white beginner deck

by thesavage123 on 25 September 2009

Main Deck (68 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

just started so any advice would be appreciated.

Deck Tags

  • Other...

Deck at a Glance

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This deck has been viewed 909 times.

Mana Curve

Mana Symbol Occurrence

510000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for white beginner deck

I would say first off just clean it up. Put in more copies of cards so that you better your chances of drawing what you need when you need it, leaving less to chance. Focus what you want the objective to be, like controlling the field (using path to exiles, pacifisms, etc) to build up your army then swarm, or maybe aggro (lots of creatures massing your opponent) or whatever you feel you want to do with it then take out any of the cards that don't help you achieve that goal. :)
Check out my mono-white Soldiers! march! deck and take a look at the way it's all centered around the same goal :P

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Posted 26 September 2009 at 13:43

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Also you should have a max of 60 cards usually as you want it to be consistent. The more cards you have the less likely you are going to draw into the cards you need when you need them as you can only have 4 of any given card at any given time. Cut down the amount of lands to a max of 20, and fill the rest of the 40 in with a given goal in mind look up Angel Stompie, and White Weenie decks for good examples of white decks. Also some relatively cheap white cards that almost any white deck should have: Swords to Plowshares, Savanna Lions, White Knight, Serra Angel, Silver Knight, and Mother of Runes just to name a few. Also another suggestion would be to keep things like Disenchant out of the main deck and keep those in the sideboard because unless you know that your opponent is running enchantments or artifacts those are just going to useless.

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Posted 26 September 2009 at 16:26

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The basic magic deck building tip is use the rule of 9.. Take 9 cards that you really want for your deck and use 4 copies of each, that will give you 36 cards with 24 slots left over for land. after that play with the deck and figure out what is missing or not working and edit from there.

The reason why you want a core of 9 cards with 4 of each is that it makes your decks very consistent in getting the cards you want so you can do what u intended the deck to do.

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Posted 06 October 2009 at 03:23

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