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35 Decks, 491 Comments, 13 Reputation

I like this one. You did good boss, but the only thing I'd offer in advice is maybe adding that Zektar Shrine Expedition card, that adds a 7/1 elemental creature. So get a few them & and that would help ya' out quite a bit since you were tryin' to find enough elemental cards. I'm pretty sure I'm thinking of the correct card.

The other thing I would mention is you say this deck works fast but I see a HUGE drawback w/ your mana. The 4x Evolving Wilds & 4x Teetering Peeks. That's 8 rounds you're slowing yourself down before you can use the mana. With elementals, you need the speed, so swap those straight for pure Mountains & really speed it up. And of course maybe throw in 2x Lightning Greaves to give your creatures Haste & Shroud @ 0 to equip after initial cost of 2.

And if you're worried or wanting more mana, consider "Seething Song" cards. Red's answer to Dark Ritual. But goodjob boss, I'm givin' ya' 9 stars for this bad burner. Gratz!

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Posted 27 July 2010 at 10:48 as a comment on T2 Red Elemental Deck challenge.

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Wow, this is surprisingly a nasty little deck. I'd like to play against this one w/ one of mine honestly. I think it'd be a fun little challenge. I'd take the Pepsi Challenge w/ my "Exodus" deck personally.

The only thing I'd suggest is take a look at the card "Seething Song" since you have Red w/ this deck. That'd probably help ya' out just to really drive the point on home. I'm givin' ya 8.8 on this deck, well done boss & way to use your brain. I admire decks where people actually think about them above all else. Well earned & goodjob boss!

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Posted 27 July 2010 at 10:42 as a comment on Roundhouse Kick of Mana

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That's actually a very sick deck. Simple & effective. But if you played a creatureless deck that's designed for burn damage like Red or Black Vamp deck, you'd be in trouble. I like this though. Personally ya' might wanna' beef up your lands to like 12x or 14x on each & put a couple more burn cards in. I think the card "Comet Storm" would suit this wall deck perfectly. Wall yourself in & blast 'em w/ Comet + mass mana.

Goodjob boss, I'm givin' ya' 9.2 stars for this guy, you used your brain on this one & I admire that above all else on decks. Gratz!

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Posted 27 July 2010 at 10:39 as a comment on Great Walls Of Fire

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I like this deck, it's simple & to the point. But if you're going for speed, I'd probably take out Sejiri Steppe, because that's 4 rounds you're slowing yourself down on before you can use the mana. But considering you hae Path to Exile, seems like you're tryin' to throw in some control as well; which a couple Oblivian Rings might help you out on as well w/ that idea.

But since it seems like a speed deck, I'd probably put in some Lightning Greaves to go w/ it, gives your creatures Shroud & Haste for 0 on the equip once you pay it's initial. But this deck would be challenging to play, I'd throw down on the Pepsi Challenge with one of my decks. I like this, Knights are always cool. Kudos boss, I'll give ya 8.3 on this guy. Nice work!

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Posted 27 July 2010 at 10:09 as a comment on WW Knight

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Hey boss, this has alot of potential but you need to town down the focus on mana. Take out the Crypt of Agadeem, while it is a nice card (for the right deck), this just isn't one of 'em. The point w/ a Relentless Rats deck is going for mass speed. Replace it with straight land to give you a boost on speed, otherwise you're slowin' yourself down by 2 rounds w/ the Crypts.

Might want to throw in the "Thrumming Stone" card as well to help. As far as something to give you global enchantments for the rats, if you put a few Ink-Eyes, Servant of Oni Legendary Rat's in used w/ Konda's Banner, that'd be GG. Or maybe a Coat of Arms would do you nicely. And Dark Ritual would serve ou better by not being in this deck or by throwing in some Black spells that focus on X mana paid = X effect cards to help delay your opponent while you start bringin' more & more rats out.

The last idea is maybe a few Blade of the Bloodchief cards, because everytime a creature is put into any graveyard, the currently equipped creature gets a permanent +1/+1, even if you equip another set of rats w/ it, it's still a perma-buff, so they keep it.

Alot of potential here, but good ideas w/ the Swarmyard & Cover of Darkness, that will really drive the point on home. Goodwork. I'll give you a 6.5, I usually don't rate that low but I can't help but feel that you just found out about Relentless Rats. If you revise this, I'll re-rate ya' higher bud, good effort!

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Posted 27 July 2010 at 10:06 as a comment on Relentless Rats

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Wow. This is an amazing deck. I love it. I myself have practiced The Way of the Samurai since I was 8 and I must say this is sick. I love it and I have a feeling that the deck would be hard to stop. Call to Glory is a nice buff for Samurai cards and plenty of nice Legendary's to deflect damage from Eiganjo Castle, I'd consider upping the Castle to 4x if I were you though.

