Rapid Evolution

by TheGreatMunchkin on 01 October 2015

Main Deck (60 cards)

Sideboard (15 cards)


Instants (4)


Enchantments (2)

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Deck Description

As always, likes and feedback are appreciated!

Flavor text: "Nature is a wonderful engineer but works far too slowly for my tastes."

This deck is an aggro evolve deck. Get out cheap evolve creatures and make them big by sending out other larger creatures. Pummel your opponent with your evolved creatures. Not much else to it.

How to Play

This deck is, admittedly, only so competitive. Evolve is just not that great of an ability, but it's still a fun deck to play.

The main support card in this deck is Master Biomancer. Whenever a creatures enters the battlefield, it enters with +1/+1 counters equal to the Biomancer's power. This is really helpful on two fronts; first off, obviously, you're getting a bigger creature. The second reason Biomancer works so well in Evolve decks is that, since that creature you sent in is going to be larger, you've got a better chance of evolving your other creatures.

Vorel of the Hull Clade, Zameck Guildmage, Solidarity of Heroes and Hardened Scales all serve as cards to increase the amount of counters on your creatures. Hardened Scales is especially great in this deck as it essentially doubles the effectiveness of each evolve trigger. Vorel and Solidarity of Heroes' effects can get nasty in the later phases of a game.

Monastery Siege can be used for additional card draw or making you and permanents you control more costly to target; the one you choose is going to depend on the game.

Bioshift is an important card in this deck; being able to move around counters is important to keep your creatures evolving. Ideally, you want to move additional counters away from other creatures onto Master Biomancer. This will make the new creatures entering the battlefield stronger and give your other creatures a better chance of evolving. It's especially nice to be able to excess counters off of Renegade Krasis onto Biomancer or another creature - as when he evolves he will also put a +1/+1 counter on every other creature you control with a +1/+1 counter. It should be noted that you pretty much always want to have at least 1 counter on your creatures if you have him out so that they can get the extra counter.

Kiora helps keep your opponents at bay by neutralizing a permanent of theirs, can help you draw, and could also be used to send out 9/9 Krakens at each of your end steps if you get her to -5. Fathom Mage helps with draw, Simic Manipulator can be used to confiscate a creature of your opponents, and Experiment Kraj serves as an excellent creature to evolve your other creatures as well as a means to put +1/+1 counters on them.

The 1 drop evolve cards, Experiment One and Cloudfin Raptor, are your aggro attackers and oftentimes become the biggest threat in this deck.

As always, hope you enjoy this deck!

Deck Tags

  • Simic
  • Evolve
  • +1/+1 Counters
  • Modern

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,265 times.

Mana Curve

Mana Symbol Occurrence

0300036

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rapid Evolution

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