Prison B*t*h

by Sure_Fire on 05 June 2012

Main Deck (99 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

OK so here is the idea...

I want to build a competitive EDH deck based on a lockdown. The 2 cards are the combo I want to try to build this off. Doesn't matter the colors, we will start off with blue since the 2 cards are blue.

Get all opponents perm tapped and a complete lockdown. Take into consideration the damn razi that can shuffle back.

dagbaker and myself are working on this, but if anyone has suggestions chime in.

This is a homebrew, I don't want decklists from other sites.

Picking a commander is after the deck is built, so no restrictions on colors.

Deck Tags

  • EDH

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 5,492 times.

Mana Curve

Mana Symbol Occurrence

14192406

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Prison B*t*h

Competitive means either 1 vs 1 or 4 vs 4

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Posted 05 June 2012 at 04:44

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How does the combo work?

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Posted 05 June 2012 at 04:53

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You have Chronatog and stasis out....

Stasis states: During your upkeep, pay {U} or bury Stasis.

Chronatog states: Skip your next turn: Chronatog gets +3/+3 until end of turn. Use this ability only once each turn.

If I have all my opponents perm tapped, i can just skip my next turn (never having a upkeep) so I don't have to pay for Stasis and they slowly mill themselves.


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Posted 05 June 2012 at 04:57

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they wouldnt be perma tapped though because theyd play new lands and new creatures wouldnt they?

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Posted 05 June 2012 at 05:06

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Well thats why you make there stuff all come in tapped........

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Posted 05 June 2012 at 05:08

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You should probably run gideons lawkeeper, icy manipulator and cards like that then

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Posted 05 June 2012 at 05:13

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and Rising waters so if you dont pull statis only one land a turn comes untapped

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Posted 05 June 2012 at 05:15

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propaganda could be useful, and keeps you running blue. but as color is no issue I would run arboria instead of building towards a perma tapped state. and of course leyline of sanctity will protect you from any direct damage.

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Posted 05 June 2012 at 06:22

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Probs go U/W for sure, but other colors would work. Kismet and it's blue equivalent would work well. I'm thinking Bant for creature search, if more creatures get worked in, but black has the good tutors. Thalia and Spheres/Orbs can work, and with green we have Sterling Grove and other great green enchantments.
With Stasis at 2 CMC, Zur could be the better general as opposed to Pheldagrif or Rubinia Soulsinger, the best WUG ones. Black has Contamination and Bitterblossom, green has Awakening Zone. You could play 4 out of five colors and just have the general for its colors. I'll think about this more on the weekend, I'm busy with school this week.

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Posted 05 June 2012 at 06:58

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ok np. Take your time i am also thinking about this too

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Posted 05 June 2012 at 08:10

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Peacekeeper says, "What upkeep! Hahahahahaha!"

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Posted 06 June 2012 at 00:13

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This is Mine: with Sharuum as commander and also other combo...
http://www.mtgvault.com/ViewDeck.aspx?DeckID=344922

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Posted 05 June 2012 at 15:05

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=346740

No Clue YET ^^ Not EDH

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Posted 05 June 2012 at 23:31

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ok some cards to think about......

Yixlid Jailer - to stop shuffle back with the legendary Eldrazi's
Winter Orb - a delay till combo can be cast
Trinisphere - make everything cost 3 mana
Kismet - All opponents permanents come into play tapped.

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Posted 05 June 2012 at 23:36

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scumbling1 has deleted this comment.

Posted 06 June 2012 at 16:55

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I think black gives you a lot of options; I'm not entirely sure you'd need an additional color beyond it, even.

In U/B, you have tutors to find your prison pieces:
Beseech the Queen
Demonic Tutor
Diabolic Tutor
Lim-Dul's Vault
Vampiric Tutor

Cards that exile eldrazi titans:
Jester's Cap
Leyline of the Void
Praetor's Grasp
Sadistic Sacrament

And Stax elements:
Braids, Cabal Minion
Frozen Aether
Glacial Chasm
Lethal Vapors <- Chronatog #2
Nether Void
Orb of Dreams
Smokestack
Tanglewire


Also, be sure to run Magosi, the Waterveil for a third Chronatog effect!