The only other card I'd offer as advice you throw in would be a "Konda's Banner" to follow suit & really drive the point on home w/ this deck.

Personally if this were my deck, I'd bring Plains to 22x, Eiganjo Castle to 4x, put 2x Konda's Banner in and takeout the Journeyer's Kite to balance it out nicely. I wouldn't worry about having a deck total of near 80 considering the types of cards you have here. You'd have enough global enchantments to fist f___ your opponent royally. This is a wonderfully put together deck. Kudos boss! 9.5 stars for this B.A.M.F.

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Posted 27 July 2010 at 09:54 as a comment on Honor of Kamigawa

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Wow... I started breakin' this deck down card by card & this would be very difficult to stop once you get rollin'. The mana curves makes for it being an average speed deck, but once it takes off, good f'n luck stoppin' this monstrosity.

The only thing I highly recommend is adding 2x/4x Minion Reflector so that your Spearbreaker & Elvish Piper can have their on-card abilities duplicated instantly for only 2 mana cost for a copy of that creature. So you figure if you had 2x Minion Reflector's out, that's 3 creatures from Spearbreaker that you can make indestructible this turn & with Piper, 3 creatures you pull out from your hand!

Maybe throw in a Holy Day or two for further opponent delay on damage to buy you more time in setting up & deploying your combos. This would be insanely powerful & with a deck like this, I wouldn't worry about keeping it 60, under 68-70 youd still be a powerhouse. Speed decks are built for 60 cards, this one isn't neccesarily a speeder unless you wanted to throw in Lightning Grieves to give everything Haste, but I'd put the Reflectors, maybe a Holy Day or Stream of Life for health & you'd still be solid @ a good 64-66 or even 68 cards.

Well done, I give this bad m'f a 9.6. Well earned boss!

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Posted 27 July 2010 at 09:45 as a comment on Naya Power 5

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This is a very interesting twist w/ poly. Iona thrown in? Geeze, this would be an interesting one to combat & very difficult for a mono-color deck to combat. Gotta' hand it off to ya, this is some nice work. But you might wanna' consider a couple more Iona's in Sideboard if you find that really helps you proc color protection in a 2 out of 3 match up. Other than that, I don't see much of anything else that would need work. Gratz! 8.9 stars!

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Posted 27 July 2010 at 09:36 as a comment on MASS POLYMORPH 1.0

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Yeah, I have to say this deck would play very well. Speed or not, this one will cook once it gets goin'. Goodjob puttin' this one together. Earned 8.5 stars on this little deck!

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Posted 27 July 2010 at 09:27 as a comment on The Anti-land

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Damn kazbot, the more & more I check out your decks the more & more I'm impressed with you. This is sick, plus the Ivory Tower (a.k.a. White's answer to "The Rack") compliments this like a cherry on icecream. You have just the right cards to keep someone at bay & buff yourself @ the same time. Maybe throw in 1 more Icy Manipulator is all I can say about this. I like this man, gratz. 8.7 boss.

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Posted 27 July 2010 at 09:25 as a comment on Revisiting Necropotence

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OMFG this is a sick deck, sick deck as in I'm considering ordering these cards & making this one. That would hurt, plus you have the ability to copy some of those spells & drive the point on home! Very nasty, here's a suggestion for a Red card for ya' "Stone Rain" helps w/ land destro.

Very, very nice work on this one. 9.8 for this B.A.M.F. deck!

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Posted 27 July 2010 at 09:19 as a comment on Dingus Egg? More like FINGUS EGG LOL... what?

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Yeah, this shit would hurt just as much goin' out as comin' in. ;P Call this one "Hot Sauce"

But ever consider Comet Storm? I think it'd fit this one perfectly. Well done man, you get 9 for this bad burner!

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Posted 27 July 2010 at 09:16 as a comment on EZ Mode Burn

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Oh this is nice. The only thing I could offer in advice would be adding 2x good equipment cards that add something like Deathtouch, Trample, Lifelink, Flying, etc. then it's GG. Well done. This would be a challenging deck to face off with man. 9.2, well done boss!

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Posted 27 July 2010 at 09:14 as a comment on Stuffiez

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Yeah I have to agree, this is a very nice deck. Took some time, effort & thought I see; I compliment the use of your Prefrontal Cortex. Kudos! This would be an interesting one to play against, it'd be hella' fun. Goodjob, time for somes stars. 9.5. I always rank higher for people who don't use cookie-cutter builds & use their brain. Well done.

