teks09

11 Decks, 12 Comments, 0 Reputation

Whipflare for Red Sun imo... you'd be able to recover a lot faster then most decks. Or Slag storm, plus you get one noble through, 2/2 and a furor, 4/4. survives slag and its 3 turn and a cleared board with a noble in your control!

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Posted 08 February 2012 at 09:18 as a comment on Red Vamps

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I like the deck, although your playing an aggro deck, need to be pumping out threats just about every turn or so, i'd ad in some 2 drops, Bloodcrazed for example. Or Furors so fucking wonders in aggro decks, Act of Teason isn't the best for the meta at the moment. same with Goblin War Paint, just a little two slow for it to be worth it, the haste is nice, but unless your solid at getting nobles in your hand, just not worth it 3rd turn +. Also think a 5 drop isn't worth it when you have the guys getting bigger every turn. Which is a good strat. Last thing, expect high aggro decks nowadays, black zombies, UW humans, WB Tokens, so Vampiric Fury goes a long way. Being an instant, and i little extra damage when beating down your enemy.

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Posted 08 February 2012 at 09:16 as a comment on Red Vamps

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what was the UB's win condition ?

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Posted 04 February 2012 at 11:09 as a comment on black white tokens. the right way

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yeah i'd say just run a tragic slip or something, could be better then gut in the long run. 2 mana to play, and i doubt you'd care if one token dies haha.

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Posted 04 February 2012 at 11:02 as a comment on black white tokens. the right way

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but with Sorin and your flash back only needing one swamp, really something to think about going splashing something to help with sweeps

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Posted 04 February 2012 at 10:52 as a comment on black white tokens. the right way

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yeah but i almost through in a Grand Ambolisher just cause i hate when these decks cast their pumps on my turn =P ha

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Posted 04 February 2012 at 10:50 as a comment on black white tokens. the right way

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then switched to U/B control, the Curse of Death's Hold, as all it needed, with counters of the enhancements.

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Posted 04 February 2012 at 10:40 as a comment on black white tokens. the right way

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just saying a faced similar deck, after the first day of judgement turn like 5 or so. was an easy 2-0. thats not including the whips or other DoJs i had for this deck

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Posted 04 February 2012 at 10:38 as a comment on black white tokens. the right way

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Take out the honors, run masters call, and possibly a Moorland haunt. but to many enhancements, to slow to make them worth it. or throw in a timely or 2 just in chance you can't aggro them enough, because a rachet bomb would rip this apart.

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Posted 04 February 2012 at 10:29 as a comment on black white tokens. the right way

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Mayor's don't do much for my deck, I need Orings for CC, Elspeth, I'd take her over Mayor any day. I won a game just pocketing a essence of the wild, -5, which destroyed everything but herself, tokens, and lands, played essence and summoned 3 more next turn, it was straight good game after that. And the +1/+1 to other humans, not a big part of my deck.

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Posted 19 January 2012 at 02:09 in reply to #228682 on W/G Essence of the Wild

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Yeah I had a good guy look at it, I replaced 2 ORings with Beasts Withins, and the Ranger's Guile with Green Sun Zeniths.

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Posted 17 January 2012 at 21:09 as a comment on W/G Essence of the Wild

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