Enhanced Fire

by Toasty on 02 March 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (7)

Artifacts (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Another Burn deck here. Main goal of this deck is to use burn spells to inflict pain to your enemy. Enchantments are there to increase the power of your spells or gain extra benefits to them.

Creatures are low costs creatures with haste, for quick damage.

Spells do, as they should, simple damage at any target.

Enchantments are there to increase spell's power or other benefits.
--Pyromancer Ascension - if I play a spell that has the same name as another in my graveyard, I can copy it and cast it again, 0 cost.
--Quest for the Pure Flame - turn it is sacrificed, all my spells/creatures do double damage.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enhanced Fire

U might wana check out Quest for Pure Flame. it can really deal out nice damage when used correctly and its cheap.

also chekc out my burn deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=44653

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Posted 02 March 2010 at 19:14

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Yeah, I know. I had it in my sideboard, but decided to switch to my main board.

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Posted 02 March 2010 at 21:07

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and I strongly suggest Furnace of Rath. permanent quest for pure flame.

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Posted 03 March 2010 at 19:27

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I know, I saw that one, but there are a few problems with it.

Furnace of Rath is like a double-edged Quest for Pure Flame. It hurts me too. Normally, I wouldnt worry about that, but my deck runs on Manabarbs.

Manabarbs will 60% of the time be used during my matches. If I play Furnace, not only will I take 4 damage from it (only 1 will be healed from Dragon Amulet) but every time use a land, I'll take 2 damage. So my 1 mana drops will hurt me for 1, while 2 mana drops hurt me for 3. Not worth it.

It's good for a Red/Green no land deck (Fucking Birds of Paradise) but not for this one.

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Posted 03 March 2010 at 20:46

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