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Posted 27 July 2010 at 09:11 as a comment on A Tie Game is a Gentleman's Game

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Hey I got an idea Cid, maybe throw in an elf card that generates tokens or anoter card that generates a couple tokens then throw in 2x Thunder-Thrash Elder's, considering it's the only card in the game that has Devour 3, 3x +1/+1 counters for each sacrificed creature, that'd be your end-game killer. I once had a Thunder-Thrash @ +28/+28 the second he hit the battlefield. But a Scute Mob w/ Lightning Greaves to give it Shroud would buff it nicely. Just keep waitin' rounds out, on Scute I once had a Scute @ 53/53, ontop of not being able to be targeted w/ Spells or Abilities = GG.

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Posted 27 July 2010 at 08:59 as a comment on Bloodbraid

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Hmm, I'm likin' this Goblin deck. There are only a couple things I might suggest for this one. Maybe take out "Mogg Fanatic" & swap him w/ a Mogg War Marshall to keep adding some more Goblin Tokens that will be buffed from the global enchantments.

And if you REALLY wanted to be cheap & nasty, maybe throw in 4x Graven Cairn or 4x Black & get you 4x Rise from the Grave to use on Siege-Gang Commander & the War Marshall to keep multiplying Goblins for ya'.

But this is actually put together pretty well as it is now, I just see Fanatic slowin' ya' down for how little it does compared to replacing him with Goblin cards that are beefier & would benefit from the globals a little more. But the Quest card & Tuktuk, very nice additions. I like this man, well done & kudos! I'm givin' ya 8.2 for this bad boy.

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Posted 27 July 2010 at 08:53 as a comment on Back in my day, Goblin decks were stupid...

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Believe it or not I actually like this one. This has alot of potential for damaging someone pretty badly. The only thing I'd recommend though is that you swap out 3 Swamps for 3 mountains with your Red occurances, because you ony have 1 Sol Ring & it's only played as an interrupt. Do that & this would be pretty solid.

Good job boss, I'll give ya' 8.5 for this little beauty. Well done, if you're into crazy decks, check out some of mine & lemme' know what ya' think. I'm goin' to see what else you got now. Kudos!

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Posted 27 July 2010 at 08:46 as a comment on The Rainbow Lucky Charms are the best.

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Yeah, I don't know what Tangy's goin' off about. But I just broke this deck down very thoroughly & this deck is sick. Very sexual & personally I'd be nervous playin' against this one.

See you have all these wonderful cards to delay another play until you pull out Ulamog, then you make them destroy their own deck. So much beautiful control, but the one thing I would do differently is adjust your lands. Personally I'd ditch alot of the specials & go for straight land to speed it up, considering you are at a slight disadvantage on speed. Do that & this sh*t would be delicous, already is; but still.

Kudos & goodjob Boss! I give ya 9.4 stars for this bad boy.

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Posted 27 July 2010 at 08:41 as a comment on Mass Polymorph for the win

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Hey again Edna. The only thing that I can think of is to take out the Yavimaya Coast, since you have the other cards bankin' ya' in on colorless; might as well save yourself the risk & loss of health in a match, possibly remove them altogether & up Wooded Bastion to 4x. You have 22 lands as it stands right now & usually you want to aim for literally 33.33% land (20 out of 60 or 1/3'rd), you're just a hair over but that could work to your advantage because other pros from tournies & what not recommend you can also run a strong 24-24-12 deck. 24 creeps, 24 lands, 12 spells. So when it comes to a 60 deck though, it's either 24-24-12 or 20-20-20 for optimal land/card draw ratios.

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Posted 27 July 2010 at 08:32 as a comment on Infinite Extended

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I love this deck and I'm startin' to like all your decks Edna! I see alot of danger in this one. If I had to make an observation or comment; I'd take out the Goblin Guide, doesn't really do all that much for ya' & possible remove the Clickslither to replace it w/ more Goblins so they have the potential to be buffed by Goblin King & Goblin Chieftain.

But here's an idea you might wanna' consider, since you have Graven Cairns ballin' w/ black mana, maybe throw in 4x of that Return/Rise from the Grave card to pull back Mogg War Marshall & keep multiplying the Goblin tokens!

But I'm currently working on a Goblin deck today because my friend has an Elf deck & I wanna' throw down Goblins vs. Elves. But I love this deck, it's sick, sweet, fast & to the point. Excellent work Boss! 9.3 Stars for this bad boy. Goodjob Edna.

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Posted 27 July 2010 at 08:02 as a comment on Classic Gobs

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