Demistruction

by Tavalar on 18 September 2018

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Tags

  • Modern
  • Control
  • Rakdos
  • Red
  • Black

Deck at a Glance

Social Stats

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This deck has been viewed 689 times.

Mana Curve

Mana Symbol Occurrence

0046410

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Demistruction

Are you cool with a decent amount of constructive criticism?

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Posted 18 September 2018 at 20:06

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I don't have any problems with it, go on! ;)

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Posted 19 September 2018 at 12:59

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I got 4 Demigod of Revenge (Alterned Art) on my birthday and I've desided to build some deck based on them. However, I'm not sure is a good or bad, because I have not tried it yet...

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Posted 19 September 2018 at 13:11

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Sounds good. What sort of budget are we working with here?

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Posted 19 September 2018 at 18:10

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Around $120, but I've already had some cards from the deck above.

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Posted 19 September 2018 at 19:27

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Gotcha

Well, the general problem here is that this build is halfway between a combo deck which only throws DoR at opponent's face, and a proactive control deck which uses DoR as a win condition. As its sort of half way between 2 builds, it won't be very good at either idea.

In modern, it will be very hard to pull off a combo build for DoR, as there aren't very many good ways to throw it quickly in the grave from the deck and fetch it back, so I advise going with the proactive control build.


Basically how those work is a TON of cheap/cost effective disruption spells and ways to get through the deck more quickly, so you can stop opponent from doing anything until you find and field your win condition/s.


So, right now we need to pull out all the stuff that doesn't:

a- stop opponent from doing stuff
b- move through the deck quickly
c- directly work to win the game


So, take out- tyrannize, desperate ritual, fists of the demigod, and vessel of vitality off the bat.
-tyrannize gives opponent a choice and there are better ways to win
-fists of the demigod is redundant, as DoR is a badass on his own and its a card that doesn't do anything without a critter
-desperate ritual and vessel of vitality are for fielding the DoR faster, but are useless if you don't have one in hand and we aren't aiming to sling them as fast as possible anyway in this build.


Then, we have to look at the mechanics by which you are finding and fielding your DoR's.

Infernal tutor and disentomb are bad options because they are highly conditional (neither does anything without a copy of DoR already), and there are better ways to go about doing what you're doing in here.

The best option for this is Kolaghan's command, which will fetch back DoR from the grave and take care of another problem as well. Only problem there is that it's about 15 bucks a pop. Still, a gamechanging card and basically never a dead draw.

I've never been personally fond of dash hopes, as its harder to cast (2 black) than other options, gives opponent an easy out (I will eat 5 life all day to keep your from fielding a DoR), and can't solve anything that has already resolved.

Instead, I would focus on cards like: lightning bolt (excellent removal that doubles as a way to finish out close games), fatal push (excellent removal), inquisition of kozilek (slows down opponent in the opening, removes responses later (drop 1 before you drop DoR to get rid of their removal)), blightning (slows down opponent and bleeds them), max out the terminates to 4 (pretty much the best removal in modern), and collective brutality (cost effective way to use wasted cards (extra lands), ditch a DoR to the grave if you have multiples so you can pull it back, and as a bleeding effect).

Also, I would take the land count up to 21 so you won't be stalled out, and if possible (budgetary concerns) add in the fetch lands like bloodstained mire.

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Posted 19 September 2018 at 19:54

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Thank you for these great advice. I'll try to clean this mess ;) In first version (more interesting for me) I considered to use blue instead of red, but I lost. I did't play to much blue in modern :(

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Posted 19 September 2018 at 20:29

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No problem. What build did you use for blue/red?

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Posted 19 September 2018 at 20:32

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In general I was thinking about control. Searching, discarding and countering everything and waiting for DoRs will set (I can't switch from classic to modern thinking :P). Plus maybe some additional blue spirits. I thought to myself It will be more interesting than hackneyed RB DoRs decks.

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Posted 19 September 2018 at 20:42

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Here's how I would build the deck I described above, just as something to look at.

https://www.mtgvault.com/dknight27/decks/modern-demicontrol/

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Posted 19 September 2018 at 20:50

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Nice budget... Maybe some day ;)

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Posted 19 September 2018 at 20:58

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I cleaned up a bit keeping my budget. What do you think now?

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Posted 20 September 2018 at 08:55

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Looks pretty solid to me

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Posted 20 September 2018 at 21:32

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Thanks again for help

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Posted 21 September 2018 at 06:38

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Hi again. Could you look at the following deck in your free time?

https://www.mtgvault.com/tavalar/decks/demultigod/

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Posted 25 September 2018 at 09:23

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