TheyCallMeTim...

48 Decks, 123 Comments, 18 Reputation

Put Dark Rituals in. That will speed up your deck. Also, try taking some creatures out and put more mana speed in. Seeing that this deck works around several cards, just leave those monsters in and put in blockers. Ornithopter, Wall of Stone, and other cheap cards for defense are great for a deck with a combo focusing on several creature cards.

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Posted 13 July 2009 at 19:59 as a comment on cool combo

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Nice Deck! Just don't let wither or -1/-1 counters get on stuffy doll. I've seen a deck like this been beaten by a deck that had serrated arrows in it as well as wither creatures. Even though Stuffy Doll is indestructible, it can be affected by wither.

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Posted 13 July 2009 at 13:31 as a comment on upon the cross

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Uhh it's a black and blue deck, not a black and white deck. (Look at your description.) Also, if you have any you should put some howling mine and sanity grinding in this deck. If you made this deck mono blue, sanity grinding would kill. I played a mono blue mill deck with four sanity grindings in it. He only played two and I lost like 40 of my cards from it.

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Posted 13 July 2009 at 12:37 as a comment on Milling Mindfuck

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Now this is a fairly decent burn deck. If you ever got the card incinerate, i'd put it in this deck too.

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Posted 13 July 2009 at 12:20 as a comment on Mono Red Burn

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TheyCallMeTim...

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Posted 12 July 2009 at 22:51 as a comment on Member Database

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Haha this is a great idae. Even if you don't get a thrumming stone you can still keep relentless rats coming. The only problem with this deck is the fact that some cards can destroy every card with the same name. Also since there are 32 relentless rats. Thats only one monster. There are many cards that can stop this combo or stop relentless rats effects. Other than that its a good combo. Just wish it could be faster and relentless rats have haste. I would most definately suggest four dark rituals in this deck. If you don't know what a darkritual is, its cost is one swamp and it adds three swamp to your mana pool. If everything played out right, you could have a first turn relentless rats or a third turn thrumming stone. Which means on turn four the combo would start to work. That's what this deck needs. Speed.

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Posted 12 July 2009 at 22:24 as a comment on Relentless Rats

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Well im guessing the reason they put in all the arcbound creatures is for their modular ability. Arcbound Overseer will increase the power of all the creatures with modular with its effect. And also modular (once the creature with modular is destroyed, all of its +1/+1 counters go to another artifact creature) is a good ability. But honestly, you could take out some of the arcbounds. Put a couple arcbound ravagers in and more arcbound overseers. Also, put ornithopters in this deck. Using Arcbound Ravagers effect, you can sack creatures with moduar to it. This not only gives ravager a +1/+1 counter, but creatures with modular give their counters to another artifact too. Using an ornithopter with ravager is deadly. You can sack ravager to itself to give your counters to your ornithopter. I once beat someone with a 40/42 flying ornithopter once. These cards are great for this deck. Also, great artifact decks usually would run a mycosynth golem. Mycosynth Golem has affinity but it also gives all artifact spells you play affinity. Using Tinker third turn and getting a Colossus or Mycosynth Golem out is key for this deck. Check out my artifact deck I created and comment on it.

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Posted 12 July 2009 at 21:46 as a comment on Darksteel Domination Modular Molestation

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Wow.......................

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Posted 12 July 2009 at 21:30 as a comment on burn baby burn

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