Gather the Forces

by TheGreatMunchkin on 01 September 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)


Enchantments (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Likes and comments are appreciated!!

Flavor text: "Gods don't die. They merely slumber." -Ayli, Kamsa cleric

This deck is all about, as the deck name suggests, gathering the forces to overrun your opponent. It's not just about having a lot of attackers, it's about having a lot of really big attackers. >=D

How to Play

The main combo you want to get out with this deck is Doubling Season and Cathars' Crusade. These two enchantments have absolutely incredible synergy. Let's say, for example, that you have both out by turn 5 (very feasible) and both play and flashback Lingering Souls. You will send out 8 spirits with 16 counters on each spirit in addition to every other creature on the battlefield.

Hero of Bladehold serves as the main support card in this deck, and she can be a wrecking ball in the right circumstances. Let's, again, suppose you have out Doubling Season and Cathars' Crusade and swing with her.. You will send out 4 soldiers with 8 counters on each who then also add 8 counters to each other creature you control on the battlefield..

Hero of Bladehold (3+8=11) + (9+1 x 4 = 40).. a possible 51 damage out of that one swing. Ouch.

Overwhelming Stampede is the killing blow for this deck. Even if your strongest creature is only a 1/1, under the right circumstances it will still polish off your enemy easily.

Lingering Souls is a great token producing card - it produces flyers and its flashback ability can be cast if you have a Birds of Paradise or Sylvan Caryatid on the battlefield to pay for the black mana.

Awakening Zone is the staple token producing card of this deck. There are three main uses of this card.. the first, and most common, is creating a token (or more) each turn to use as sacrifice fodder to help you cast your other spells. The others are as blockers or as sacrifice fodder for Eldrazi Monument.. which will also, of course, net you that one additional mana to play with each turn.

Emeria Angel is another source of token production that, while not as consistent as Awakening Zone, can still bring out quite a few bird tokens. The fetch lands in this deck exploit her landfall ability to bring out two birds for one land drop, or more with Doubling Season.

The planeswalkers: Garruk serves as a means to get consistent tokens out, or a more explosive means of getting them out with his -6 ability. He can also net you quite a few cards with his -3 ability if you feel you need more. Elspeth, in my opinion one of the best cards in the deck, will net you life gain, more tokens or, most importantly, a means to wipe the board of everything save lands and tokens. How convenient.

Interesting note about the planeswalkers: When they enter the battlefield, since counters are being placed on them, they enter with double those counters if you have a Doubling Season on the battlefield.

Anyway, hope you enjoy this deck!

Deck Tags

  • Selesnya
  • Token
  • Overrun
  • Modern

Deck at a Glance

Social Stats

31
Likes

This deck has been viewed 5,034 times.

Mana Curve

Mana Symbol Occurrence

3000022

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gather the Forces

It's cool, but in Vintage you'd probably be dead by turn four.

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Posted 02 September 2015 at 11:06

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more like turn1-3... this is almost modern legal, switch enlightened tutur for idyllic tutor

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Posted 02 September 2015 at 14:53

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I haven't had the opportunity to play test it against many different decks.. seems to have some problems with aggro decks and decks that can get their engine rolling a bit sooner. This deck starts rolling around turn 5 from what I've experienced. True, Idyllic Tutor would make it modern. Any suggestions to help it out - particular weaknesses you see? I try to keep the sideboard defensive to handle different decks.. like Defense Grid as a means to slow down counter and burn, for example.

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Posted 02 September 2015 at 18:14

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Switched out Enlightened Tutor for Idyllic Tutor.. less powerful card, obviously, but makes the deck Modern legal. If you've got suggestions, I'd love to hear them!

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Posted 02 September 2015 at 18:19

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have you thought of ghostly prison, and greater auromancy? then you could play story circle or and runed halo!!

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Posted 02 September 2015 at 18:24

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I have Ghostly Prison in the sideboard to help slow down aggro decks and other decks that rely on swinging with a lot of creatures. I'll need to check out those other cards.