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Posted 06 June 2012 at 16:58

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thank you scum for the cards and you post.

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Posted 06 June 2012 at 23:49

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Sustaining Spirit, Tidal Control, Mystic Remora, Energy Storm, other things that are bad on your upkeep, but still good.

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Posted 07 June 2012 at 00:04

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counterspells? We should have heavy draw, don;t ya think?

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Posted 07 June 2012 at 16:35

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scumbling1 has deleted this comment.

Posted 07 June 2012 at 17:52

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You should have some good draw effects, no doubt. Here are just a few good cards for that in U/B:

Fact or Fiction
Mystic Remora
Necropotence
Phyrexian Arena
Rhystic Study

But don't discount tutors, either. You can search up a draw engine early on, or one of your lock pieces later, when you're ready to start assembling your combo. Because you want to see several specific cards that allow you to win, finding them directly more reliable than trying to draw into them. I think you should have a balance of both draw effects and tutors.

Counterspells are a good idea to protect your lock pieces. Depending on the rest of the list you decide on, I'd probably run anywhere from 6-10 of them. The more recursion for and redundancy of your lock pieces, the fewer counters you'll need. Narrow and efficient counterspells are preferable in this context, as you'll want to be able to drop a lock piece with enough mana still up to fight removal and opposing counters. More versatile counters (Cryptic Command, Dissipate, Hinder, Spell Crumple, ect) are great cards, but their higher cost makes them harder to play in the same turn as your win conditions. A few would be fine as panic buttons, but you don't need the robust arsenal of a dedicated permission deck.

Some ideas:
Arcane Denial
Counterspell
Countersquall
Muddle the Mixture <- Also transmutes for Stasis & Chronatog
Negate

Force of Will and Pact of Negation are also great for this purpose, but they're getting pretty expensive these days.

In then end, all you really care about is that you find Stasis, and get it to stick on the board. Cheap tutors and counters are the best way to ensure that it happens.

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Posted 07 June 2012 at 17:55

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Lethal Vapors doesn't do anything and Sidistic Sacrament won't be playable when you have no mana at all.

Seedborn Muse will give you mana on the opponents turn, Sterling Grove is to protect the combo. The only good card for black is Nether Void (other than the Tutors). You'll need Frozen Aether and Kismet for the combo, but one blue mana a turn actually isn't a big deal.

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Posted 07 June 2012 at 19:20

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ok, Leathal vapors is out, so dag, running 4 colors, b/g/w/u? mana ramp, counterspells. If Sterling grove is in, then what about Greater Auramancy and Privileged position?

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Posted 07 June 2012 at 22:48

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Definitely, since Grove is a tutor as well. Idyllic Tutor, Enlightened Tutor, Worldly and Sylvan. Counterbalance and Zur with Sensei's Top, and VSWE Tutors and Seal. Orb of Dreams with Kismet and Aether.
I don't think actual counterspells are necessary and they'll probably just take up space. Go for Cultivate/Kodama's Reach for mana fix and Memnite and the equivalents for ramp. Turn one Chronatog, then a turn two Stasis and Orb of Dreams seems good. Ignore Seedborn Muse. I forgot Stasis actually skipped that phase. Amulet of Vigor is a great card for this. All you lands will enter "untapped" until the actual lock. Filter lands for the manabase would be perfect.

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Posted 07 June 2012 at 23:28

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updated deck list

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Posted 08 June 2012 at 00:02

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i think people will try to play against mind unbound, because you pretty much mill yourself with it.

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Posted 08 June 2012 at 01:23

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dagbaker has deleted this comment.

Posted 08 June 2012 at 02:07

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ok but once you draw enough to get your combo out, then you just keep skipping your turns. But i do see your point, what other cards for draw?

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Posted 08 June 2012 at 04:11

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Flooded Grove, Mystic Gate, Sunken Ruins, Twilight Mire, Fetid Heath, Fetch lands, every {U} dual land*, every {B} dual land*, and Rishadan Port.

* Not the red ones and not the {UB} ones.

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Posted 12 June 2012 at 22:31

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Ok added land, it's up to 99 cards, what do you think? and was out for awile, had alot going on. Also still looking for a commander.

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Posted 03 July 2012 at 11:52

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