tmw30

63 Decks, 229 Comments, 52 Reputation

If only storm crow could be my commander in EDH... he'd be in my wizards deck and it would be fantastic.

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Posted 06 April 2014 at 06:04 as a comment on Legendary Storm Crow

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Might I suggest unsummon over messenger's speed and turn the mountains into islands? No trample, but it could turn into extra damage. Or a removal spell.

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Posted 04 April 2014 at 22:54 as a comment on Priceless Nivmagus

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I made a standard one!

I actually really like this format.

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Posted 02 April 2014 at 21:28 as a comment on Microdeck: Zoo

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Mana leak is an amazing card to have on you main board. As for venser's diffusion, if someone is playing that competitively, I'd eat my foot. You'll never see it, but it would be funny if you did.

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Posted 02 April 2014 at 21:06 in reply to #452223 on Suspended

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One card worth looking at is Gore-House Chainwalker. It's a 3/2 two drop that can't drop. Historically, that's brilliant. In conjunction with Deathbellow, your two drop slot would be awesome. Also, my buddy runs a deck like this that runs Experiment One, which pulls off Christmas magic almost every time he gets it. Turn 1, Experiment One, Turn Two, Burning Tree into a Deathbellow/Gore-House Chainwalker, Experiment One Double Evolve, Swing Three turn Two, 7-8 Power on the board.

Oh, and Ghor Clan Rampager is Fantastic in G/R Aggro, just as a 'spell'. I'd run it over messenger's speed any day.

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Posted 02 April 2014 at 17:10 as a comment on Standard Aggro

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Venser's Diffusion would be a fantastic card against this deck, but I like it never-the-less. Very flavorful and synergistic in it's own way.

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Posted 02 April 2014 at 17:06 as a comment on Suspended

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With a 5 drop on top of the curve, 18 is a bit touchy. The way I think of it, if you want to hit two drops reliably, 20-22, 3 drops, 22-23, 4 drops, 23-24, but a five drop? Well, you don't really care if you hit it reliably, but being able to hit it is nice, so I'd go with about 22.
But seriously, funny deck.

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Posted 02 April 2014 at 17:02 in reply to #452220 on The Exploding Sheep Technique!

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It's delicious :D
Although, might I suggest 22 Islands instead of 14?

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Posted 02 April 2014 at 16:54 as a comment on The Exploding Sheep Technique!

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Heh, I know the feeling, all of my non-standard decks are control, I just feel that the standard metagame is far too simple to be the proving grounds for a control deck. My 8-rack proactive deck is the closest thing I have to a semi-linear strategy outside of standard. Even my EDH decks are just a bunch of control decks. This kind of stuff I find fun in standard, Naya is just brutal. Blunt can be fun too :D

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Posted 02 April 2014 at 16:49 in reply to #452208 on Naya Midrange

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Sounds good, I would love to play against this deck. It's very linear, in a good way. Control is too convoluted and common these days.

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Posted 02 April 2014 at 16:35 in reply to #452208 on Naya Midrange

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Might I suggest Scavenging Ooze over Voice of Resurgence on the main board? Hear me out on this. You deck is a series of relevant threats, one after another, that typically are supposed to be good on their own, yet accept backup from the likes of Boros Charm well. Voice is a brilliant card, absolutely savage against control, but its primary weakness is that most decks in the metagame can ignore it completely and just pretend it's a bear. Scavenging Ooze, on the other hand, gets far too pesky without having your opponents deal with it and demands their attention. In a deck where your goal is to make every drop besides your Caryatid a threat, why play Voice over Ooze? Of course, leaving Voice on the sideboard is a good move, because again, it is fantastic against control. Also, might I suggest Assemble the Legion for your sideboard? Mono-Black Devotion literally has no answers for that spell.

Also, it's easier to cast effectively. Just a point.

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Posted 02 April 2014 at 16:25 as a comment on Naya Midrange

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There's always still that chance that Ral's ultimate fails, but your odds are good. I like it :) Could I suggest Lotus Bloom? You gotta get that contagion engine out fast.

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Posted 27 March 2014 at 21:05 as a comment on Infinite Turns

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Perhaps fated infatuation isn't the best card for this deck, seeing as you only have 7 creatures main board. Perhaps try fitting some steam augury on the main board.

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Posted 25 March 2014 at 20:26 as a comment on Izzet my turn?

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Not only that, but Eater of the Dead + Phenax is a very solid almost infinite mill when paired up. I agree, Phenax should be the commander.

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Posted 14 March 2014 at 19:10 in reply to #446844 on Mill EDH

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Imagine the horror of Consuming Aberration (Geddit? He's a Horror...) and Phenax on the same board state... I play a spell, everyone mill till you show a land, and now I'll tap Consuming Aberration so he is now ridiculous size. Have fun.

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Posted 14 March 2014 at 19:01 in reply to #446844 on Mill EDH

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Infernal Tutor is an interesting choice... it needs to be the last card in your hand to do anything, and with the volume of tutors you have present, Torpor Orb/Platinum Angel will already be in your hand at that time. Might I suggest that spot go to recursion, such as Yawgamoth's Will? In this deck it presents a limitless (well, sort of) amount of tutors and develops a board state that can issue a deadly Phage every time. Not only that, it can get you back your lovely Torpor Orb in case anybody fries it. Speaking of which, if I sudden spoiling your Torpor Orb/Platinum Angel while Phage is on the stack, it makes you lose. Food for thought.

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Posted 14 March 2014 at 18:57 as a comment on Phage, The Uncastable

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Good sideboard options! Implemented a few. As for the main board, I'll drop a land in favor of something else, but I like the 4x Ensnaring, it gets top decked abrupt decay to the face way to often. And I hate having cards in hand post 4th turn, but I like the idea of read the bones. I'll play test it, but drown in sorrow just kills dark confidant, so I'll stick with it.

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Posted 11 March 2014 at 20:09 in reply to #446421 on 8 Rack Proactive Build

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That is a point. I would still suggest adding some basic lands :P nvm, you're good. It gets a like from me.

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Posted 11 March 2014 at 19:40 in reply to #446410 on [Mod] Bounce yours(h)elf

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Yeah, but they only act like lands if you bounce a basic land, which I see you lack. Dark steel ingot would do the same in this deck :) Hence my point. 6 drops at relatively hard to play even at 23 lands, let alone 19, might I suggest going up to 24-25?

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Posted 11 March 2014 at 19:36 in reply to #446410 on [Mod] Bounce yours(h)elf

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That captain of the watch on 19 lands is pretty ambitious, I dig it. Do you summon that thing often?

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Posted 11 March 2014 at 19:26 as a comment on [Mod] Bounce yours(h)elf

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