Kemba EDH

by Toastyknickers on 17 June 2013

Main Deck (97 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Equipments are rediculous. Kemba, also crazy.
Together, a lower cost EDH that i think could be pretty powerful.

Please comment with questions and comments.

Deck Tags

  • Kemba
  • White
  • EDH
  • Equipment

Deck at a Glance

Social Stats

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This deck has been viewed 2,410 times.

Mana Curve

Mana Symbol Occurrence

490000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Kemba EDH

I really like the synergies you're working with here. There are a few things I could think of, though, that may be welcome additions.

Path to Exile/Swords to Plowshares - You have Dispatch in the list, but lack the other two nice spot exile shots for W. Always helpful.
Oblation - Tucking someone's general usually works in your favor.
Remember the Fallen - Recursion, albeit one time, for a body and an equipment seems like a good fit for what you want to do.

I'd also like to see some Enchantment hate somewhere, because, at least around where I've played, I see Stony Silence thrown into quite a few EDH decks with White in it, both because it screws people who require equipment (which this deck does in spades) over, and because it deters Mycosynth Lattice. You need a way to reliably shoot down the Stony Silence, so you can activate your equips, and having Enchantment hate, in general, prevents crazy things from happening more often than not.

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Posted 18 June 2013 at 23:47

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I like Remember the Fallen, I am also a fan of Path and Swords. I threw this together without even thinking about the removal side of white. Oblation is an iffy card for me because around me everybody is playing blue counter. When you are giving them cards to draw, you are losing.

I was hoping to find something that fit into the deck that worked towards Enchantment removal because that is another giant thing around me. I have not however seen anybody running Stony Silence (so don't tell them)

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Posted 20 June 2013 at 23:16

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If they're playing Blue Counter, I imagine that they're also fitting their way into going off with infinite combos, likely using their generals to find and assemble their pieces? Arcum Dagsson is a prime offender, and Talrand's drakes can be as well...

Tucking the generals they're using to assemble their wincon will force them to dig back until they can pull them out again. Giving them two cards, unless those two cards happen to be Deadeye Navigator and Palinchron, isn't going to help them as much as losing their general hurts.

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Posted 20 June 2013 at 23:39

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An EDH league I play in has banned "infinite" combos to where if you were to go infinite you can only use the combo two times. This however does sound like it could help a whole lot even without combos. It would also hurt the aggro players from swinging in a big general damage punch.

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Posted 21 June 2013 at 08:18

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It does really help, especially against Kaalia, Aurelia, and the like, especially if the Kaalia player tries to end the game by putting Kaalia out and casting Armageddon to nuke all lands. Instant speed tucking her in response puts everyone on an even field.

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Posted 21 June 2013 at 18:36

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Thanks for the tip. Because you seem very knowledgeable about EDH could you take a look at my Varolz EDH? It is the deck I'm working hardest on currently for the next local league. Any ideas or things you think I'm missing would be a great help.

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Posted 22 June 2013 at 05:24

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