power going and normally combos off around 3-5 turns

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Posted 08 January 2014 at 06:33

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I will play test it some more. Trust me, I want this to be awesome. I love the low mana cost artifacts.

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Posted 08 January 2014 at 06:35

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Okay and this deck is awesome. It won pro tour return to ravnica modern :)

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Posted 08 January 2014 at 06:37

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Very nice. I actually finally get it by the way. The lotus bloom is what makes it all work, right? Though by my count the spellbomb can only do 18 damage with all the recursion. Does there need to be an extra one?

Actually not only that, the deck looks like it depends on getting all 8 of the recursion spells. Which is fine, do not get me wrong what with all the draw power, but that would certainly slow it down a little bit. At least by what I am seeing with play testing.

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Posted 08 January 2014 at 06:50

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You can Conjurer's Bauble + Reshape

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Posted 08 January 2014 at 07:05

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I understand that. It's easy enough to get out the spellbomb but it still has limited uses. The problem I see is getting all the recursion spells to use the spellbomb.

To me it goes like this:

Get spell bomb and lotus out some time turn two or turn 3 or so.
Have recursion spell in hand and sacrifice spellbomb and lotus to get mana floating and do 2 damage.
Use recursion spell in hand to bring both back to field.

This is all well and good but it slows down until you get the next recursion spell. Even with all the draw it still takes potentially a couple of turns to run into one of them again.

Even that is alright though, since that is what this deck does as its idea. It just seems to me like you can only sacrifice the spellbomb a limited number of times before you run out of the instants used to bring the spellbomb back. If each instant essentially means a single extra sacrifice of the spellbomb then the total is 8 times 2 plus the initial 2 which adds up to 18 and thus not being enough to kill anyone unless they were damaging themselves.

Am I wrong?

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Posted 08 January 2014 at 07:19

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In theory, withevery card played ideally and smoothly, you can deal 26 points in total.
Initial use (2 damage)
Conjurer's Bauble + Reshape (8 damage)
Faith's Rewened (8 damage)
Second Sunrise (8 damage)

It is, as you said, rather slow for this style of deck. Even with draw, without mana boost, going through an entire deck takes time.

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Posted 08 January 2014 at 07:25

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oh that's right, I completely forgot the bauble's use of putting back in a card from the graveyard. I did not take that into account. Alright then, it makes sense damage-wise. Thank you for clearing that up for me

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Posted 08 January 2014 at 07:32

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No problem sir.

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Posted 08 January 2014 at 07:33

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Doesnt it go like this:
-When there is no cards in your library, Pyrite Spellbomb goes of 4 times with help from Conjurers Bauble. (When there is no cards in your library, Conjures Bauble puts any card in your graveyard back in your hand).
-Then use the fourth Conjurers Bauble to get Second Sunrise.
-Play Second Sunrise to get Pyrite Spellbomb and 4 x Conjures Bauble back into the battlefield. (Infite damage).
Correct me if I am wrong, put isnt this the grand final?

I am sure that mana never will be a problem with Lotus Bloom coming into play repeatedly. Btw remember when you are getting near then bottom of the library, dont put any instant draw cards like Elsewhere Flask into the graveyard or you will mulligan yourself.

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Posted 08 January 2014 at 13:54

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The plan is to rotate Pyrite Spellbomb an infinite number of time with Conjurers bauble and Second Sunrise.

I think Second Sunrise is one of the most strange infinite combos out there, but it is a bit too weak in legacy.

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Posted 08 January 2014 at 15:46

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When you got the artifact on the battlefield, you can actually use the Bauble on Second Sunrise every time, wich will make all actions instant. Makes its hard to counter. :) Or am I wrong?

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Posted 08 January 2014 at 22:53

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a friend of mine made a deck like this once. it was super kool, but never fast enough.

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Posted 08 January 2014 at 07:03

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Where is the win condition all i see is endless draw power.i

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Posted 08 January 2014 at 07:31

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It's the Pyrite Spellbomb. It can be brought back enough to kill someone with all the recursion spells the deck has (the Faith's Reward, Second Sunrise, along with the bauble and reshape to bring it back)

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Posted 08 January 2014 at 07:45

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hmmm, it makes sense conceptually, but does it play out that way? seriously you kinda need a bunch of second ssunrises/faiths rewards all at once.

