TeeSCee

8 Decks, 6 Comments, 4 Reputation

your trying to win at turns 4-6, how many do you want on the board? and if you get hit (which you will) and don't get it back in time, the path does "nothing".

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Posted 16 October 2013 at 19:44 in reply to #404552 on Soldiers Tokens of Theros

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Path of Bravery < Spear of heliod IMO. I know the life gain is nice, but you need to do more damage since this is an aggro deck. Also Ordeal of heliod < ordeal of puphoros. a possible turn 4 removal or extra 3 damage. I would swap all the life gain for red removal/ creature protection/buff heroic triggers , since weenie decks shine in early game and need to close the game before the big creatures get on the board.

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Posted 16 October 2013 at 11:20 as a comment on Soldiers Tokens of Theros

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I'd side the cyclops only against anger of the god decks. the cyclops are kinda bad in most cases, because they can only attack AFTER you cast a sorcery or instant. and they don't have trample, so any 1/1 can block your 22/4 cyclops.

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Posted 29 September 2013 at 13:17 in reply to #399958 on The Elementalism

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I would:
-take out the Master of the waves, since you have very little devotion to blue. You'll usually get 2-3 tokens out of it, whom will die to ANY removal in game. So you would be better off just playing more instants to trigger young pyromancer and 1 more Purphoros since those are your "win condition".

-take out the counterflux for more burn

-Omenspeakers are really good in sideboard against aggro desks. They hold out all 1 drops and several 2 drops and you get to scry2.

-take out dragonshift for more burn to control the board.

-take out the bident

-run 4 Steam Augury, no mater what. You need card drawing abilities.

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Posted 29 September 2013 at 01:39 as a comment on The Elementalism

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