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Posted 02 September 2015 at 18:27

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Greater Auramancy is interesting, might be better than Privileged Position but I'm not sure. It only protects your enchantments, where as PP gives all your other permanents hexproof, which can protect the planeswalkers and particularly Hero of Bladehold, though it costs less.. Hmm. I kind of like Runed Halo, but I'm not a huge fan of cards where you have to name a card to protect against it, as you have to get familiar with a deck before you know what to name. Story Circle seems pretty great, might drop the Oblivion Rings for it, but I'm not sure. It's nice to have some sort of removal depending on the deck I'm facing.

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Posted 02 September 2015 at 18:38

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I understand. a lot of times you end up knowing what your opponent is playing if its just a netdeck, and that makes white prison decks very good

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Posted 02 September 2015 at 19:18

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Woah! That's some crazy strong token spamming there!
Not even too expensive when compared to some other modern decks!

Leaving a +1 like.

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Posted 03 September 2015 at 14:15

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so here is a fun combo, increasing devotion + champion of the parish

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Posted 03 September 2015 at 14:21

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Glad you like it! Champion would be pretty great but I feel like I have too many different types of tokens for him to have the synergy he could have in a human tribal deck. But yes, increasing devotion and champion is a wicked combo.

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Posted 03 September 2015 at 18:34

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I didn't realize that hero of bladehold didn't make humans, sorry!

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Posted 03 September 2015 at 18:38

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Haha no problem man, always appreciate your input :)

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Posted 03 September 2015 at 19:01

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Oh goodness what a deck. This deck reminds me of an individual who plays at my local game store, he too plays selesnya tokens. This certainly is a fun build, I must admit. I especially like the addition of Eldrazi Monument, very brutal. However I do have one small suggestion, you have Lingering Souls in the deck, but you are not able to flashback it. Instead I suggest using Midnight Haunting, it also creates two tokens, but at instant speed. Of course it has no flashback, but you're not using it anyway. Don't take my comment the wrong way, I'm just trying to help.

Hope you have a nice day!

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Posted 03 September 2015 at 14:41

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Alternatively you could run a GB and/or and WB shock land BC lingering souls is the best token producer in modern. Running black would also give you access to Sorin, Solemn Visitor, which is awesome in tokens.

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Posted 03 September 2015 at 16:16

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Posted 03 September 2015 at 17:22

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Posted 03 September 2015 at 17:23

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ChevoB has deleted this comment.

Posted 03 September 2015 at 17:23

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The deck does have Birds and Caryatid to get black mana, though I agree, Haunting would be better here.

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Posted 03 September 2015 at 17:26

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good points ;)

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Posted 03 September 2015 at 17:27

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Running black would compromise the deck too much in my opinion. Also, the Birds and Sylvan Caryatid allow me to flashback Lingering Souls.. Don't have much of a problem with that unless I'm facing a burn and/or control deck. Glad you like it :)

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Posted 03 September 2015 at 18:36

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I like this deck, however, it's definitely a little slow for modern and lacks removal. Adding a playset of Path to Exile would help a ton. Furthermore, you should probably add in a few more lands to make your deck more consistent. Personally, I would run 23-25 but that's just me. Twenty means an average hand will only get you 2.3 lands, which is not enough to cast anything you run except for mikaeus at 1, which isn't very good, and your mana dorks (good choice). This still isn't very consistent and will cause you a lot of problems down the road.

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Posted 03 September 2015 at 16:21

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Thanks for the suggestions! I think I could pull Mikaeus for a couple of lands so I will need to play test to see if that works better. I have Oblivion Ring sideboarded for removal, it costs more but is a more dynamic removal card.

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Posted 03 September 2015 at 18:44

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Dude, I totally like this, but you might consider adding some hydra cards which put extra mana to good use, and add a punch to the game. Here are a few suggestions so you know that I know what I'm talking about: hydra broodmaster uses your spare mana to get larger and add lots of huge minions to the game all in one turn; heroes' bane doubles itself with every extra piece of mana that you have to spare; phytohydra costs 6 but gives itself counters the more damage it's dealt; nessian wilds ravager gives your opponents a scary choice; etc; etc;
Also, if you need even MORE mana, always consider adding a gyre sage. For those big punches, add a death throne of tarkir.
Check out my gruul deck to see some of these ideas in action.
Yours truly,
Shui

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Posted 03 September 2015 at 17:12

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Nice suggestions, I'm just not sure what I could pull to make it work. I'll be posting more decks on here later with hydra cards and what not. :)

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Posted 03 September 2015 at 18:41

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Removed the 2 Mikaeus, the Lunarch cards for 2 Temple of Plenty lands. Mikaeus was beneficial but it is looking like the additional lands give this deck a bit more consistency.

