Artifact Game Control

by TheNightAngel on 06 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Lots of artifacts, lots of mana, lots of fun. By turn 3 with this deck, you can control the game entirely. You can choose to control your opponents turn or just not give them any. You can blow the entire field up but keep your side unscathed. So much to do....

How to win? Mana ramp a ton to use oblivion stone to just wipe your opponents field! (and untap using the keys). Or you could just use the mindslaver infinite combo with Academy Ruins.

Or just get infinite turns with mind vault and kill with your metalworkers :P


Any suggestions on more win condition cards?

There are 2 academy ruins because they are very important with mindslaver.


The perfect Game:

Turn 1: Seat of the Synod, Sol Ring, Voltaic Key, Untap Sol ring, time vault
Turn 2: Tolarian Academy (5 mana, you've hit your curve with just 1 land!) tinker and sac the artifact land, get out mindslaver, use voltaic key on time vault to get the next turn
Turn 2 1/2: Drop academy ruins. You now have infinite turns and can control any turn you give to your opponent. You control the game, entirely.

Deck Tags

  • Artifact

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

28000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Artifact Game Control

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