TheBear

166 Decks, 515 Comments, 113 Reputation

I've tried, but in legacy having a basic that can't be searched out via a fetch is just not worth it if I'm cutting a sol land or a colored source.

0
Posted 15 March 2017 at 15:00 in reply to #597485 on Colored Eldrazi - Legacy

Permalink

Oh, forgot about the 15th card, was messing around with the list recently.

0
Posted 15 March 2017 at 12:52 in reply to #597472 on Colored Eldrazi - Legacy

Permalink

The red and white aren't for rhinos or finks etc. White is fit value traverse targets and red for Kolaghan's Command, tar fire and seal of fire for faster delirium and huge goyfs. Deck remains G/B based.

0
Posted 13 March 2017 at 12:38 in reply to #597159 on Death's Delirium

Permalink

Not a fan of Confidant here, you want to control your life loss, Bob can be too risky in that case.
Only reason for Blossom would be in the sb for grindy match ups, since we are not playing Lingering souls or Ranger of Eos for that purpose.

0
Posted 09 March 2017 at 15:20 in reply to #597197 on Death's Delirium

Permalink

With what Maumau said above, most lists just play Red and White, it just gives a ton more flexibility and options.

0
Posted 09 March 2017 at 13:19 in reply to #597159 on Death's Delirium

Permalink

It just kinda stuck so any GBx midrange deck are just considered Rock decks.

0
Posted 09 March 2017 at 13:17 in reply to #597152 on Obliterator Rock - Modern

Permalink

Looks better, I still think you can trim Flayer and lands for more cards personally, my best thought would be to look at the normal Death Shadow lists to see numbers, those lists run only 18 lands, usually have some bullets to tutor with Traverse etc.

For bullets In Black and Green, I really don't know, without red or white you miss out on Gore-clan and Ranger of eos, you would need to do research to find something similar, or atleast as powerful.

0
Posted 09 March 2017 at 13:16 in reply to #597159 on Death's Delirium

Permalink

Swarmer gave quite a detailed description for it from Reid Duke, I believe the Rock title came from an old G/B deck that used a creature, I believe it was phyrexian swarmlord, which happened to look like Dwyane johnson, I could be wrong.

0
Posted 08 March 2017 at 18:52 in reply to #597152 on Obliterator Rock - Modern

Permalink

I agree with Maumau, you want more hand disruption and fetches. I would also cut the other 2 Dryads and 2 Grim for 4 Traverse the Ulvenwald, they are very good and let you virtually have 12 goyf/shadows, and give you access to a toolbox with creatures and sb options.

0
Posted 08 March 2017 at 18:39 in reply to #597159 on Death's Delirium

Permalink

With no creatures K command is alot less powerful, I would just play more hand disruption and card draw in its slot.

0
Posted 06 March 2017 at 16:10 in reply to #597070 on Nahiri control

Permalink

Personally in a Mardu Nahiri list, I would prefer zero creatures (Other then Emrakul) in the main to make you immune to removal, and maybe only playing some in the sideboard for when people take removal out to deal with your walkers.

This would make more space for better interaction, more hand disruption would be huge and maximizing on Lingering Souls, which is your best way to protect your walkers, they also generate more value with Nahiri and Liliana amazingly.

I've got my own list of Mardu Nahiri on the site also, been running it for a couple months, always performs well.

0
Posted 06 March 2017 at 03:49 as a comment on Nahiri control

Permalink

If Leyline is only coming in against Burn, then it probably doesn't deserve the sideboard slot, could probably just be something else that can cover several other match ups.

0
Posted 20 February 2017 at 14:54 in reply to #596173 on Eladamri's Slivers

Permalink

The reason I feel Darkheart is better over Syphon is due to requiring attacking, in some situations you can't attack in Legacy, bad blocks etc.

And against Burn or UR Delver, you might not have the option or time to get in an attack for a ton of damage to stabilize at a healthy life total. With Darkheart, it comes down, you sacrifice 1-2 random Slivers, possibly tokens off of the Hive, perhaps paired with some kind of Mana Sliver to speed that process up.

It just takes out the requirement for attacking and it guarantees 3 life per body at instant speed, which makes it seem a lot more flexible.

0
Posted 20 February 2017 at 01:29 in reply to #596173 on Eladamri's Slivers

Permalink

Last time I saw Slivers in a legacy deck, it was with Force of Will, would that be too far out of budget? It seems extremely helpful with any unfair match up and to stop Terminus. The other detail I'm wondering is the choice of Sword to plowshares over Abrupt Decay, it's probably the better option for interactive spell, mana permitting.

Also, I think your missing some of the more important slivers, Blur for haste, for life gain, I think Darkheart sliver is more useful, paired maybe with Green Sun's Zenith perhaps. Diffusion Sliver for more protection and ups the count for blue cards on Force of Will.

Necrotic Sliver seems great for dealing with weird permanents, Telekinetic can lock people out and fuel Force.

And in the mana base, Cavern of Souls would be best, but for budget I can understand the lack, but Sliver Hive seems like a must include.

0
Posted 17 February 2017 at 15:31 as a comment on Eladamri's Slivers

Permalink

I found white was better then red, it just gives you better sideboard options, Red is mostly just for Aethergrid, while white gives you Dispeller's Capsule as a tutor-able disenchant, Ethersworn Canonist, etc.

0
Posted 12 February 2017 at 18:36 in reply to #595516 on UB tezzerator pox

Permalink

I've got my own take of Tezzerator on here if you want to see if it gives you ideas of what you could try, it isn't a Smallpox version but more of a toolbox style.

1
Posted 09 February 2017 at 13:10 in reply to #595516 on UB tezzerator pox

Permalink

I know that, which is why I feel rallier isn't the best for this style of deck, fetches are the best way of triggering it.

0
Posted 08 February 2017 at 22:05 in reply to #595513 on G/W Hatebears (Modern)

Permalink

Mire is probably not worth coming into play tapped, but alot of the colorless ones from Bfz block and Battlements are great inclusions. I just like Ballista as a T2 play that can tap for improvise and act as early removal or another mana sink.

You don't need to improvise Ballista for it to be good, you just play it and tick it up as time goes on.

0
Posted 08 February 2017 at 18:32 in reply to #595518 on B/R Eldrazi Statuary

Permalink

Would be much easier fetchlands, so you can trigger it more consistantly. Otherwise it's something that Eternal witness could do but not as flexible.

0
Posted 08 February 2017 at 18:30 in reply to #595513 on G/W Hatebears (Modern)

Permalink

I like the idea, but I don't think you've got enough artifacts, I want to say cutting the 2 Conduits and an Ulamog, then something else for 4 Metallic Mimics, setting them to eldrazi seems really powerful here and ups your artifact count, while adding more threats to your curve. Same goes for maybe including Walking Ballista maybe over some of the puzzle knots, which feel relatively weak.

I would also play Fatal Push over shock, deals with more threats then shock would, and I don't think this deck is thinking of throwing a shock into someone's face.

Another idea being mostly colorless, adding more utility lands such as Sea gate Wreckage, Ruins of Oran Reif (I believe that's the name), and even Hanweir Battlements or Spawning Bed. There is no dedicated land hate in standard so maximizing on utility lands makes flooding alot less bad.

0
Posted 08 February 2017 at 15:33 as a comment on B/R Eldrazi Statuary

Permalink

61-80 of 499 items