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Posted 08 January 2014 at 08:11

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That does seem to be the case. As seen in the comments above there has been a semi-lengthy discussion about the speed. Certainly an interesting concept though. The creator of it said that it won him/her a tournament though so there is that as well (I will assume male).

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Posted 08 January 2014 at 08:18

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It used to be a fairly good Modern Deck, but it has not seen much serious play in legacy

Pyrite Spellbomb can win the game, but I prefer to utilize Cunnning Wish with Brainfreeze and Grapeshot in the sideboard to provide more options.

http://www.mtgvault.com/roar/decks/sunny-side-up/

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Posted 08 January 2014 at 15:41

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I am male lol and I didn't win a pro tour with it but Stanislav Cifka did. He made the whole deck up and he got 1st place with an amazing ratio. :) You guys could always check out the deck play so you can see it's full potentional!

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Posted 08 January 2014 at 18:41

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Why would you guys question the deck's consistency when Stanislav Cifka won Pro Tour Return to Ravnica with a 75 card copy of this deck?

It was nuts, he lost five game (not matches - GAMES!) in the entire tournament. It was hilarious to see him sitting with two lonely Lotus Blooms while a Tarmogoyf, Dark Confidant, Deathrite Shaman, and Bloodbraid Elf swung in, followed by a pass of the turn. In the 30-minute turn that followed, his opponent would watch helplessly as he drew into Pyrite Spellbomb after drawing through 36 cards, and then they'd just concede.

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Posted 08 January 2014 at 11:26

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The same reason I wouldn't expect a seven year old Standard deck to consistently win against other Legacy/Vintage versions. It may have fit into Modern at the time, but that doesn't mean a deck should be considered perfect in a wider format. I think consistency is worth reviewing when a deck falls into Vintage/Legacy and costs $290, and is an important element of a deck.

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Posted 08 January 2014 at 11:35

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Hold up, I'm not seeing why this isn't Modern Legal. Which card is wrong?

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Posted 08 January 2014 at 12:04

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Oh, hold up, Second Sunrise is now banned. Looked it up; banned since April. Bummer.

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Posted 08 January 2014 at 12:06

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Sunny Side decks were very strong in competitive Modern plays, but is unfortunately too weak in Legacy play.

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Posted 08 January 2014 at 15:34

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Think about how hard this deck loses to instant speed graveyard hate. You'd need to pop 2 second sunrises to negate that. The deck needs some countermagic for that imo.

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Posted 08 January 2014 at 15:27

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Well since this is a combo deck that usually can go off around 2-5 turns silence is definitely a time walk in this deck. It stops the graveyard hate and you can just combo and win :)

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Posted 08 January 2014 at 18:49

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spudshaver has deleted this comment.

Posted 08 January 2014 at 21:44

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This being a legacy version of a Modern Sunny Side Up deck, you could add up some legacy cards to make the deck move faster (Mystical Tutor, Cephalid Coliseum, Archaelogical Dig)

In my opinion you can make this both faster and cheaper:
http://www.mtgvault.com/roar/decks/sunny-side-up/

- Add Cunning Wish (grapeshot and brainfreeze in sideboard) - gives you alot more potential win conditions.
- Include Skycloud Egg, as you need more card draws to get the combo rotate
- Cephalid Coliseum and Archaelogical Dig helps rotate the combo.

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Posted 08 January 2014 at 15:39

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I could definitely do that but I was mainly making this for fun because I still like the combo a lot :)

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Posted 08 January 2014 at 18:45

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I agree it is a fun combo :)

Have you had any success with it in any metagame match-ups with other legacy decks? Personally I found legacy to be too tough for this deck, due to cards like Force of Will.

But if you simply want to play the deck for fun, I would rearrange the mana-setup. It is too expensive with fetch-lands and they don't add much tempo to the deck. Archaeological Dig will provide you with much the same benefit and only cost $2.

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Posted 09 January 2014 at 21:36

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Im glad wizards has taken steps to making modern a more interactive format by banning cards that allow this deck to work. its not fun for anyone to sit there while you take a 45 minute turn to combo off. sure, the interaction is amazing when it works, but the combo takes way too long for it to be a viable tournament deck. Its fun for the kitchen table, though, where you dont have to fit 3 games into a 50 minute window.

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Posted 08 January 2014 at 19:34

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Servin' it up, Gary's way. HEY!

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Posted 08 January 2014 at 19:54

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