Try this mill deck out

by thekingiswoe on 26 September 2016

Main Deck (60 cards)

Sideboard (3 cards)

Instants (3)

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Deck Description

The whole point is to use low cost cards to quickly erase your opponents library. Cards like Consuming Aberration and Jace's Phantasm thrive off of milling with extra +1/+1s. Using Hedonist Trove will help you out with giving your opponent a taste of their own medicine if they have those really annoying decks. Overall, I think it's a really great deck to try out.

Deck Tags

  • Modern
  • Mill
  • Dimir

Deck at a Glance

Social Stats

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This deck has been viewed 762 times.

Mana Curve

Mana Symbol Occurrence

0361900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Try this mill deck out

Try to keep the card count to 60. It's usually recommended, but if it works for you, then great.
Play some multi-colored lands in the deck. Dismal Backwater is a good choice, and Evolving Wilds thins out your deck.
You are playing some cards that are generally not that good, especially in mill decks. For instance:

-Crypt Incursion: You don't need life as much when playing mill. Not all decks play creatures. Put it in the sideboard against creature heavy decks.
-Nemesis of Reason: Does not do anyting when it enters, and is very susceptable to removal. Mirko Vosk is better because the reward for risk is much higher.
-Mind Sculpt: Do not play Mind Sculpt. It is not very good first of all, compared to a card like Glimpse the Unthinkable. If you want another card like Glimpse, then play Breaking from Breaking // Entering. I would play more Mind Funeral as well, as well as Mind Grind. Another good choice with fetches running around is Archive Trap. "Crack my fetch, searching for a Stomping Ground, then shuffle my library." "EOT ARCHIVE TRAP TOP 13 PLS."

Play more Jace's Phantasm. 1-mana 5/5? yes please. Play more Hedron Crab as well. If they kill it, well they just wasted a spell on a 0/2. If they don't, it's very very effective. Chump blocks for days as well. Snapcaster Mage too please. Turn 4 Snapcaster mage targeting Glimpse the Unthinkable. That's at least 20 cards in the graveyard right there.
More removal please. You have a ton, especially with Dimir colors. Far // Away is very very good for a removal spell(s), as it's really really versatile. Vapor Snag is good imo and Hero's Downfall, Dimir Charm (also very versatile), Doom Blade, Slaughter Pact, Ulcerate, and Murderous Cut are all good examples of removal. (Damnation if you want, gets rid of pretty much every creature they have)

Anyways those are some suggestions. I like the shell so far, but going all in with mill sometimes means the deck gets very narrow and unable to play well. Have you play-tested yet?

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Posted 28 September 2016 at 06:04

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Thank you for your suggestions to my deck. I will try to take it into consideration. No I have not play tested yet. Most of the time, I like to create decks for fun on vault. Sometimes I may add in my own decks. As for mutlicolored lands, yes I do use them sometimes, but not always. Evolving Wilds I am not the biggest fan of for it's sole purpose is to just bring in another land meaning less lands that you are actually able to use in the game but I have used Evolving Wilds if my deck really did need it for instance getting mana screwed too many times

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Posted 28 September 2016 at 16:46

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