Also: Thank you to everyone who has got this deck to the Hot Page! :) I really appreciate the likes and suggestions!

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Posted 03 September 2015 at 22:47

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Nice token deck. I noticed the mana curve is pretty high, even with birds and carytid. I'd suggest throwing in more mana ramp, such as search for tomorrow and farseek. I'd also consider lower mana-cost token producers like raise the alarm and timely reinforcements. Question, why the grafdigger's cage in the sideboard, cause it hits your flashback cards too.
As I said before. very nice token deck. +1!

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Posted 04 September 2015 at 02:45

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Glad you like it! I don't really know what I'd take out to make room for more mana ramp. Awakening Zone helps out a ton with that though as well. Great question, by the way, I never thought about that. I'll have to replace Grafdigger's cage with something else. Thanks!

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Posted 04 September 2015 at 04:13

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Instead of Grafdigger's and Tormod's Crypt, you could run relic of progenitus, so you can control graveyard decks and then pop it to draw a card before you play lingering souls so your souls wont get exiled.

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Posted 04 September 2015 at 18:02

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if u need more mana, add a zhur taa ancient. it might cost a bit itself, but it will give you doubled mana and a 7/5 creature all in one. compared to dictate of karametra, it should be mythic! :)
p.s. i don't like saying there's room for improvement, 'cos this is still very solid.

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Posted 07 September 2015 at 18:56

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Splashing in red for Assemble the Legion and Purphoros could be fun too. But I probably wouldn't run them in this deck if you're focus is on competitive modern.

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Posted 06 September 2015 at 03:00

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Definitely. Those cards also would work well in terms of synergy with this deck but splashing red would do more harm than good.

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Posted 06 September 2015 at 03:03

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Changed up the land base slightly.. should move a bit faster now.

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Posted 14 September 2015 at 18:09

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Looks good:)

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Posted 16 September 2015 at 11:20

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One card I'd highly recommend to defend you against control would be Witchbane Orb, it costs 4 but protects the hell out of your strategy.

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Posted 16 September 2015 at 17:29

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It's a good card to be sure, but highly situational. I haven't seen many decks that use Curses to the extent that you'd want a card to specifically destroy a Curse when you could just have destroy enchantment/artifact instead.

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Posted 31 January 2016 at 08:12

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Posted 16 September 2015 at 17:29

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Made some recent changes to this deck.. I think it will work slightly better now.

Dropped 2 Increasing Devotion, added 2 Emeria Angel
Dropped 4 Wooded Bastion, added 2 Arid Mesa and 2 Wooded Foothills (will help better spam Emeria Angel's ability)
Dropped 2 Privileged Position and 2 Idyllic Tutor, moved 4 Path to Exile from sideboard to mainboard
Made some changes to the sideboard as well..

Let me know what you guys think.

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Posted 06 October 2015 at 05:03

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Umoonpuca has deleted this comment.

Posted 09 October 2015 at 08:11

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Posted 09 October 2015 at 08:49

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Should highly consider parallel lives.

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Posted 31 October 2015 at 18:02

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Doubling Season is better and no room for it.

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Posted 31 October 2015 at 23:32

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Why not both?

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Posted 01 November 2015 at 01:10

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Good overall deck. The only thing i wonder is when i looked at the land, there were cards searching for mountains out of your library. And this green-white, not green-white-red. Thank you for your time. Please reply.

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Posted 16 December 2015 at 20:16

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The reason for the other fetch lands is to exploit Emeria Angel's ability further. Since both of those fetches can grab me either a plains or a forest, I can grab my Temple Garden's with them or the respective basic land so they're still useful to the deck. The other reason is, of course, that having fetch lands reduces the amount of lands you have in your library by basically giving you 2 lands (1 to the graveyard, 1 in play) for 1 life - which gives you a higher probability of pulling the cards you want. :)

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Posted 31 January 2016 at 08:08

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