The Mimeoplasm Control

by Third on 27 May 2015

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (75 cards)

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Deck Description

I just looked at the color combination of Damir control, Green ramp, and Golgari grave recursion and thought you know this could be genius.

How to Play

Ramp hard early game then controller the board, specifically when you see something big that you want to grab out of someone's grave yard. Then start pulling things onto the field.

Deck Tags

  • The Mimeoplasm
  • Ramp
  • Control
  • Graveyard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 897 times.

Mana Curve

Mana Symbol Occurrence

05739022

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The Mimeoplasm Control

IMO if all you care about is BUG/Sultai control Damia is probably your gal.

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Posted 03 June 2015 at 23:50

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I know but a friend of mine already runs Damia for an infa turn deck. So to avoid doubling commanders in the play group I'm just gonna go for mimeoplasm. Also I like grave play a lot and he as a commander offers that nicely. Also I figure I have enough card draw without her as the commander anyway. Plus having mimeoplasm as the commander makes the deck able to steal things whenever I want. I don't half to wait till I have a card like reanimate to take peoples creatures. Also this deck is just for fun. My main deck is Karador, Ghost Chieftain.

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Posted 04 June 2015 at 04:46

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Makes sense. I hate doubling up commanders with people in my group too.

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Posted 04 June 2015 at 13:46

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