I definitely see what you're saying, and I added the War-Pride and Geist. I decided to skip the Baloth, Cavaliers, and Sprawl, but I also did add the Doubling Chant. The reason behind the Baloth is that Steel Leaf Champion is just a better version of it, and it's also a 3 drop. With the Cavaliers, I feel like it may not be the best option because it's also a 3 drop and basically the same as the Baloth, bit with lower stats. It does have vigilance, however, but I honestly don't think it'll quite make up for the power the Champion brings. As far as Utopia Sprawl goes, I think I have enough creature ramp to play all my creatures. Most of said creatures don't even cost all that much, they just look like they do because of the high number of green in their costs. Thank you for the suggestions, however.
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Alfredland
Who's to say I don't already know where it is?
Then I am welcome in your home any time I want?
*yer'uo
For the kudos. I felt good about it.
Thank you, Alfred.
Oh? I hadn't read anything in the rulebook about that specific rule, so thank you for bringing it to my attention. I know now that you cannot pay Phyrexian mana past 1 life and have updated the How To Play, but the Immolating Souleater and Moltensteel Dragon are now there for getting yourself down to 1 life faster.
Good one.
Yeah, that was my thought. I remembered that Worldfire was 9 mana and freaked out for a second.
Yeah, I thought I would keep the deck relatively low-cost on the mana side of things as well as the money side. The thing about Worldfire is that it costs a buttload of mana, and I feel like I have enough self-drain to work here. But I don't know entirely.
Yeah, and this deck is trying so hard to be about consistency, but I don't know exactly how to do that, which is why I'm asking for help from the community to make it better.
Yeah, that was a thought of mine, but then I thought the better of it because it's just another permanent and requires a ridiculous amount of mana, which puts a ridiculous amount of lands under your control... while it would be funny, I'm not sure how effective it would actually be.
*yro'eu
*you're
Super nice addition to the deck, thanks for the advice!
Yeah, and that's kind of the thing with decks like this, having the right balance of cards.
Eh, might as well add it. What's the harm?
I'm not sure, but maybe. I feel like having that amount of buff spells is really good, but then again, Groundswell is best with a land on the turn, and there are few of those...
Yeah, it was definitely a thought of mine. If I were to add it, which card(s) should I remove?
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