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This is the Jeleva EDH deck I have been playing with for over a year. It is a pretty (fair) combo control deck that plays a lot of fun win conditions and tons of wraths and tutors. I would recommend playing this deck if you like:-Drawing lots of cards.-Playing your opponents cards.-Countering your opponents spells.-Destroying your opponents life total with a bad-ass creature and/or planeswalker. -Finding any card you want at any time.-Destroying all the creaturesI would recommend not playing this deck if you like:-Playing lots of creatures.-Ramping mana quickly.-Building a board presence.-Being the "good guy" at the table.-Not having to play around counterspells.-Not having to think far ahead.A ton of decisions go into each game with this deck.It is not easy to pilot. It's just barrels and barrels of fun.
Jeleva is more of a card advantage engine, you can cast her with the hopes of turn three enter the infinite into turn four laboratory maniac//brainstorm, but more likely you'll brick terribly. Jeleva is really fun when she steals your opponents good spells that get you a million land or destroy all creatures or draw you all the cards. There are six win conditions in the deck three of which are combos. The three combos run in the deck are all creature base so that's the reason for two pairs of boots in the deck. The combos are:Thopter Assemly// Time Sieve = Inifinite turnsLaboratory maniac//(Enter the inifinite/Demonic Consultation)//Draw spell = Wins the game.Teferi//Knowledge pool = Hard locks your opponent from casting any spells.These combos aren't necassary but they are all fun goals to strive towards. The other win conditions in the deck are Master of Cruelities//any burn spell, Sorin Markov//Devils play, and lastely just putting Runechanter's pike on jeleva as a last ditch effort and dealing millions of damage.
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You have Lim Dul's vault in twice. Might be a chance to slot in Plague Wind as another one-sided wipe to kick off Jeleva's ability.Polymorph might be a good way to turn a used-up Archeomancer or Kaho into another creature. Proteus Staff would do the same but also lets you tuck an enemy commander if need be. Not sure where I'd slot it in though.Terramorphic Expanse and Evolving Wilds can probably get replaced with fetches now that they're cheap, but I'm guessing you're planning to do that. Exotic Orchard for Transguild Promenade? It's significantly faster and in a three or four player game it's almost always going to provide you all three colors you need.
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